*Missed changes O_O
--HG-- branch : trunk
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@@ -3116,7 +3116,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
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// final heal
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// final heal
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//if(m_target->IsInWorld())
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//if(m_target->IsInWorld())
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// This may be a hack, but we need a way to count healing bonus three times
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// This may be a hack, but we need a way to count healing bonus three times
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for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
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//for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
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// Update: apparently not anymore, it should only count once, so.. commented out.
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// Update: apparently not anymore, it should only count once, so.. commented out.
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m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
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m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
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@@ -154,7 +154,7 @@ class TRINITY_DLL_SPEC Aura
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uint8 m_auraFlags; // Aura info flag (for send data to client)
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uint8 m_auraFlags; // Aura info flag (for send data to client)
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uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
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uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
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uint8 m_procCharges; // Aura charges (0 for infinite)
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uint8 m_procCharges; // Aura charges (0 for infinite)
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uint8 m_stackAmount; // Aura stack amount
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AuraEffect * m_partAuras[3];
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AuraEffect * m_partAuras[3];
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uint32 m_procDamage; // used in aura proc code
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uint32 m_procDamage; // used in aura proc code
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