Core/Spells: Change a log message to debug level and make it more descriptive.
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@@ -2258,7 +2258,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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{
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if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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{
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sLog->outError("SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id);
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: no current channeled spell for spell ID %u - spell triggering this spell was interrupted.", m_spellInfo->Id);
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break;
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}
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