Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
This commit is contained in:
@@ -216,14 +216,14 @@ Aura * Aura::TryCreate(SpellEntry const* spellproto, uint8 tryEffMask, WorldObje
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{
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case TYPEID_UNIT:
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case TYPEID_PLAYER:
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for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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{
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if (IsUnitOwnedAuraEffect(spellproto->Effect[i]))
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effMask |= 1 << i;
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}
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break;
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case TYPEID_DYNAMICOBJECT:
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for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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{
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if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
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effMask |= 1 << i;
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@@ -245,14 +245,14 @@ Aura * Aura::TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit *
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{
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case TYPEID_UNIT:
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case TYPEID_PLAYER:
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for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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{
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if (IsUnitOwnedAuraEffect(spellproto->Effect[i]))
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effMask |= 1 << i;
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}
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break;
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case TYPEID_DYNAMICOBJECT:
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for(uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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{
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if (spellproto->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
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effMask |= 1 << i;
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