Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
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+4
-3
@@ -244,7 +244,9 @@ struct NpcOptionLocale
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struct EquipmentInfo
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{
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uint32 entry;
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uint32 equipentry[3];
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uint32 equipmodel[3];
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uint32 equipinfo[3];
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uint32 equipslot[3];
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};
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// from `creature` table
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@@ -421,7 +423,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
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uint32 GetEquipmentId() const { return m_equipmentId; }
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bool isPet() const { return m_isPet; }
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bool isVehicle() const { return m_isVehicle; }
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void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
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bool isTotem() const { return m_isTotem; }
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bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
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@@ -656,11 +657,11 @@ class TRINITY_DLL_SPEC Creature : public Unit
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uint8 m_emoteState;
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bool m_isPet; // set only in Pet::Pet
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bool m_isVehicle; // set only in Vehicle::Vehicle
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bool m_isTotem; // set only in Totem::Totem
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ReactStates m_reactState; // for AI, not charmInfo
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void RegenerateMana();
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void RegenerateHealth();
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uint32 m_regenTimer;
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MovementGeneratorType m_defaultMovementType;
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Cell m_currentCell; // store current cell where creature listed
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uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
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