Implement minimal arena team size for some items arena rating requirements.

Autor LordJZ.

--HG--
branch : trunk
This commit is contained in:
win32
2010-01-21 11:29:22 +02:00
parent 19ac6f6a3c
commit 178a881d17
4 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -19072,7 +19072,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
// check for personal arena rating requirement
if( GetMaxPersonalArenaRatingRequirement() < iece->reqpersonalarenarating )
if( GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating )
{
// probably not the proper equip err
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL);
@@ -19210,13 +19210,13 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
return crItem->maxcount != 0;
}
uint32 Player::GetMaxPersonalArenaRatingRequirement()
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot)
{
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
// the personal rating of the arena team must match the required limit as well
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
uint32 max_personal_rating = 0;
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
{
if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i)))
{