Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
This commit is contained in:
@@ -519,13 +519,13 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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data << uint32(pQuest->GetRewArenaPoints()); // reward arena points
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data << uint32(0); // unk
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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data << uint32(pQuest->RewRepFaction[i]);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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data << int32(pQuest->RewRepValueId[i]);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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data << int32(pQuest->RewRepValue[i]);
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data << uint32(QUEST_EMOTE_COUNT);
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@@ -637,13 +637,13 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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}
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}
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
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data << uint32(pQuest->RewRepFaction[i]);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
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data << int32(pQuest->RewRepValueId[i]);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
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data << int32(pQuest->RewRepValue[i]);
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data << pQuest->GetPointMapId();
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@@ -772,13 +772,13 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << uint32(pQuest->GetRewArenaPoints()); // arena points
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data << uint32(0);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
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data << uint32(pQuest->RewRepFaction[i]);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
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data << int32(pQuest->RewRepValueId[i]);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
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data << uint32(pQuest->RewRepValue[i]);
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pSession->SendPacket( &data );
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