Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
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@@ -93,7 +93,7 @@ struct boss_palehoofAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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for(uint32 i=0;i<4;i++)
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for (uint32 i=0;i<4;i++)
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DoneAdds[i]=false;
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AddCount=0;
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@@ -206,7 +206,7 @@ struct boss_palehoofAI : public ScriptedAI
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{
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//select random not yet defeated add
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uint8 next = urand(0,3);
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for(uint8 i=0; i < 16; i++)
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for (uint8 i=0; i < 16; i++)
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{
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if(!DoneAdds[i%4] && next == 0)
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{
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