Making use of SetFlying function in Creature::Create instead of AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING);

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-05-22 23:37:59 -03:00
parent 6901e41a03
commit 18e19eaeed
+1 -1
View File
@@ -795,7 +795,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
if (GetDefaultMovementType() == IDLE_MOTION_TYPE) if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
else else
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING); SetFlying(true);
} }
if (GetCreatureInfo()->InhabitType & INHABIT_WATER) if (GetCreatureInfo()->InhabitType & INHABIT_WATER)