Core/Scripts: set correct unit_flags on Scarlet Mine Car (#17844)
Closes #17816 (cherry picked from commit f3dc97f263cc14ba5a17d745b552586aecb36a59) Rename 2016_08_24_08_world.sql to 2016_08_24_03_world.sql (cherry picked from commit cabf6bd98a8f6c39c4173fb3f30a50708ad20093)
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@@ -0,0 +1,2 @@
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-- Scarlet Mine Car must have UNIT_FIELD_FLAGS UNIT_FLAG_IMMUNE_TO_PC
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UPDATE `creature_template` SET `unit_flags`= `unit_flags`| 520 WHERE `entry`= 28817;
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@@ -1022,7 +1022,6 @@ class npc_scarlet_miner_cart : public CreatureScript
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{
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npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
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}
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