Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
This commit is contained in:
@@ -324,7 +324,7 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore, dbcPath,"MapDifficulty.dbc");
|
||||
// fill data
|
||||
for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
|
||||
for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
|
||||
if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
|
||||
sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
|
||||
sMapDifficultyStore.Clear();
|
||||
@@ -332,7 +332,7 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore, dbcPath,"PvpDifficulty.dbc");
|
||||
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
|
||||
assert(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
|
||||
@@ -734,7 +734,7 @@ PvPDifficultyEntry const* GetBattlegroundBracketByLevel( uint32 mapid, uint32 le
|
||||
if (level > DEFAULT_MAX_LEVEL)
|
||||
level = DEFAULT_MAX_LEVEL;
|
||||
|
||||
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->mapId == mapid && entry->minLevel <= level && entry->maxLevel >= level)
|
||||
return entry;
|
||||
@@ -744,7 +744,7 @@ PvPDifficultyEntry const* GetBattlegroundBracketByLevel( uint32 mapid, uint32 le
|
||||
|
||||
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id)
|
||||
{
|
||||
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
|
||||
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
|
||||
if (entry->mapId == mapid && entry->GetBracketId() == id)
|
||||
return entry;
|
||||
|
||||
Reference in New Issue
Block a user