Core/Players: Fix visibility of out of sight range group members on the map
--HG-- branch : trunk
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@@ -1148,7 +1148,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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{
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if (player = itr->getSource())
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if (player = itr->getSource())
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if (!player->canSeeOrDetect(pPlayer))
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if (!player->IsWithinDist(pPlayer, player->GetSightRange(), false))
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player->GetSession()->SendPacket(&data);
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player->GetSession()->SendPacket(&data);
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}
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}
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}
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}
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