Core: Fix some warnings
--HG-- branch : trunk
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@@ -836,8 +836,10 @@ const uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
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else if (m_Nodes[node].Owner == HORDE)
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{
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if (m_Nodes[node].State == POINT_ASSAULTED)
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{
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if (node <= BG_AV_NODES_STONEHEART_BUNKER)
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return node+22;
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}
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else if (m_Nodes[node].State == POINT_CONTROLED)
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{
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if (node <= BG_AV_NODES_FROSTWOLF_HUT)
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@@ -1388,7 +1390,7 @@ const char* BattlegroundAV::GetNodeName(BG_AV_Nodes node)
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case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
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default:
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{
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sLog.outError("tried to get name for node %u%",node);
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sLog.outError("tried to get name for node %u",node);
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return "Unknown";
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break;
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}
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@@ -763,7 +763,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
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{
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if (Source->GetTeamId() == attackers)
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{
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if (Source->GetTeamId() == ALLIANCE)
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if (Source->GetTeamId() == TEAM_ALLIANCE)
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SendMessageToAll(LANG_BG_SA_ALLIANCE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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else SendMessageToAll(LANG_BG_SA_HORDE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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