Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
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@@ -1903,7 +1903,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
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uint32 oldMSTime = getMSTime();
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// Remove outdated data
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CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_GO_RESPAWNS));
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CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())");
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uint32 count = 0;
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