Core/Players: Implement generic SendClearFocus instead of magic SMSG_BREAK_PACKET randomly in the middle of code. Also preallocate correct size for packed guid.
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@@ -24531,3 +24531,10 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
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trans->Append(stmt);
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}
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}
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void Player::SendClearFocus(Unit* target)
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{
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WorldPacket data(SMSG_BREAK_TARGET, target->GetPackGUID().size());
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data.append(target->GetPackGUID());
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GetSession()->SendPacket(&data);
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}
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@@ -2281,6 +2281,7 @@ class Player : public Unit, public GridObject<Player>
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void SendCinematicStart(uint32 CinematicSequenceId);
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void SendMovieStart(uint32 MovieId);
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void SendClearFocus(Unit* target);
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/*********************************************************/
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/*** INSTANCE SYSTEM ***/
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@@ -16411,9 +16411,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const * a
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WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
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thisPlr->GetSession()->SendPacket(&data);
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data.Initialize(SMSG_BREAK_TARGET, 7);
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data.append(vehicle->GetBase()->GetPackGUID());
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thisPlr->GetSession()->SendPacket(&data);
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thisPlr->SendClearFocus(vehicle->GetBase());
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}
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SetControlled(true, UNIT_STAT_ROOT);
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