Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG-- branch : trunk
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@@ -131,8 +131,11 @@ class SpellScript : public _SpellScript
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// internal use classes & functions
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// DO NOT OVERRIDE THESE IN SCRIPTS
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public:
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typedef void(SpellScript::*SpellEffectFnType)(SpellEffIndex);
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typedef void(SpellScript::*SpellHitFnType)();
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#define SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
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typedef void(CLASSNAME::*SpellEffectFnType)(SpellEffIndex); \
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typedef void(CLASSNAME::*SpellHitFnType)(); \
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SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript)
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class EffectHandler : public _SpellScript::EffectNameCheck, public _SpellScript::EffectHook
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{
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@@ -144,7 +147,21 @@ class SpellScript : public _SpellScript
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private:
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SpellEffectFnType pEffectHandlerScript;
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};
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typedef SpellHitFnType HitHandler;
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class HitHandler
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{
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public:
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HitHandler(SpellHitFnType _pHitHandlerScript);
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void Call(SpellScript * spellScript);
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private:
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SpellHitFnType pHitHandlerScript;
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};
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#define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
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class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) {} }; \
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#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
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public:
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bool _Validate(SpellEntry const * entry);
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bool _Load(Spell * spell);
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@@ -167,7 +184,7 @@ class SpellScript : public _SpellScript
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// example: OnEffect += SpellEffectFn(class::function, EffectIndexSpecifier, EffectNameSpecifier);
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// where function is void function(SpellEffIndex effIndex)
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HookList<EffectHandler> OnEffect;
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#define SpellEffectFn(F, I, N) EffectHandler((SpellEffectFnType)&F, I, N)
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#define SpellEffectFn(F, I, N) EffectHandlerFunction(&F, I, N)
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// example: BeforeHit += SpellHitFn(class::function);
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HookList<HitHandler> BeforeHit;
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@@ -176,7 +193,7 @@ class SpellScript : public _SpellScript
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// example: AfterHit += SpellHitFn(class::function);
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HookList<HitHandler> AfterHit;
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// where function is: void function()
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#define SpellHitFn(F) (SpellHitFnType)&F
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#define SpellHitFn(F) HitHandlerFunction(&F)
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// hooks are executed in following order, at specified event of spell:
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// 1. BeforeHit - executed just before spell hits a target
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@@ -276,12 +293,16 @@ class AuraScript : public _SpellScript
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// internal use classes & functions
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// DO NOT OVERRIDE THESE IN SCRIPTS
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public:
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typedef void(AuraScript::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraApplication const *, AuraEffectHandleModes mode);
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typedef void(AuraScript::*AuraEffectPeriodicFnType)(AuraEffect const *, AuraApplication const *);
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typedef void(AuraScript::*AuraEffectUpdatePeriodicFnType)(AuraEffect *);
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typedef void(AuraScript::*AuraEffectCalcAmountFnType)(AuraEffect const *, int32 &, bool &);
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typedef void(AuraScript::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &);
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typedef void(AuraScript::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&);
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#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
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typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraApplication const *, AuraEffectHandleModes mode); \
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typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *, AuraApplication const *); \
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typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect *); \
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typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const *, int32 &, bool &); \
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typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &); \
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typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&); \
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AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
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class EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook
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{
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