merge master into wintergrasp and fix build errors. yay me!

This commit is contained in:
Kandera
2012-08-20 13:34:04 -04:00
parent c28a8aafc0
commit 16f2c3a48e
7 changed files with 60 additions and 76 deletions
+20 -20
View File
@@ -204,7 +204,7 @@ void Battlefield::InvitePlayerInZoneToQueue()
{ {
for (uint8 team = 0; team < 2; ++team) for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
InvitePlayerToQueue(plr); InvitePlayerToQueue(plr);
} }
@@ -242,7 +242,7 @@ void Battlefield::InvitePlayerInZoneToWar()
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{ {
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
{ {
if (m_PlayersInWar[plr->GetTeamId()].count(plr->GetGUID()) || m_InvitedPlayers[plr->GetTeamId()].count(plr->GetGUID())) if (m_PlayersInWar[plr->GetTeamId()].count(plr->GetGUID()) || m_InvitedPlayers[plr->GetTeamId()].count(plr->GetGUID()))
continue; continue;
@@ -363,7 +363,7 @@ void Battlefield::PlaySoundToAll(uint32 SoundID)
for (int team = 0; team < BG_TEAMS_COUNT; team++) for (int team = 0; team < BG_TEAMS_COUNT; team++)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
{ {
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
} }
} }
@@ -411,11 +411,11 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
{ {
if (spellId > 0) if (spellId > 0)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->CastSpell(plr, (uint32) spellId, true); plr->CastSpell(plr, (uint32) spellId, true);
else else
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->RemoveAuraFromStack((uint32) - spellId); plr->RemoveAuraFromStack((uint32) - spellId);
} }
@@ -423,7 +423,7 @@ void Battlefield::BroadcastPacketZone(WorldPacket & data) const
{ {
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
} }
@@ -431,7 +431,7 @@ void Battlefield::BroadcastPacketQueue(WorldPacket & data) const
{ {
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
} }
@@ -439,7 +439,7 @@ void Battlefield::BroadcastPacketWar(WorldPacket & data) const
{ {
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
} }
@@ -496,7 +496,7 @@ void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
{ {
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->SendUpdateWorldState(field, value); plr->SendUpdateWorldState(field, value);
} }
@@ -691,8 +691,8 @@ bool Battlefield::IncrementQuest(Player *player, uint32 quest, bool complete)
{ {
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{ {
int32 creature = pQuest->ReqCreatureOrGOId[i]; int32 creature = pQuest->RequiredNpcOrGo[i];
if (uint32 spell_id = pQuest->ReqSpell[i]) if (uint32 spell_id = pQuest->RequiredSpellCast[i])
{ {
player->CastedCreatureOrGO(creature, 0, spell_id); player->CastedCreatureOrGO(creature, 0, spell_id);
return true; return true;
@@ -763,7 +763,7 @@ void BfGraveYard::AddPlayer(uint64 player_guid)
{ {
m_ResurrectQueue.insert(player_guid); m_ResurrectQueue.insert(player_guid);
if (Player* plr = sObjectMgr->GetPlayer(player_guid)) if (Player* plr = sObjectAccessor->FindPlayer(player_guid))
plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true); plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true);
} }
} }
@@ -772,7 +772,7 @@ void BfGraveYard::RemovePlayer(uint64 player_guid)
{ {
m_ResurrectQueue.erase(m_ResurrectQueue.find(player_guid)); m_ResurrectQueue.erase(m_ResurrectQueue.find(player_guid));
if (Player* plr = sObjectMgr->GetPlayer(player_guid)) if (Player* plr = sObjectAccessor->FindPlayer(player_guid))
plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
} }
@@ -784,7 +784,7 @@ void BfGraveYard::Resurrect()
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{ {
// Get player object from his guid // Get player object from his guid
Player* plr = sObjectMgr->GetPlayer(*itr); Player* plr = sObjectAccessor->FindPlayer(*itr);
if (!plr) if (!plr)
continue; continue;
@@ -824,7 +824,7 @@ void BfGraveYard::RelocateDeadPlayers()
WorldSafeLocsEntry const* ClosestGrave = NULL; WorldSafeLocsEntry const* ClosestGrave = NULL;
for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) for (GuidSet::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{ {
Player* plr = sObjectMgr->GetPlayer(*itr); Player* plr = sObjectAccessor->FindPlayer(*itr);
if (!plr) if (!plr)
continue; continue;
@@ -882,7 +882,7 @@ Creature *Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
pCreature->SetSpeed(MOVE_RUN, cinfo->speed_run); pCreature->SetSpeed(MOVE_RUN, cinfo->speed_run);
// Set creature in world // Set creature in world
map->Add(pCreature); map->AddToMap(pCreature);
pCreature->setActive(true); pCreature->setActive(true);
return pCreature; return pCreature;
@@ -907,7 +907,7 @@ GameObject *Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
} }
// Add in the world // Add in the world
map->Add(go); map->AddToMap(go);
go->setActive(true); go->setActive(true);
return go; return go;
} }
@@ -1016,7 +1016,7 @@ bool BfCapturePoint::Update(uint32 diff)
for (uint8 team = 0; team < 2; ++team) for (uint8 team = 0; team < 2; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
if (!m_capturePoint->IsWithinDistInMap(plr, radius) || !plr->IsOutdoorPvPActive()) if (!m_capturePoint->IsWithinDistInMap(plr, radius) || !plr->IsOutdoorPvPActive())
HandlePlayerLeave(plr); HandlePlayerLeave(plr);
@@ -1120,7 +1120,7 @@ void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{ {
for (uint8 team = 0; team < 2; ++team) for (uint8 team = 0; team < 2; ++team)
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->SendUpdateWorldState(field, value); plr->SendUpdateWorldState(field, value);
} }
@@ -1141,7 +1141,7 @@ void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
// send to all players present in the area // send to all players present in the area
for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
if (Player* plr = sObjectMgr->GetPlayer(*itr)) if (Player* plr = sObjectAccessor->FindPlayer(*itr))
plr->KilledMonsterCredit(id, guid); plr->KilledMonsterCredit(id, guid);
} }
@@ -23,6 +23,7 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "BattlefieldWG.h" #include "BattlefieldWG.h"
#include "SpellAuras.h" #include "SpellAuras.h"
#include "Vehicle.h"
enum eWGBfData enum eWGBfData
{ {
@@ -221,7 +222,7 @@ bool BattlefieldWG::Update(uint32 diff)
m_saveTimer -= diff; m_saveTimer -= diff;
for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
{ {
if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY)) if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
{ {
@@ -253,7 +254,7 @@ bool BattlefieldWG::Update(uint32 diff)
for (uint8 team = 0; team < 2; ++team) for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
for (BfCapturePointMap::iterator cp_itr = m_capturePoints.begin(); cp_itr != m_capturePoints.end(); ++cp_itr) for (BfCapturePointMap::iterator cp_itr = m_capturePoints.begin(); cp_itr != m_capturePoints.end(); ++cp_itr)
{ {
if ((*cp_itr).second->GetCapturePointGo()->GetExactDist2dSq(player) < 22500.0f) // 150*150 if ((*cp_itr).second->GetCapturePointGo()->GetExactDist2dSq(player) < 22500.0f) // 150*150
@@ -272,7 +273,7 @@ void BattlefieldWG::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_gui
Battlefield::AddPlayerToResurrectQueue(npc_guid, player_guid); Battlefield::AddPlayerToResurrectQueue(npc_guid, player_guid);
if (IsWarTime()) if (IsWarTime())
{ {
if (Player* player = sObjectMgr->GetPlayer(player_guid)) if (Player* player = sObjectAccessor->FindPlayer(player_guid))
{ {
if (!player->HasAura(SPELL_SPIRITUAL_IMMUNITY)) if (!player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
{ {
@@ -337,7 +338,7 @@ void BattlefieldWG::OnBattleStart()
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{ {
// Kick player in orb room, TODO: offline player ? // Kick player in orb room, TODO: offline player ?
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
{ {
float x, y, z; float x, y, z;
player->GetPosition(x, y, z); player->GetPosition(x, y, z);
@@ -469,7 +470,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
{ {
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
{ {
player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player); player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player);
if (player->HasAura(SPELL_LIEUTENANT)) if (player->HasAura(SPELL_LIEUTENANT))
@@ -492,7 +493,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
} }
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{ {
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
{ {
if (player->HasAura(SPELL_LIEUTENANT)) if (player->HasAura(SPELL_LIEUTENANT))
{ {
@@ -511,7 +512,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
{ {
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
{ {
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
{ {
player->RemoveAura(SPELL_TOWER_CONTROL); player->RemoveAura(SPELL_TOWER_CONTROL);
player->RemoveAurasDueToSpell(SPELL_RECRUIT); player->RemoveAurasDueToSpell(SPELL_RECRUIT);
@@ -539,7 +540,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
{ {
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{ {
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
{ {
player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID()); player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID());
player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player);
@@ -925,7 +926,7 @@ void BattlefieldWG::SendInitWorldStatesToAll()
WorldPacket data = BuildInitWorldStates(); WorldPacket data = BuildInitWorldStates();
for (uint8 team = 0; team < 2; team++) for (uint8 team = 0; team < 2; team++)
for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->GetSession()->SendPacket(&data); player->GetSession()->SendPacket(&data);
} }
@@ -935,7 +936,7 @@ void BattlefieldWG::BrokenWallOrTower(TeamId team)
{ {
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{ {
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
IncrementQuest(player, WGQuest[player->GetTeamId()][2], true); IncrementQuest(player, WGQuest[player->GetTeamId()][2], true);
} }
} }
@@ -952,12 +953,12 @@ void BattlefieldWG::AddBrokenTower(TeamId team)
// Remove buff stack // Remove buff stack
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->RemoveAuraFromStack(SPELL_TOWER_CONTROL); player->RemoveAuraFromStack(SPELL_TOWER_CONTROL);
// Add buff stack // Add buff stack
for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
{ {
player->CastSpell(player, SPELL_TOWER_CONTROL, true); player->CastSpell(player, SPELL_TOWER_CONTROL, true);
IncrementQuest(player, WGQuest[player->GetTeamId()][3], true); IncrementQuest(player, WGQuest[player->GetTeamId()][3], true);
@@ -1071,7 +1072,7 @@ void BattlefieldWG::UpdateTenacity()
if (team != TEAM_NEUTRAL) if (team != TEAM_NEUTRAL)
{ {
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
if (player->getLevel() >= m_MinLevel) if (player->getLevel() >= m_MinLevel)
player->RemoveAurasDueToSpell(SPELL_TENACITY); player->RemoveAurasDueToSpell(SPELL_TENACITY);
@@ -1097,7 +1098,7 @@ void BattlefieldWG::UpdateTenacity()
buff_honor = (newStack < 5) ? 0 : buff_honor; buff_honor = (newStack < 5) ? 0 : buff_honor;
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->SetAuraStack(SPELL_TENACITY, player, newStack); player->SetAuraStack(SPELL_TENACITY, player, newStack);
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Unit* unit = sObjectAccessor->FindUnit(*itr))
@@ -1107,7 +1108,7 @@ void BattlefieldWG::UpdateTenacity()
if (buff_honor != 0) if (buff_honor != 0)
{ {
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer(*itr)) if (Player* player = sObjectAccessor->FindPlayer(*itr))
player->AddAura(buff_honor, player); player->AddAura(buff_honor, player);
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr)) if (Unit* unit = sObjectAccessor->FindUnit(*itr))
+5
View File
@@ -821,6 +821,11 @@ class ObjectMgr
return &_creatureQuestRelations; return &_creatureQuestRelations;
} }
QuestRelations* GetCreatureQuestInvolvedRelation()
{
return &_creatureQuestInvolvedRelations;
}
QuestRelationBounds GetCreatureQuestRelationBounds(uint32 creature_entry) QuestRelationBounds GetCreatureQuestRelationBounds(uint32 creature_entry)
{ {
return _creatureQuestRelations.equal_range(creature_entry); return _creatureQuestRelations.equal_range(creature_entry);
@@ -565,46 +565,6 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
} }
} }
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
Battleground* bg = _player->GetBattleground();
uint64 guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
Battleground* bg = _player->GetBattleground();
uint64 guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
{ {
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
+10
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@@ -1120,6 +1120,16 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false; return false;
break; break;
} }
case 58730: // No fly Zone - Wintergrasp
{
if (!player)
return false;
Battlefield* Bf = sBattlefieldMgr.GetBattlefieldToZoneId(player->GetZoneId());
if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
return false;
break;
}
case 68719: // Oil Refinery - Isle of Conquest. case 68719: // Oil Refinery - Isle of Conquest.
case 68720: // Quarry - Isle of Conquest. case 68720: // Quarry - Isle of Conquest.
{ {
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@@ -1201,6 +1201,14 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowOverwrite", true); m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowOverwrite", true);
// call ScriptMgr if we're reloading the configuration // call ScriptMgr if we're reloading the configuration
m_bool_configs[CONFIG_WINTERGRASP_ENABLE] = ConfigMgr::GetBoolDefault("Wintergrasp.Enable", false);
m_int_configs[CONFIG_WINTERGRASP_PLR_MAX] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMax", 100);
m_int_configs[CONFIG_WINTERGRASP_PLR_MIN] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMin", 0);
m_int_configs[CONFIG_WINTERGRASP_PLR_MIN_LVL] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMinLvl", 77);
m_int_configs[CONFIG_WINTERGRASP_BATTLETIME] = ConfigMgr::GetIntDefault("Wintergrasp.BattleTimer", 30);
m_int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = ConfigMgr::GetIntDefault("Wintergrasp.NoBattleTimer", 150);
m_int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = ConfigMgr::GetIntDefault("Wintergrasp.CrashRestartTimer", 10);
if (reload) if (reload)
sScriptMgr->OnConfigLoad(reload); sScriptMgr->OnConfigLoad(reload);
} }
+1 -1
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@@ -14,13 +14,13 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "ScriptPCH.h"
#include "BattlefieldMgr.h" #include "BattlefieldMgr.h"
#include "BattlefieldWG.h" #include "BattlefieldWG.h"
#include "Battlefield.h" #include "Battlefield.h"
#include "ScriptSystem.h" #include "ScriptSystem.h"
#include "WorldSession.h" #include "WorldSession.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Vehicle.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult." #define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher." #define GOSSIP_HELLO_DEMO2 "Build demolisher."