Implement minimal arena team size for some items arena rating requirements.
Autor LordJZ. --HG-- branch : trunk
This commit is contained in:
+3
-3
@@ -19072,7 +19072,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
|
||||
}
|
||||
|
||||
// check for personal arena rating requirement
|
||||
if( GetMaxPersonalArenaRatingRequirement() < iece->reqpersonalarenarating )
|
||||
if( GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating )
|
||||
{
|
||||
// probably not the proper equip err
|
||||
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL);
|
||||
@@ -19210,13 +19210,13 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
|
||||
return crItem->maxcount != 0;
|
||||
}
|
||||
|
||||
uint32 Player::GetMaxPersonalArenaRatingRequirement()
|
||||
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot)
|
||||
{
|
||||
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
|
||||
// the personal rating of the arena team must match the required limit as well
|
||||
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
|
||||
uint32 max_personal_rating = 0;
|
||||
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
|
||||
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
|
||||
{
|
||||
if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i)))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user