Core/Entities: Avoid unique key violations during character inventory saving

(It only works "<Machiavelli> because I saideth so")
This commit is contained in:
leak
2011-01-25 18:42:17 +01:00
parent ffdeeb3195
commit 180b739483
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -18357,7 +18357,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
{
case ITEM_NEW:
case ITEM_CHANGED:
stmt = CharacterDatabase.GetPreparedStatement(item->GetState() == ITEM_NEW ? CHAR_ADD_INVENTORY_ITEM : CHAR_UPDATE_INVENTORY_ITEM);
stmt = CharacterDatabase.GetPreparedStatement(item->GetState() == ITEM_NEW ? CHAR_ADD_INVENTORY_ITEM : CHAR_REP_INVENTORY_ITEM);
stmt->setUInt32(0, lowGuid);
stmt->setUInt32(1, bag_guid);
stmt->setUInt8 (2, item->GetSlot());
@@ -114,7 +114,7 @@ enum CharacterDatabaseStatements
CHAR_DEL_ITEM_BOP_TRADE,
CHAR_ADD_ITEM_BOP_TRADE,
CHAR_ADD_INVENTORY_ITEM,
CHAR_UPDATE_INVENTORY_ITEM,
CHAR_REP_INVENTORY_ITEM,
CHAR_DEL_INVENTORY_ITEM,
CHAR_ADD_ITEM_INSTANCE,
CHAR_UPDATE_ITEM_INSTANCE,
@@ -308,7 +308,7 @@ static const PreparedStatementTable CharacterDatabasePreparedStatements[] =
{CHAR_DEL_ITEM_BOP_TRADE, "DELETE FROM item_soulbound_trade_data WHERE itemGuid = ? LIMIT 1", CONNECTION_ASYNC},
{CHAR_ADD_ITEM_BOP_TRADE, "INSERT INTO item_soulbound_trade_data VALUES (?, ?)", CONNECTION_ASYNC},
{CHAR_ADD_INVENTORY_ITEM, "INSERT INTO character_inventory (guid, bag, slot, item) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC},
{CHAR_UPDATE_INVENTORY_ITEM, "UPDATE character_inventory SET guid = ?, bag = ?, slot = ? WHERE item = ?", CONNECTION_ASYNC},
{CHAR_REP_INVENTORY_ITEM, "REPLACE INTO character_inventory (guid, bag, slot, item) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC},
{CHAR_DEL_INVENTORY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC},
{CHAR_ADD_ITEM_INSTANCE, "REPLACE INTO item_instance (itemEntry, owner_guid, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, guid) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC},
{CHAR_UPDATE_ITEM_INSTANCE, "UPDATE item_instance SET itemEntry = ?, owner_guid = ?, creatorGuid = ?, giftCreatorGuid = ?, count = ?, duration = ?, charges = ?, flags = ?, enchantments = ?, randomPropertyId = ?, durability = ?, playedTime = ?, text = ? WHERE guid = ?", CONNECTION_ASYNC},