Merge branch 'master' of github.com:TrinityCore/TrinityCore
This commit is contained in:
@@ -543,7 +543,6 @@ bool npc_escortAI::GetWaypointPosition(uint32 pointId, float& x, float& y, float
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if (waypoints.empty())
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return false;
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ScriptPointVector::const_iterator itrEnd = waypoints.end();
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for (ScriptPointVector::const_iterator itr = waypoints.begin(); itr != waypoints.end(); ++itr)
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{
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if (itr->uiPointId == pointId)
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@@ -1075,7 +1075,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
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if (!data || !data->Meets(GetPlayer(), unit))
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continue;
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break;
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}
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SetCriteriaProgress(achievementCriteria, 1);
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@@ -122,28 +122,29 @@ bool ChatHandler::HandleGMTicketCloseByIdCommand(const char* args)
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return true;
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}
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// Ticket must be assigned to player, who tries to close it.
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uint64 guid = m_session->GetPlayer()->GetGUID();
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if (ticket->IsAssignedNotTo(guid))
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// Ticket should be assigned to the player who tries to close it.
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// Console can override though
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Player* player = m_session ? m_session->GetPlayer() : NULL;
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if (player && ticket->IsAssignedNotTo(player->GetGUID()))
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{
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PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->GetId());
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return true;
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}
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sTicketMgr->CloseTicket(ticket->GetId(), guid);
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sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : -1);
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sTicketMgr->UpdateLastChange();
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std::string msg = ticket->FormatMessageString(*this, m_session->GetPlayer()->GetName(), NULL, NULL, NULL);
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std::string msg = ticket->FormatMessageString(*this, player ? player->GetName() : "Console", NULL, NULL, NULL);
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SendGlobalGMSysMessage(msg.c_str());
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// Inform player, who submitted this ticket, that it is closed
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if (Player* player = ticket->GetPlayer())
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if (Player* submitter = ticket->GetPlayer())
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{
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if (player->IsInWorld())
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if (submitter->IsInWorld())
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{
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WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
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data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
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player->GetSession()->SendPacket(&data);
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submitter->GetSession()->SendPacket(&data);
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}
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}
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return true;
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@@ -908,6 +908,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetCreateHealth(40*petlevel);
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SetCreateMana(28 + 10*petlevel);
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}
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SetBonusDamage(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE) * 0.5f);
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
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break;
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@@ -1850,7 +1850,7 @@ void Player::setDeathState(DeathState s)
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SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
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}
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bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
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bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
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{
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// 0 1 2 3 4 5 6 7
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// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
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@@ -1894,8 +1894,8 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
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*data << uint8(playerBytes2 & 0xFF); // facial hair
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*data << uint8(fields[7].GetUInt8()); // level
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*data << uint32(fields[8].GetUInt32()); // zone
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*data << uint32(fields[9].GetUInt32()); // map
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*data << uint32(fields[8].GetUInt16()); // zone
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*data << uint32(fields[9].GetUInt16()); // map
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*data << fields[10].GetFloat(); // x
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*data << fields[11].GetFloat(); // y
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@@ -12863,6 +12863,8 @@ void Player::SwapItem(uint16 src, uint16 dst)
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RemoveItem(srcbag, srcslot, true);
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StoreItem(dest, pSrcItem, true);
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if (IsBankPos(src))
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ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
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}
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else if (IsBankPos (dst))
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{
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@@ -12876,6 +12878,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
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RemoveItem(srcbag, srcslot, true);
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BankItem(dest, pSrcItem, true);
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ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
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}
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else if (IsEquipmentPos (dst))
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{
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@@ -13300,11 +13303,7 @@ void Player::UpdateSoulboundTradeItems()
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// also checks for garbage data
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for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
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{
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if (!*itr)
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{
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m_itemSoulboundTradeable.erase(itr++);
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continue;
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}
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ASSERT(*itr);
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if ((*itr)->GetOwnerGUID() != GetGUID())
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{
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m_itemSoulboundTradeable.erase(itr++);
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@@ -13319,16 +13318,10 @@ void Player::UpdateSoulboundTradeItems()
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}
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}
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//TODO: should never allow an item to be added to m_itemSoulboundTradeable twice
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void Player::RemoveTradeableItem(Item* item)
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{
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for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end(); ++itr)
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{
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if ((*itr) == item)
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{
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m_itemSoulboundTradeable.erase(itr);
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break;
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}
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}
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m_itemSoulboundTradeable.remove(item);
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}
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void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
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@@ -18903,7 +18896,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
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void Player::_SaveSpells(SQLTransaction& trans)
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{
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for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
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for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
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{
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if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
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trans->PAppend("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
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@@ -1111,7 +1111,7 @@ class Player : public Unit, public GridObject<Player>
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||||
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void Update(uint32 time);
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static bool BuildEnumData(QueryResult result, WorldPacket* data);
|
||||
static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
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||||
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void SetInWater(bool apply);
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@@ -2500,7 +2500,7 @@ class Player : public Unit, public GridObject<Player>
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CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
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if (!mountDisplayInfo)
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return GetCollisionHeight(false);
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||||
|
||||
CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId);
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if (!mountModelData)
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return GetCollisionHeight(false);
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@@ -1926,12 +1926,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
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CombatStart(victim);
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
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uint32 hitInfo;
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if (attType == BASE_ATTACK)
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hitInfo = HITINFO_NORMALSWING2;
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else if (attType == OFF_ATTACK)
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hitInfo = HITINFO_LEFTSWING;
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else
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if (attType != BASE_ATTACK && attType != OFF_ATTACK)
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return; // ignore ranged case
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// melee attack spell casted at main hand attack only - no normal melee dmg dealt
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@@ -5474,7 +5469,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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case CLASS_DRUID:
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RandomSpells.push_back(71484);
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RandomSpells.push_back(71485);
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RandomSpells.push_back(71486);
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RandomSpells.push_back(71492);
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break;
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case CLASS_HUNTER:
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RandomSpells.push_back(71486);
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@@ -5520,7 +5515,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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case CLASS_DRUID:
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RandomSpells.push_back(71561);
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RandomSpells.push_back(71556);
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RandomSpells.push_back(71558);
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RandomSpells.push_back(71560);
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break;
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case CLASS_HUNTER:
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RandomSpells.push_back(71558);
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@@ -6502,7 +6497,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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RemoveAura(57934);
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if (!redirectTarget)
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break;
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redirectTarget->CastSpell(this,59628,true);
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CastSpell(this,59628,true);
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CastSpell(redirectTarget,57933,true);
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break;
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}
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@@ -3818,11 +3818,11 @@ void ObjectMgr::LoadQuests()
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// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
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}
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//check for proper RequiredSkillId value (skill case)
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if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
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if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
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{
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if (qinfo->RequiredSkillId != skill_id)
|
||||
{
|
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sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%i).",
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sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
|
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qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
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//override, and force proper value here?
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}
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||||
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||||
@@ -30,6 +30,7 @@
|
||||
#include "MapManager.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Group.h"
|
||||
#include "LFGMgr.h"
|
||||
|
||||
union u_map_magic
|
||||
{
|
||||
@@ -2318,6 +2319,13 @@ bool InstanceMap::AddPlayerToMap(Player* player)
|
||||
ASSERT(playerBind->save == mapSave);
|
||||
}
|
||||
}
|
||||
|
||||
if (group && group->isLFGGroup())
|
||||
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
|
||||
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
|
||||
if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
|
||||
if (dungeon->map == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
|
||||
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
|
||||
}
|
||||
|
||||
// for normal instances cancel the reset schedule when the
|
||||
|
||||
@@ -946,8 +946,9 @@ enum TrinityStrings
|
||||
LANG_GOINFO_NAME = 5027,
|
||||
LANG_GOINFO_LOOTID = 5028,
|
||||
LANG_COMMAND_LOOKUP_MAX_RESULTS = 5029,
|
||||
// Room for more Trinity strings 5030-9999
|
||||
LANG_FLEE = 5030,
|
||||
LANG_NPCINFO_AIINFO = 5031,
|
||||
// Room for more Trinity strings 5032-9999
|
||||
|
||||
// Level requirement notifications
|
||||
LANG_SAY_REQ = 6604,
|
||||
|
||||
@@ -47,11 +47,10 @@ template<>
|
||||
void
|
||||
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
||||
{
|
||||
float X, Y, Z, z, nx, ny, nz, ori, dist;
|
||||
float X, Y, Z, nx, ny, nz, ori, dist;
|
||||
|
||||
creature.GetHomePosition(X, Y, Z, ori);
|
||||
|
||||
z = creature.GetPositionZ();
|
||||
Map const* map = creature.GetBaseMap();
|
||||
|
||||
// For 2D/3D system selection
|
||||
|
||||
@@ -196,7 +196,7 @@ bool LoginQueryHolder::Initialize()
|
||||
return res;
|
||||
}
|
||||
|
||||
void WorldSession::HandleCharEnum(QueryResult result)
|
||||
void WorldSession::HandleCharEnum(PreparedQueryResult result)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
|
||||
|
||||
@@ -232,35 +232,16 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
/// get all the data necessary for loading all characters (along with their pets) on the account
|
||||
_charEnumCallback =
|
||||
CharacterDatabase.AsyncPQuery(
|
||||
!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ?
|
||||
// ------- Query Without Declined Names --------
|
||||
// 0 1 2 3 4 5 6 7
|
||||
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
|
||||
// 8 9 10 11 12 13 14
|
||||
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
|
||||
// 15 16 17 18 19 20
|
||||
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid "
|
||||
"FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
|
||||
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
|
||||
"LEFT JOIN character_banned ON characters.guid = character_banned.guid AND character_banned.active = 1 "
|
||||
"WHERE characters.account = '%u' ORDER BY characters.guid"
|
||||
:
|
||||
// --------- Query With Declined Names ---------
|
||||
// 0 1 2 3 4 5 6 7
|
||||
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
|
||||
// 8 9 10 11 12 13 14
|
||||
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
|
||||
// 15 16 17 18 19 20 21
|
||||
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid, character_declinedname.genitive "
|
||||
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
|
||||
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
|
||||
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
|
||||
"LEFT JOIN character_banned ON characters.guid = character_banned.guid AND character_banned.active = 1 "
|
||||
"WHERE characters.account = '%u' ORDER BY characters.guid",
|
||||
PET_SAVE_AS_CURRENT, GetAccountId()
|
||||
);
|
||||
|
||||
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM_DECLINED_NAME);
|
||||
else
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM);
|
||||
|
||||
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
|
||||
stmt->setUInt32(1, GetAccountId());
|
||||
|
||||
_charEnumCallback = CharacterDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
|
||||
@@ -1102,13 +1083,13 @@ void WorldSession::HandleShowingCloakOpcode(WorldPacket& recv_data)
|
||||
void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint64 guid;
|
||||
std::string newname;
|
||||
std::string newName;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> newname;
|
||||
recv_data >> newName;
|
||||
|
||||
// prevent character rename to invalid name
|
||||
if (!normalizePlayerName(newname))
|
||||
if (!normalizePlayerName(newName))
|
||||
{
|
||||
WorldPacket data(SMSG_CHAR_RENAME, 1);
|
||||
data << uint8(CHAR_NAME_NO_NAME);
|
||||
@@ -1116,7 +1097,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 res = ObjectMgr::CheckPlayerName(newname, true);
|
||||
uint8 res = ObjectMgr::CheckPlayerName(newName, true);
|
||||
if (res != CHAR_NAME_SUCCESS)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAR_RENAME, 1);
|
||||
@@ -1126,7 +1107,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
|
||||
}
|
||||
|
||||
// check name limitations
|
||||
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newname))
|
||||
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName))
|
||||
{
|
||||
WorldPacket data(SMSG_CHAR_RENAME, 1);
|
||||
data << uint8(CHAR_NAME_RESERVED);
|
||||
@@ -1134,21 +1115,22 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
std::string escaped_newname = newname;
|
||||
CharacterDatabase.EscapeString(escaped_newname);
|
||||
|
||||
// make sure that the character belongs to the current account, that rename at login is enabled
|
||||
// Ensure that the character belongs to the current account, that rename at login is enabled
|
||||
// and that there is no character with the desired new name
|
||||
_charRenameCallback.SetParam(newname);
|
||||
_charRenameCallback.SetFutureResult(
|
||||
CharacterDatabase.AsyncPQuery(
|
||||
"SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
|
||||
GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
|
||||
)
|
||||
);
|
||||
_charRenameCallback.SetParam(newName);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_FREE_NAME);
|
||||
|
||||
stmt->setUInt32(0, GUID_LOPART(guid));
|
||||
stmt->setUInt32(1, GetAccountId());
|
||||
stmt->setUInt16(2, AT_LOGIN_RENAME);
|
||||
stmt->setUInt16(3, AT_LOGIN_RENAME);
|
||||
stmt->setString(4, newName);
|
||||
|
||||
_charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
||||
}
|
||||
|
||||
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult result, std::string newname)
|
||||
void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string newName)
|
||||
{
|
||||
if (!result)
|
||||
{
|
||||
@@ -1158,22 +1140,38 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult result, std:
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 guidLow = result->Fetch()[0].GetUInt32();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 guidLow = fields[0].GetUInt32();
|
||||
std::string oldName = fields[1].GetString();
|
||||
|
||||
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
|
||||
std::string oldname = result->Fetch()[1].GetString();
|
||||
|
||||
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
|
||||
// Update name and at_login flag in the db
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_NAME);
|
||||
|
||||
sLog->outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
|
||||
stmt->setString(0, newName);
|
||||
stmt->setUInt16(1, AT_LOGIN_RENAME);
|
||||
stmt->setUInt32(2, guidLow);
|
||||
|
||||
WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
// Removed declined name from db
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
|
||||
|
||||
stmt->setUInt32(0, guidLow);
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
sLog->outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
|
||||
|
||||
WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1));
|
||||
data << uint8(RESPONSE_SUCCESS);
|
||||
data << uint64(guid);
|
||||
data << newname;
|
||||
data << newName;
|
||||
SendPacket(&data);
|
||||
|
||||
sWorld->UpdateCharacterNameData(guidLow, newname);
|
||||
sWorld->UpdateCharacterNameData(guidLow, newName);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
|
||||
|
||||
@@ -938,6 +938,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
|
||||
}
|
||||
|
||||
_player->RemoveItem(srcbag, srcslot, true);
|
||||
_player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
||||
_player->BankItem(dest, pItem, true);
|
||||
}
|
||||
|
||||
@@ -965,6 +966,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
|
||||
|
||||
_player->RemoveItem(srcbag, srcslot, true);
|
||||
_player->StoreItem(dest, pItem, true);
|
||||
_player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
||||
}
|
||||
else // moving from inventory to bank
|
||||
{
|
||||
|
||||
@@ -613,22 +613,24 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
|
||||
|
||||
std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
|
||||
recv_data >> IgnoreName;
|
||||
recv_data >> ignoreName;
|
||||
|
||||
if (!normalizePlayerName(IgnoreName))
|
||||
if (!normalizePlayerName(ignoreName))
|
||||
return;
|
||||
|
||||
CharacterDatabase.EscapeString(IgnoreName); // prevent SQL injection - normal name must not be changed by this call
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
|
||||
GetPlayer()->GetName(), IgnoreName.c_str());
|
||||
GetPlayer()->GetName(), ignoreName.c_str());
|
||||
|
||||
_addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
|
||||
|
||||
stmt->setString(0, ignoreName);
|
||||
|
||||
_addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result)
|
||||
void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
return;
|
||||
|
||||
@@ -618,39 +618,43 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
|
||||
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS);
|
||||
|
||||
stmt->setUInt32(0, _player->GetGUIDLow());
|
||||
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
|
||||
stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
|
||||
|
||||
_stablePetCallback = CharacterDatabase.AsyncQuery(stmt);
|
||||
}
|
||||
|
||||
void WorldSession::HandleStablePetCallback(QueryResult result)
|
||||
void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
return;
|
||||
|
||||
uint32 free_slot = 1;
|
||||
uint8 freeSlot = 1;
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 slot = fields[1].GetUInt32();
|
||||
uint8 slot = fields[1].GetUInt8();
|
||||
|
||||
// slots ordered in query, and if not equal then free
|
||||
if (slot != free_slot)
|
||||
if (slot != freeSlot)
|
||||
break;
|
||||
|
||||
// this slot not free, skip
|
||||
++free_slot;
|
||||
++freeSlot;
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 1);
|
||||
if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
|
||||
if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots)
|
||||
{
|
||||
_player->RemovePet(_player->GetPet(), PetSaveMode(free_slot));
|
||||
_player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot));
|
||||
SendStableResult(STABLE_SUCCESS_STABLE);
|
||||
}
|
||||
else
|
||||
@@ -878,19 +882,18 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
|
||||
// reputation discount
|
||||
float discountMod = _player->GetReputationPriceDiscount(unit);
|
||||
|
||||
uint32 TotalCost = 0;
|
||||
if (itemGUID)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
|
||||
|
||||
Item* item = _player->GetItemByGuid(itemGUID);
|
||||
if (item)
|
||||
TotalCost = _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
|
||||
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
|
||||
TotalCost = _player->DurabilityRepairAll(true, discountMod, guildBank);
|
||||
_player->DurabilityRepairAll(true, discountMod, guildBank);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -311,21 +311,17 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
|
||||
uint64 ownerguid = 0;
|
||||
uint32 type;
|
||||
std::string name = "NO_NAME_FOR_GUID";
|
||||
uint8 signs = 0;
|
||||
|
||||
QueryResult result = CharacterDatabase.PQuery(
|
||||
"SELECT ownerguid, name, "
|
||||
" (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
|
||||
" type "
|
||||
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
|
||||
// TODO: Use CHAR_LOAD_PETITION PS
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid, name, type "
|
||||
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
name = fields[1].GetString();
|
||||
signs = fields[2].GetUInt8();
|
||||
type = fields[3].GetUInt32();
|
||||
type = fields[2].GetUInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -998,12 +998,13 @@ void WorldSession::InitializeQueryCallbackParameters()
|
||||
void WorldSession::ProcessQueryCallbacks()
|
||||
{
|
||||
QueryResult result;
|
||||
PreparedQueryResult result2;
|
||||
|
||||
//! HandleCharEnumOpcode
|
||||
if (_charEnumCallback.ready())
|
||||
{
|
||||
_charEnumCallback.get(result);
|
||||
HandleCharEnum(result);
|
||||
_charEnumCallback.get(result2);
|
||||
HandleCharEnum(result2);
|
||||
_charEnumCallback.cancel();
|
||||
}
|
||||
|
||||
@@ -1037,16 +1038,16 @@ void WorldSession::ProcessQueryCallbacks()
|
||||
if (_charRenameCallback.IsReady())
|
||||
{
|
||||
std::string param = _charRenameCallback.GetParam();
|
||||
_charRenameCallback.GetResult(result);
|
||||
HandleChangePlayerNameOpcodeCallBack(result, param);
|
||||
_charRenameCallback.GetResult(result2);
|
||||
HandleChangePlayerNameOpcodeCallBack(result2, param);
|
||||
_charRenameCallback.FreeResult();
|
||||
}
|
||||
|
||||
//- HandleCharAddIgnoreOpcode
|
||||
if (_addIgnoreCallback.ready())
|
||||
{
|
||||
_addIgnoreCallback.get(result);
|
||||
HandleAddIgnoreOpcodeCallBack(result);
|
||||
_addIgnoreCallback.get(result2);
|
||||
HandleAddIgnoreOpcodeCallBack(result2);
|
||||
_addIgnoreCallback.cancel();
|
||||
}
|
||||
|
||||
@@ -1062,8 +1063,8 @@ void WorldSession::ProcessQueryCallbacks()
|
||||
//- HandleStablePet
|
||||
if (_stablePetCallback.ready())
|
||||
{
|
||||
_stablePetCallback.get(result);
|
||||
HandleStablePetCallback(result);
|
||||
_stablePetCallback.get(result2);
|
||||
HandleStablePetCallback(result2);
|
||||
_stablePetCallback.cancel();
|
||||
}
|
||||
|
||||
|
||||
@@ -400,7 +400,7 @@ class WorldSession
|
||||
void HandleCharCreateOpcode(WorldPacket& recvPacket);
|
||||
void HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo);
|
||||
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
|
||||
void HandleCharEnum(QueryResult result);
|
||||
void HandleCharEnum(PreparedQueryResult result);
|
||||
void HandlePlayerLogin(LoginQueryHolder * holder);
|
||||
void HandleCharFactionOrRaceChange(WorldPacket& recv_data);
|
||||
|
||||
@@ -472,7 +472,7 @@ class WorldSession
|
||||
void HandleAddFriendOpcodeCallBack(QueryResult result, std::string friendNote);
|
||||
void HandleDelFriendOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddIgnoreOpcodeCallBack(QueryResult result);
|
||||
void HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result);
|
||||
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
|
||||
void HandleBugOpcode(WorldPacket& recvPacket);
|
||||
@@ -588,7 +588,7 @@ class WorldSession
|
||||
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
|
||||
void HandleStablePet(WorldPacket& recvPacket);
|
||||
void HandleStablePetCallback(QueryResult result);
|
||||
void HandleStablePetCallback(PreparedQueryResult result);
|
||||
void HandleUnstablePet(WorldPacket& recvPacket);
|
||||
void HandleUnstablePetCallback(QueryResult result, uint32 petnumber);
|
||||
void HandleBuyStableSlot(WorldPacket& recvPacket);
|
||||
@@ -747,7 +747,7 @@ class WorldSession
|
||||
void HandleSetActionBarToggles(WorldPacket& recv_data);
|
||||
|
||||
void HandleCharRenameOpcode(WorldPacket& recv_data);
|
||||
void HandleChangePlayerNameOpcodeCallBack(QueryResult result, std::string newname);
|
||||
void HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string newName);
|
||||
void HandleSetPlayerDeclinedNames(WorldPacket& recv_data);
|
||||
|
||||
void HandleTotemDestroyed(WorldPacket& recv_data);
|
||||
@@ -896,11 +896,10 @@ class WorldSession
|
||||
void InitializeQueryCallbackParameters();
|
||||
void ProcessQueryCallbacks();
|
||||
|
||||
ACE_Future_Set<QueryResult> _nameQueryCallbacks;
|
||||
QueryResultFuture _charEnumCallback;
|
||||
QueryResultFuture _addIgnoreCallback;
|
||||
QueryResultFuture _stablePetCallback;
|
||||
QueryCallback<QueryResult, std::string> _charRenameCallback;
|
||||
PreparedQueryResultFuture _charEnumCallback;
|
||||
PreparedQueryResultFuture _addIgnoreCallback;
|
||||
PreparedQueryResultFuture _stablePetCallback;
|
||||
QueryCallback<PreparedQueryResult, std::string> _charRenameCallback;
|
||||
QueryCallback<QueryResult, std::string> _addFriendCallback;
|
||||
QueryCallback<QueryResult, uint32> _unstablePetCallback;
|
||||
QueryCallback<QueryResult, uint32> _stableSwapCallback;
|
||||
|
||||
@@ -1518,7 +1518,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
|
||||
spellId3 = 47180;
|
||||
break;
|
||||
}
|
||||
target->CastSpell(target, spellId, true, NULL, this);
|
||||
target->CastSpell(target, spellId3, true, NULL, this);
|
||||
}
|
||||
// Master Shapeshifter - Cat
|
||||
if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
|
||||
@@ -4804,8 +4804,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
|
||||
if (Aura* newAura = target->AddAura(71564, target))
|
||||
newAura->SetStackAmount(newAura->GetSpellInfo()->StackAmount);
|
||||
break;
|
||||
case 59628: // Tricks of the Trade
|
||||
target->SetReducedThreatPercent(100,caster->GetGUID());
|
||||
case 59628: // Tricks of the Trade
|
||||
if (!caster->GetMisdirectionTarget())
|
||||
break;
|
||||
target->SetReducedThreatPercent(100,caster->GetMisdirectionTarget()->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -4958,9 +4960,14 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
|
||||
// Tricks of the trade
|
||||
switch(GetId())
|
||||
{
|
||||
case 59628:
|
||||
case 57934:
|
||||
case 59628: //Tricks of the trade buff on rogue (6sec duration)
|
||||
target->SetReducedThreatPercent(0,0);
|
||||
break;
|
||||
case 57934: //Tricks of the trade buff on rogue (30sec duration)
|
||||
if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE || !caster->GetMisdirectionTarget())
|
||||
target->SetReducedThreatPercent(0,0);
|
||||
else
|
||||
target->SetReducedThreatPercent(0,caster->GetMisdirectionTarget()->GetGUID());
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -606,57 +606,67 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
|
||||
case SPELLFAMILY_ROGUE:
|
||||
{
|
||||
// Envenom
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8))
|
||||
if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008)
|
||||
{
|
||||
// consume from stack dozes not more that have combo-points
|
||||
if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
|
||||
if (Player* player = m_caster->ToPlayer())
|
||||
{
|
||||
// Lookup for Deadly poison (only attacker applied)
|
||||
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0, 0, m_caster->GetGUID()))
|
||||
// consume from stack dozes not more that have combo-points
|
||||
if (uint32 combo = player->GetComboPoints())
|
||||
{
|
||||
// count consumed deadly poison doses at target
|
||||
bool needConsume = true;
|
||||
uint32 spellId = aurEff->GetId();
|
||||
uint32 doses = aurEff->GetBase()->GetStackAmount();
|
||||
if (doses > combo)
|
||||
doses = combo;
|
||||
// Master Poisoner
|
||||
Unit::AuraEffectList const& auraList = m_caster->ToPlayer()->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
|
||||
for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
|
||||
// Lookup for Deadly poison (only attacker applied)
|
||||
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00010000, 0, 0, m_caster->GetGUID()))
|
||||
{
|
||||
if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
|
||||
// count consumed deadly poison doses at target
|
||||
bool needConsume = true;
|
||||
uint32 spellId = aurEff->GetId();
|
||||
|
||||
uint32 doses = aurEff->GetBase()->GetStackAmount();
|
||||
if (doses > combo)
|
||||
doses = combo;
|
||||
|
||||
// Master Poisoner
|
||||
Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
|
||||
for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
|
||||
{
|
||||
uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
|
||||
if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
|
||||
{
|
||||
uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
|
||||
|
||||
if (chance && roll_chance_i(chance))
|
||||
needConsume = false;
|
||||
if (chance && roll_chance_i(chance))
|
||||
needConsume = false;
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (needConsume)
|
||||
for (uint32 i = 0; i < doses; ++i)
|
||||
unitTarget->RemoveAuraFromStack(spellId);
|
||||
|
||||
damage *= doses;
|
||||
damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo);
|
||||
}
|
||||
|
||||
if (needConsume)
|
||||
for (uint32 i = 0; i < doses; ++i)
|
||||
unitTarget->RemoveAuraFromStack(spellId);
|
||||
damage *= doses;
|
||||
damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * doses);
|
||||
// Eviscerate and Envenom Bonus Damage (item set effect)
|
||||
if (m_caster->HasAura(37169))
|
||||
damage += combo * 40;
|
||||
}
|
||||
// Eviscerate and Envenom Bonus Damage (item set effect)
|
||||
if (m_caster->HasAura(37169))
|
||||
damage += ((Player*)m_caster)->GetComboPoints()*40;
|
||||
}
|
||||
}
|
||||
// Eviscerate
|
||||
else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
|
||||
{
|
||||
if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
||||
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
|
||||
if (uint32 combo = ((Player*)m_caster)->GetComboPoints())
|
||||
{
|
||||
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
||||
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
|
||||
|
||||
// Eviscerate and Envenom Bonus Damage (item set effect)
|
||||
if (m_caster->HasAura(37169))
|
||||
damage += combo*40;
|
||||
// Eviscerate and Envenom Bonus Damage (item set effect)
|
||||
if (m_caster->HasAura(37169))
|
||||
damage += combo*40;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -6234,9 +6244,13 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
|
||||
if (!unitTarget)
|
||||
return;
|
||||
|
||||
float x, y, z;
|
||||
unitTarget->GetContactPoint(m_caster, x, y, z);
|
||||
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
|
||||
float angle = unitTarget->GetRelativeAngle(m_caster);
|
||||
Position pos;
|
||||
|
||||
unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
|
||||
unitTarget->GetFirstCollisionPosition(pos, unitTarget->GetObjectSize(), angle);
|
||||
|
||||
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ + unitTarget->GetObjectSize());
|
||||
}
|
||||
|
||||
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
|
||||
@@ -6257,9 +6271,13 @@ void Spell::EffectChargeDest(SpellEffIndex /*effIndex*/)
|
||||
|
||||
if (m_targets.HasDst())
|
||||
{
|
||||
float x, y, z;
|
||||
m_targets.GetDst()->GetPosition(x, y, z);
|
||||
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
|
||||
Position pos;
|
||||
m_targets.GetDst()->GetPosition(&pos);
|
||||
float angle = m_caster->GetRelativeAngle(pos.GetPositionX(), pos.GetPositionY());
|
||||
float dist = m_caster->GetDistance(pos);
|
||||
m_caster->GetFirstCollisionPosition(pos, dist, angle);
|
||||
|
||||
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2304,6 +2304,19 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
|
||||
if (Id == 30708)
|
||||
return false;
|
||||
break;
|
||||
case SPELLFAMILY_ROGUE:
|
||||
switch (Id)
|
||||
{
|
||||
// Envenom must be considered as a positive effect even though it deals damage
|
||||
case 32645: // Envenom (Rank 1)
|
||||
case 32684: // Envenom (Rank 2)
|
||||
case 57992: // Envenom (Rank 3)
|
||||
case 57993: // Envenom (Rank 4)
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3227,6 +3227,10 @@ void SpellMgr::LoadDbcDataCorrections()
|
||||
// this needs research on modifier applying rules, does not seem to be in Attributes fields
|
||||
spellInfo->EffectSpellClassMask[0] = flag96(0x00000040, 0x00000000, 0x00000000);
|
||||
break;
|
||||
case 63163: // Apply Enchanted Bridle (Argent Tournament)
|
||||
spellInfo->EffectDieSides[0] = 0; // was 1, that should probably mean seat 0, but instead it's treated as spell 1
|
||||
spellInfo->EffectBasePoints[0] = 52391; // Ride Vehicle (forces seat 0)
|
||||
break;
|
||||
case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc
|
||||
case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc
|
||||
case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc
|
||||
|
||||
@@ -635,7 +635,7 @@ class World
|
||||
|
||||
/// Are we in the middle of a shutdown?
|
||||
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
|
||||
uint32 const GetShutDownTimeLeft() { return m_ShutdownTimer; }
|
||||
uint32 GetShutDownTimeLeft() const { return m_ShutdownTimer; }
|
||||
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
|
||||
void ShutdownCancel();
|
||||
void ShutdownMsg(bool show = false, Player* player = NULL);
|
||||
|
||||
Reference in New Issue
Block a user