*Indentation cleanup
--HG-- branch : trunk
This commit is contained in:
+3
-3
@@ -297,7 +297,7 @@ class Guild
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uint32 GetId(){ return m_Id; }
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uint32 GetId(){ return m_Id; }
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const uint64& GetLeader(){ return m_LeaderGuid; }
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const uint64& GetLeader(){ return m_LeaderGuid; }
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std::string const& GetName() const { return m_Name; }
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std::string const& GetName() const { return m_Name; }
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std::string const& GetMOTD() const { return MOTD; }
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std::string const& GetMOTD() const { return MOTD; }
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std::string const& GetGINFO() const { return GINFO; }
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std::string const& GetGINFO() const { return GINFO; }
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@@ -306,8 +306,8 @@ class Guild
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uint32 GetCreatedMonth() const { return m_CreatedMonth; }
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uint32 GetCreatedMonth() const { return m_CreatedMonth; }
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uint32 GetCreatedDay() const { return m_CreatedDay; }
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uint32 GetCreatedDay() const { return m_CreatedDay; }
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uint32 GetEmblemStyle() const { return m_EmblemStyle; }
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uint32 GetEmblemStyle() const { return m_EmblemStyle; }
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uint32 GetEmblemColor() const { return m_EmblemColor; }
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uint32 GetEmblemColor() const { return m_EmblemColor; }
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uint32 GetBorderStyle() const { return m_BorderStyle; }
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uint32 GetBorderStyle() const { return m_BorderStyle; }
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uint32 GetBorderColor() const { return m_BorderColor; }
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uint32 GetBorderColor() const { return m_BorderColor; }
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+1
-1
@@ -303,7 +303,7 @@ void PetAI::AttackStart(Unit *target)
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DoAttack(target,true); // STAY or FOLLOW, player clicked "attack" so attack with chase
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DoAttack(target,true); // STAY or FOLLOW, player clicked "attack" so attack with chase
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else
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else
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DoAttack(target,false); // STAY, target in range, attack not clicked so attack without chase
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DoAttack(target,false); // STAY, target in range, attack not clicked so attack without chase
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}
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}
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}
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}
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Unit *PetAI::SelectNextTarget()
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Unit *PetAI::SelectNextTarget()
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@@ -305,7 +305,7 @@ int Master::Run()
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uint32 realCurrTime, realPrevTime;
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uint32 realCurrTime, realPrevTime;
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realCurrTime = realPrevTime = getMSTime();
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realCurrTime = realPrevTime = getMSTime();
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uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
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uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
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///- Start up freeze catcher thread
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///- Start up freeze catcher thread
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if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
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if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
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