Code style (game + scripts only):

"for(" --> "for ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:12:44 +02:00
parent b27ce42704
commit 182e9a20b1
46 changed files with 180 additions and 180 deletions
+5 -5
View File
@@ -1040,7 +1040,7 @@ uint32 GameEventMgr::GetNPCFlag(Creature * cr)
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
for(NPCFlagList::iterator itr = mGameEventNPCFlags[*e_itr].begin();
for (NPCFlagList::iterator itr = mGameEventNPCFlags[*e_itr].begin();
itr != mGameEventNPCFlags[*e_itr].end();
++ itr)
if(itr->first == guid)
@@ -1446,7 +1446,7 @@ bool GameEventMgr::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 eve
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
if((*e_itr) != event_id)
for(QuestRelList::iterator itr = mGameEventCreatureQuests[*e_itr].begin();
for (QuestRelList::iterator itr = mGameEventCreatureQuests[*e_itr].begin();
itr != mGameEventCreatureQuests[*e_itr].end();
++ itr)
if(itr->second == quest_id)
@@ -1460,7 +1460,7 @@ bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 e
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
if((*e_itr) != event_id)
for(QuestRelList::iterator itr = mGameEventGameObjectQuests[*e_itr].begin();
for (QuestRelList::iterator itr = mGameEventGameObjectQuests[*e_itr].begin();
itr != mGameEventGameObjectQuests[*e_itr].end();
++ itr)
if(itr->second == quest_id)
@@ -1475,7 +1475,7 @@ bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event
if((*e_itr) != event_id)
{
int32 internal_event_id = mGameEvent.size() + (*e_itr) - 1;
for(GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();
for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();
itr != mGameEventCreatureGuids[internal_event_id].end();
++ itr)
if(*itr == creature_id)
@@ -1491,7 +1491,7 @@ bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
if((*e_itr) != event_id)
{
int32 internal_event_id = mGameEvent.size() + (*e_itr) - 1;
for(GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();
for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();
itr != mGameEventGameobjectGuids[internal_event_id].end();
++ itr)
if(*itr == go_id)