Fix lootable check in Player::isAllowedToLoot.
--HG-- branch : trunk
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@@ -16125,7 +16125,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
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return false;
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return false;
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const Loot* loot = &creature->loot;
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const Loot* loot = &creature->loot;
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if (loot->items.size() == 0)
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if (loot->isLooted()) // nothing to loot or everything looted.
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return false;
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return false;
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Player* recipient = creature->GetLootRecipient();
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Player* recipient = creature->GetLootRecipient();
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