Core/Spells: Fix damage scaling of mages Water Elementals.
- Water Elemental scales with 33% of mages spell power. - Waterbolt scales with 83.33% of elementals spell power.
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@@ -939,11 +939,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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{
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case 510: // mage Water Elemental
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{
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//40% damage bonus of mage's frost damage
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float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4f;
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if (val < 0)
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val = 0;
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SetBonusDamage(int32(val));
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SetBonusDamage(int32(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FROST) * 0.33f));
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break;
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}
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case 1964: //force of nature
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