Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
This commit is contained in:
@@ -49,7 +49,7 @@ class go_shadowforge_brazier : public GameObjectScript
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public:
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go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { }
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
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bool OnGossipHello(Player* /*player*/, GameObject* pGo)
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{
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if (InstanceScript* pInstance = pGo->GetInstanceScript())
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{
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@@ -106,15 +106,15 @@ class at_ring_of_law : public AreaTriggerScript
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public:
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at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
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bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
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{
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if (InstanceScript* pInstance = pPlayer->GetInstanceScript())
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if (InstanceScript* pInstance = player->GetInstanceScript())
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{
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if (pInstance->GetData(TYPE_RING_OF_LAW) == IN_PROGRESS || pInstance->GetData(TYPE_RING_OF_LAW) == DONE)
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return false;
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pInstance->SetData(TYPE_RING_OF_LAW, IN_PROGRESS);
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pPlayer->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0);
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player->SummonCreature(NPC_GRIMSTONE, 625.559f, -205.618f, -52.735f, 2.609f, TEMPSUMMON_DEAD_DESPAWN, 0);
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return false;
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}
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@@ -467,70 +467,70 @@ class npc_kharan_mighthammer : public CreatureScript
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public:
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npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->SEND_GOSSIP_MENU(2475, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->SEND_GOSSIP_MENU(2475, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->SEND_GOSSIP_MENU(2476, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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player->SEND_GOSSIP_MENU(2476, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->SEND_GOSSIP_MENU(2477, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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player->SEND_GOSSIP_MENU(2477, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(2478, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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player->SEND_GOSSIP_MENU(2478, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
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pPlayer->SEND_GOSSIP_MENU(2479, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
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player->SEND_GOSSIP_MENU(2479, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+6:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
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pPlayer->SEND_GOSSIP_MENU(2480, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
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player->SEND_GOSSIP_MENU(2480, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+7:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
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pPlayer->SEND_GOSSIP_MENU(2481, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
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player->SEND_GOSSIP_MENU(2481, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+8:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
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pPlayer->SEND_GOSSIP_MENU(2482, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
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player->SEND_GOSSIP_MENU(2482, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+9:
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pPlayer->CLOSE_GOSSIP_MENU();
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if (pPlayer->GetTeam() == HORDE)
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pPlayer->AreaExploredOrEventHappens(QUEST_4001);
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player->CLOSE_GOSSIP_MENU();
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if (player->GetTeam() == HORDE)
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player->AreaExploredOrEventHappens(QUEST_4001);
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else
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pPlayer->AreaExploredOrEventHappens(QUEST_4342);
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player->AreaExploredOrEventHappens(QUEST_4342);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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player->PrepareQuestMenu(creature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (player->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (pPlayer->GetQuestStatus(4342) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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if (player->GetQuestStatus(4342) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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if (pPlayer->GetTeam() == HORDE)
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pPlayer->SEND_GOSSIP_MENU(2473, creature->GetGUID());
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if (player->GetTeam() == HORDE)
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player->SEND_GOSSIP_MENU(2473, creature->GetGUID());
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else
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pPlayer->SEND_GOSSIP_MENU(2474, creature->GetGUID());
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player->SEND_GOSSIP_MENU(2474, creature->GetGUID());
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return true;
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}
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@@ -565,39 +565,39 @@ class npc_lokhtos_darkbargainer : public CreatureScript
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public:
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npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
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player->CLOSE_GOSSIP_MENU();
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player->CastSpell(player, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
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}
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->GetSession()->SendListInventory(creature->GetGUID());
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->isVendor() && pPlayer->GetReputationRank(59) >= REP_FRIENDLY)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (creature->isVendor() && player->GetReputationRank(59) >= REP_FRIENDLY)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 &&
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!pPlayer->HasItemCount(ITEM_THRORIUM_BROTHERHOOD_CONTRACT, 1, true) &&
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pPlayer->HasItemCount(ITEM_SULFURON_INGOT, 1))
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if (player->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 &&
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!player->HasItemCount(ITEM_THRORIUM_BROTHERHOOD_CONTRACT, 1, true) &&
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player->HasItemCount(ITEM_SULFURON_INGOT, 1))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_CONTRACT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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}
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if (pPlayer->GetReputationRank(59) < REP_FRIENDLY)
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pPlayer->SEND_GOSSIP_MENU(3673, creature->GetGUID());
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if (player->GetReputationRank(59) < REP_FRIENDLY)
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player->SEND_GOSSIP_MENU(3673, creature->GetGUID());
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else
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pPlayer->SEND_GOSSIP_MENU(3677, creature->GetGUID());
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player->SEND_GOSSIP_MENU(3677, creature->GetGUID());
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return true;
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}
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@@ -633,25 +633,25 @@ public:
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return dughal_stormwingAI;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, pPlayer->GetGUID());
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player->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pPlayer->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
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if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(2846, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(2846, creature->GetGUID());
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}
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return true;
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}
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@@ -727,7 +727,7 @@ public:
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#define MOB_ENTRY_REGINALD_WINDSOR 9682
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/*
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Player* pPlayerStart;
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Player* playerStart;
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class npc_marshal_windsor : public CreatureScript
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{
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public:
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@@ -761,13 +761,13 @@ public:
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return marshal_windsorAI;
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}
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bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
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bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
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{
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if (quest->GetQuestId() == 4322)
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{PlayerStart = player;
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if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
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{
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
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pInstance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
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creature->setFaction(11);
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}
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@@ -1123,25 +1123,25 @@ public:
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return tobias_seecherAI;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, pPlayer->GetGUID());
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player->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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pInstance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS);
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pPlayer->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
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if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(2847, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(2847, creature->GetGUID());
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}
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return true;
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}
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@@ -52,25 +52,25 @@ class boss_gloomrel : public CreatureScript
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public:
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boss_gloomrel() : CreatureScript("boss_gloomrel") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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pPlayer->SEND_GOSSIP_MENU(2606, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
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player->SEND_GOSSIP_MENU(2606, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+11:
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pPlayer->CLOSE_GOSSIP_MENU();
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creature->CastSpell(pPlayer, SPELL_LEARN_SMELT, false);
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, SPELL_LEARN_SMELT, false);
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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pPlayer->SEND_GOSSIP_MENU(2604, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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player->SEND_GOSSIP_MENU(2604, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+22:
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pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (InstanceScript* pInstance = creature->GetInstanceScript())
|
||||
{
|
||||
//are 5 minutes expected? go template may have data to despawn when used at quest
|
||||
@@ -81,15 +81,15 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !pPlayer->HasSpell(SPELL_SMELT_DARK_IRON))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
if (pPlayer->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && pPlayer->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 0 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -112,33 +112,33 @@ class boss_doomrel : public CreatureScript
|
||||
public:
|
||||
boss_doomrel() : CreatureScript("boss_doomrel") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(2605, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(2605, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
//start event here
|
||||
creature->setFaction(FACTION_HOSTILE);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
creature->AI()->AttackStart(pPlayer);
|
||||
creature->AI()->AttackStart(player);
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
if (pInstance)
|
||||
pInstance->SetData64(DATA_EVENSTARTER, pPlayer->GetGUID());
|
||||
pInstance->SetData64(DATA_EVENSTARTER, player->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(2601, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -45,31 +45,31 @@ class boss_vaelastrasz : public CreatureScript
|
||||
public:
|
||||
boss_vaelastrasz() : CreatureScript("boss_vaelastrasz") { }
|
||||
|
||||
void SendDefaultMenu(Player* pPlayer, Creature* creature, uint32 uiAction)
|
||||
void SendDefaultMenu(Player* player, Creature* creature, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(boss_vaelastrasz::boss_vaelAI, creature->AI())->BeginSpeech(pPlayer);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(boss_vaelastrasz::boss_vaelAI, creature->AI())->BeginSpeech(player);
|
||||
}
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiSender == GOSSIP_SENDER_MAIN)
|
||||
SendDefaultMenu(pPlayer, creature, uiAction);
|
||||
SendDefaultMenu(player, creature, uiAction);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -74,32 +74,32 @@ class boss_victor_nefarius : public CreatureScript
|
||||
public:
|
||||
boss_victor_nefarius() : CreatureScript("boss_victor_nefarius") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(7198, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(7198, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(7199, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(7199, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
DoScriptText(SAY_GAMESBEGIN_1, creature);
|
||||
CAST_AI(boss_victor_nefarius::boss_victor_nefariusAI, creature->AI())->BeginEvent(pPlayer);
|
||||
CAST_AI(boss_victor_nefarius::boss_victor_nefariusAI, creature->AI())->BeginEvent(player);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1 , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(7134, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1 , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(7134, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -95,30 +95,30 @@ public:
|
||||
return new npc_blastmaster_emi_shortfuseAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
|
||||
creature->setFaction(pPlayer->getFaction());
|
||||
creature->setFaction(player->getFaction());
|
||||
creature->AI()->SetData(1, 0);
|
||||
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
|
||||
if (pInstance && pInstance->GetData(TYPE_EVENT) == NOT_STARTED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -251,16 +251,16 @@ public:
|
||||
|
||||
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
|
||||
{
|
||||
if (Player* pPlayer = i->getSource())
|
||||
if (Player* player = i->getSource())
|
||||
{
|
||||
if (pPlayer->isGameMaster())
|
||||
if (player->isGameMaster())
|
||||
continue;
|
||||
|
||||
if (pPlayer->isAlive())
|
||||
if (player->isAlive())
|
||||
{
|
||||
pTemp->SetInCombatWith(pPlayer);
|
||||
pPlayer->SetInCombatWith(pTemp);
|
||||
pTemp->AddThreat(pPlayer, 0.0f);
|
||||
pTemp->SetInCombatWith(player);
|
||||
player->SetInCombatWith(pTemp);
|
||||
pTemp->AddThreat(player, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -769,13 +769,13 @@ class npc_grandmother : public CreatureScript
|
||||
public:
|
||||
npc_grandmother() : CreatureScript("npc_grandmother") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
if (Creature* pBigBadWolf = creature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
|
||||
pBigBadWolf->AI()->AttackStart(pPlayer);
|
||||
pBigBadWolf->AI()->AttackStart(player);
|
||||
|
||||
creature->DespawnOrUnsummon();
|
||||
}
|
||||
@@ -783,10 +783,10 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
pPlayer->SEND_GOSSIP_MENU(8990, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(8990, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -324,70 +324,70 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI());
|
||||
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(8971, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(8971, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
pBarnesAI->StartEvent();
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
pBarnesAI->m_uiEventId = EVENT_OZ;
|
||||
sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", pPlayer->GetGUID());
|
||||
sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", player->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
pBarnesAI->m_uiEventId = EVENT_HOOD;
|
||||
sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", pPlayer->GetGUID());
|
||||
sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", player->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
pBarnesAI->m_uiEventId = EVENT_RAJ;
|
||||
sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", pPlayer->GetGUID());
|
||||
sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", player->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (InstanceScript* pInstance = creature->GetInstanceScript())
|
||||
{
|
||||
// Check for death of Moroes and if opera event is not done already
|
||||
if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
if (pPlayer->isGameMaster())
|
||||
if (player->isGameMaster())
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
}
|
||||
|
||||
if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI()))
|
||||
{
|
||||
if (!pBarnesAI->RaidWiped)
|
||||
pPlayer->SEND_GOSSIP_MENU(8970, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(8970, creature->GetGUID());
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(8975, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(8975, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(8978, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(8978, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -414,26 +414,26 @@ class npc_berthold : public CreatureScript
|
||||
public:
|
||||
npc_berthold() : CreatureScript("npc_berthold") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
|
||||
player->CastSpell(player, SPELL_TELEPORT, true);
|
||||
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (InstanceScript* pInstance = creature->GetInstanceScript())
|
||||
{
|
||||
// Check if Shade of Aran event is done
|
||||
if (pInstance->GetData(TYPE_ARAN) == DONE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
}
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -56,42 +56,42 @@ class npc_kalecgos : public CreatureScript
|
||||
public:
|
||||
npc_kalecgos() : CreatureScript("npc_kalecgos") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(12500, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(12500, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(12502, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(12502, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(12606, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(12606, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->SEND_GOSSIP_MENU(12607, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(12607, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->SEND_GOSSIP_MENU(12608, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(12608, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
pPlayer->SEND_GOSSIP_MENU(12498, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(12498, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -142,10 +142,10 @@ public:
|
||||
|
||||
for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i)
|
||||
{
|
||||
if (Player* pPlayer = i->getSource())
|
||||
if (Player* player = i->getSource())
|
||||
{
|
||||
if (pSpell && pSpell->EffectMiscValue[0])
|
||||
pPlayer->KilledMonsterCredit(pSpell->EffectMiscValue[0], 0);
|
||||
player->KilledMonsterCredit(pSpell->EffectMiscValue[0], 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -313,12 +313,12 @@ class go_acherus_soul_prison : public GameObjectScript
|
||||
public:
|
||||
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
if (Creature* anchor = pGo->FindNearestCreature(29521, 15))
|
||||
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
|
||||
if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID))
|
||||
CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, pPlayer);
|
||||
if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID))
|
||||
CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -362,14 +362,14 @@ class npc_death_knight_initiate : public CreatureScript
|
||||
public:
|
||||
npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (pPlayer->isInCombat() || creature->isInCombat())
|
||||
if (player->isInCombat() || creature->isInCombat())
|
||||
return true;
|
||||
|
||||
if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiate::npc_death_knight_initiateAI, creature->AI()))
|
||||
@@ -382,26 +382,26 @@ public:
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
|
||||
|
||||
int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32));
|
||||
DoScriptText(m_auiRandomSay[uiSayId], creature, pPlayer);
|
||||
DoScriptText(m_auiRandomSay[uiSayId], creature, player);
|
||||
|
||||
pPlayer->CastSpell(creature, SPELL_DUEL, false);
|
||||
pPlayer->CastSpell(pPlayer, SPELL_DUEL_FLAG, true);
|
||||
player->CastSpell(creature, SPELL_DUEL, false);
|
||||
player->CastSpell(player, SPELL_DUEL_FLAG, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
|
||||
if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
|
||||
{
|
||||
if (pPlayer->HealthBelowPct(10))
|
||||
if (player->HealthBelowPct(10))
|
||||
return true;
|
||||
|
||||
if (pPlayer->isInCombat() || creature->isInCombat())
|
||||
if (player->isInCombat() || creature->isInCombat())
|
||||
return true;
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -1057,20 +1057,20 @@ class go_inconspicuous_mine_car : public GameObjectScript
|
||||
public:
|
||||
go_inconspicuous_mine_car() : GameObjectScript("go_inconspicuous_mine_car") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
|
||||
bool OnGossipHello(Player* player, GameObject* /*pGO*/)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
// Hack Why Trinity Dont Support Custom Summon Location
|
||||
if (Creature* miner = pPlayer->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, pPlayer->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
|
||||
if (Creature* miner = player->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, player->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_CART_SUMM, true);
|
||||
if (Creature* car = pPlayer->GetVehicleCreatureBase())
|
||||
player->CastSpell(player, SPELL_CART_SUMM, true);
|
||||
if (Creature* car = player->GetVehicleCreatureBase())
|
||||
{
|
||||
if (car->GetEntry() == 28817)
|
||||
{
|
||||
car->AI()->SetGUID(miner->GetGUID());
|
||||
CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(pPlayer);
|
||||
CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(player);
|
||||
} else sLog->outError("TSCR: OnGossipHello vehicle entry is not correct.");
|
||||
} else sLog->outError("TSCR: OnGossipHello player is not on the vehicle.");
|
||||
} else sLog->outError("TSCR: OnGossipHello Scarlet Miner cant be found by script.");
|
||||
|
||||
@@ -102,8 +102,8 @@ public:
|
||||
{
|
||||
if (uiSpeech_timer <= diff)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, uiPlayerGUID);
|
||||
if (!pPlayer)
|
||||
Player* player = Unit::GetPlayer(*me, uiPlayerGUID);
|
||||
if (!player)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
@@ -115,13 +115,13 @@ public:
|
||||
case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
|
||||
case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break;
|
||||
case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break;
|
||||
case 5: DoScriptText(SAY_PERSUADED5, pPlayer); uiSpeech_timer = 8000; break;
|
||||
case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break;
|
||||
case 6: DoScriptText(SAY_PERSUADED6, me);
|
||||
pPlayer->Kill(me);
|
||||
player->Kill(me);
|
||||
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
uiSpeech_counter = 0;
|
||||
pPlayer->GroupEventHappens(12720, me);
|
||||
player->GroupEventHappens(12720, me);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -177,14 +177,14 @@ class npc_koltira_deathweaver : public CreatureScript
|
||||
public:
|
||||
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_BREAKOUT)
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -255,9 +255,9 @@ public:
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
pSummoned->AI()->AttackStart(pPlayer);
|
||||
pSummoned->AI()->AttackStart(player);
|
||||
}
|
||||
|
||||
if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
|
||||
@@ -608,48 +608,48 @@ public:
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
}
|
||||
|
||||
bool MeetQuestCondition(Unit* pPlayer)
|
||||
bool MeetQuestCondition(Unit* player)
|
||||
{
|
||||
switch(me->GetEntry())
|
||||
{
|
||||
case 29061: // Ellen Stanbridge
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29072: // Kug Ironjaw
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29067: // Donovan Pulfrost
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29065: // Yazmina Oakenthorn
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29071: // Antoine Brack
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29032: // Malar Bravehorn
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29068: // Goby Blastenheimer
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29073: // Iggy Darktusk
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29074: // Lady Eonys
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
case 29070: // Valok the Righteous
|
||||
if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
|
||||
if (CAST_PLR(player)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
@@ -672,9 +672,9 @@ public:
|
||||
{
|
||||
if (ExecuteSpeech_Timer <= diff)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
{
|
||||
Reset();
|
||||
return;
|
||||
@@ -682,29 +682,29 @@ public:
|
||||
|
||||
//TODO: simplify text's selection
|
||||
|
||||
switch(pPlayer->getRace())
|
||||
switch(player->getRace())
|
||||
{
|
||||
case RACE_HUMAN:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_5, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_7, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_5, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_7, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_6, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_6, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -715,24 +715,24 @@ public:
|
||||
case RACE_ORC:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_6, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_7, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_8, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_6, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_7, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_8, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_8, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_8, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -743,24 +743,24 @@ public:
|
||||
case RACE_DWARF:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_2, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_2, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_2, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_3, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_2, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_5, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_2, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_3, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_2, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_5, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_3, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_3, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -771,24 +771,24 @@ public:
|
||||
case RACE_NIGHTELF:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_6, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_2, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_6, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_2, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_7, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_7, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -799,24 +799,24 @@ public:
|
||||
case RACE_UNDEAD_PLAYER:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_3, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_4, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_3, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_1, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_3, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_4, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_3, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_1, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_4, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_4, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -827,24 +827,24 @@ public:
|
||||
case RACE_TAUREN:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_5, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_8, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_9, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_5, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_8, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_9, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_9, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_9, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -855,24 +855,24 @@ public:
|
||||
case RACE_GNOME:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_4, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_4, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_6, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_4, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_4, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_6, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_5, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_5, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -883,24 +883,24 @@ public:
|
||||
case RACE_TROLL:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_3, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_3, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_7, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_2, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_6, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_9, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_10, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_7, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_2, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_6, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_9, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_10, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_10, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_10, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -911,24 +911,24 @@ public:
|
||||
case RACE_BLOODELF:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
//case 5: //unknown
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_3, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_3, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_1, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_1, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -939,24 +939,24 @@ public:
|
||||
case RACE_DRAENEI:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_2, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_1, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_4, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_2, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_1, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_4, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_2, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_2, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
|
||||
@@ -242,8 +242,8 @@ void UpdateWorldState(Map *map, uint32 id, uint32 state)
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = itr->getSource())
|
||||
pPlayer->SendUpdateWorldState(id, state);
|
||||
if (Player* player = itr->getSource())
|
||||
player->SendUpdateWorldState(id, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -287,29 +287,29 @@ class npc_highlord_darion_mograine : public CreatureScript
|
||||
public:
|
||||
npc_highlord_darion_mograine() : CreatureScript("npc_highlord_darion_mograine") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->uiStep = 1;
|
||||
CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, pPlayer->GetGUID());
|
||||
CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, player->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -830,9 +830,9 @@ class go_loosely_turned_soil : public GameObjectScript
|
||||
public:
|
||||
go_loosely_turned_soil() : GameObjectScript("go_loosely_turned_soil") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* soil)
|
||||
bool OnGossipHello(Player* player, GameObject* soil)
|
||||
{
|
||||
InstanceScript* pInstance = pPlayer->GetInstanceScript();
|
||||
InstanceScript* pInstance = player->GetInstanceScript();
|
||||
if (pInstance)
|
||||
{
|
||||
if (pInstance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED)
|
||||
@@ -846,10 +846,10 @@ public:
|
||||
}
|
||||
if (player->GetQuestStatus(11405) == QUEST_STATUS_INCOMPLETE && player->getLevel() > 64)
|
||||
{ */
|
||||
pPlayer->AreaExploredOrEventHappens(11405);
|
||||
player->AreaExploredOrEventHappens(11405);
|
||||
if (Creature* horseman = soil->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0))
|
||||
{
|
||||
CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = pPlayer->GetGUID();
|
||||
CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = player->GetGUID();
|
||||
CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode();
|
||||
}
|
||||
//}
|
||||
|
||||
@@ -63,12 +63,12 @@ public:
|
||||
return new npc_shadowfang_prisonerAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_shadowfang_prisoner::npc_shadowfang_prisonerAI, creature->AI()))
|
||||
pEscortAI->Start(false, false);
|
||||
@@ -76,14 +76,14 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
|
||||
if (pInstance && pInstance->GetData(TYPE_FREE_NPC) != DONE && pInstance->GetData(TYPE_RETHILGORE) == DONE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DOOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ class go_gauntlet_gate : public GameObjectScript
|
||||
public:
|
||||
go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
InstanceScript* pInstance = pGo->GetInstanceScript();
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
if (pInstance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
|
||||
return false;
|
||||
|
||||
if (Group *pGroup = pPlayer->GetGroup())
|
||||
if (Group *pGroup = player->GetGroup())
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
@@ -66,10 +66,10 @@ public:
|
||||
pGroupie->GetMap() == pGo->GetMap())
|
||||
pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true);
|
||||
}
|
||||
} else if (pPlayer->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
|
||||
!pPlayer->HasAura(SPELL_BARON_ULTIMATUM) &&
|
||||
pPlayer->GetMap() == pGo->GetMap())
|
||||
pPlayer->CastSpell(pPlayer, SPELL_BARON_ULTIMATUM, true);
|
||||
} else if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
|
||||
!player->HasAura(SPELL_BARON_ULTIMATUM) &&
|
||||
player->GetMap() == pGo->GetMap())
|
||||
player->CastSpell(player, SPELL_BARON_ULTIMATUM, true);
|
||||
|
||||
pInstance->SetData(TYPE_BARON_RUN, IN_PROGRESS);
|
||||
return false;
|
||||
@@ -258,7 +258,7 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void ReceiveEmote(Player* pPlayer, uint32 emote)
|
||||
void ReceiveEmote(Player* player, uint32 emote)
|
||||
{
|
||||
switch(emote)
|
||||
{
|
||||
@@ -266,8 +266,8 @@ public:
|
||||
EnterEvadeMode();
|
||||
break;
|
||||
case TEXT_EMOTE_RUDE:
|
||||
if (me->IsWithinDistInMap(pPlayer, 5))
|
||||
DoCast(pPlayer, SPELL_SLAP, false);
|
||||
if (me->IsWithinDistInMap(player, 5))
|
||||
DoCast(player, SPELL_SLAP, false);
|
||||
else
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
|
||||
break;
|
||||
|
||||
@@ -39,10 +39,10 @@ class at_malfurion_stormrage : public AreaTriggerScript
|
||||
public:
|
||||
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
|
||||
|
||||
bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
|
||||
bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
|
||||
{
|
||||
if (pPlayer->GetInstanceScript() && !pPlayer->FindNearestCreature(15362, 15))
|
||||
pPlayer->SummonCreature(15362, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
|
||||
if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15))
|
||||
player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -56,9 +56,9 @@ class go_atalai_statue : public GameObjectScript
|
||||
public:
|
||||
go_atalai_statue() : GameObjectScript("go_atalai_statue") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
if (InstanceScript* pInstance = pPlayer->GetInstanceScript())
|
||||
if (InstanceScript* pInstance = player->GetInstanceScript())
|
||||
pInstance->SetData(EVENT_STATE, pGo->GetEntry());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -377,9 +377,9 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
if (pPlayer)
|
||||
me->GetMap()->ToInstanceMap()->PermBindAllPlayers(pPlayer);
|
||||
Player* player = itr->getSource();
|
||||
if (player)
|
||||
me->GetMap()->ToInstanceMap()->PermBindAllPlayers(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -543,7 +543,7 @@ class kalecgos_teleporter : public GameObjectScript
|
||||
public:
|
||||
kalecgos_teleporter() : GameObjectScript("kalecgos_teleporter") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
uint8 SpectralPlayers = 0;
|
||||
Map* pMap = pGo->GetMap();
|
||||
@@ -557,10 +557,10 @@ public:
|
||||
++SpectralPlayers;
|
||||
}
|
||||
uint8 MaxSpectralPlayers = MAX_PLAYERS_IN_SPECTRAL_REALM;
|
||||
if (pPlayer->HasAura(AURA_SPECTRAL_EXHAUSTION) || (MaxSpectralPlayers && SpectralPlayers >= MaxSpectralPlayers))
|
||||
pPlayer->GetSession()->SendNotification(GO_FAILED);
|
||||
if (player->HasAura(AURA_SPECTRAL_EXHAUSTION) || (MaxSpectralPlayers && SpectralPlayers >= MaxSpectralPlayers))
|
||||
player->GetSession()->SendNotification(GO_FAILED);
|
||||
else
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TELEPORT_SPECTRAL, true);
|
||||
player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -374,16 +374,16 @@ class go_orb_of_the_blue_flight : public GameObjectScript
|
||||
public:
|
||||
go_orb_of_the_blue_flight() : GameObjectScript("go_orb_of_the_blue_flight") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
if (pGo->GetUInt32Value(GAMEOBJECT_FACTION) == 35)
|
||||
{
|
||||
InstanceScript* pInstance = pGo->GetInstanceScript();
|
||||
pPlayer->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
|
||||
pPlayer->CastSpell(pPlayer, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false);
|
||||
player->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
|
||||
player->CastSpell(player, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, false);
|
||||
pGo->SetUInt32Value(GAMEOBJECT_FACTION, 0);
|
||||
|
||||
if (Creature* pKalec = Unit::GetCreature(*pPlayer, pInstance->GetData64(DATA_KALECGOS_KJ)))
|
||||
if (Creature* pKalec = Unit::GetCreature(*player, pInstance->GetData64(DATA_KALECGOS_KJ)))
|
||||
CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames();
|
||||
|
||||
pGo->Refresh();
|
||||
|
||||
@@ -394,15 +394,15 @@ class go_altar_of_archaedas : public GameObjectScript
|
||||
{
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
|
||||
bool OnGossipHello(Player* player, GameObject* /*pGO*/)
|
||||
{
|
||||
InstanceScript* pInstance = pPlayer->GetInstanceScript();
|
||||
InstanceScript* pInstance = player->GetInstanceScript();
|
||||
if (!pInstance)
|
||||
return false;
|
||||
|
||||
pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false);
|
||||
player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
|
||||
|
||||
pInstance->SetData64(0, pPlayer->GetGUID()); // activate archaedas
|
||||
pInstance->SetData64(0, player->GetGUID()); // activate archaedas
|
||||
return false;
|
||||
}
|
||||
};
|
||||
@@ -425,13 +425,13 @@ class go_altar_of_the_keepers : public GameObjectScript
|
||||
{
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
|
||||
bool OnGossipHello(Player* player, GameObject* /*pGo*/)
|
||||
{
|
||||
InstanceScript* pInstance = pPlayer->GetInstanceScript();
|
||||
InstanceScript* pInstance = player->GetInstanceScript();
|
||||
if (!pInstance)
|
||||
return false;
|
||||
|
||||
pPlayer->CastSpell (pPlayer, SPELL_BOSS_OBJECT_VISUAL, false);
|
||||
player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
|
||||
|
||||
pInstance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
|
||||
return false;
|
||||
|
||||
@@ -110,7 +110,7 @@ class go_keystone_chamber : public GameObjectScript
|
||||
public:
|
||||
go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGo)
|
||||
{
|
||||
if (InstanceScript* pInstance = pGo->GetInstanceScript())
|
||||
pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
|
||||
@@ -134,10 +134,10 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript
|
||||
{
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* pPlayer, AreaTriggerEntry const* /*trigger*/)
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER);
|
||||
if (player->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -173,84 +173,84 @@ class npc_lore_keeper_of_norgannon : public CreatureScript
|
||||
{
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(1079, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(1079, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(1080, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(1080, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(1081, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(1081, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
pPlayer->SEND_GOSSIP_MENU(1082, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(1082, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(1083, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(1083, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
pPlayer->SEND_GOSSIP_MENU(1084, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
player->SEND_GOSSIP_MENU(1084, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
|
||||
pPlayer->SEND_GOSSIP_MENU(1085, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
|
||||
player->SEND_GOSSIP_MENU(1085, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+7:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
|
||||
pPlayer->SEND_GOSSIP_MENU(1086, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
|
||||
player->SEND_GOSSIP_MENU(1086, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+8:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
|
||||
pPlayer->SEND_GOSSIP_MENU(1087, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
|
||||
player->SEND_GOSSIP_MENU(1087, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+9:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
|
||||
pPlayer->SEND_GOSSIP_MENU(1088, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
|
||||
player->SEND_GOSSIP_MENU(1088, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+10:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11);
|
||||
pPlayer->SEND_GOSSIP_MENU(1089, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11);
|
||||
player->SEND_GOSSIP_MENU(1089, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+11:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12);
|
||||
pPlayer->SEND_GOSSIP_MENU(1090, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12);
|
||||
player->SEND_GOSSIP_MENU(1090, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+12:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13);
|
||||
pPlayer->SEND_GOSSIP_MENU(1091, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13);
|
||||
player->SEND_GOSSIP_MENU(1091, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+13:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14);
|
||||
pPlayer->SEND_GOSSIP_MENU(1092, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14);
|
||||
player->SEND_GOSSIP_MENU(1092, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+14:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15);
|
||||
pPlayer->SEND_GOSSIP_MENU(1093, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15);
|
||||
player->SEND_GOSSIP_MENU(1093, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+15:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16);
|
||||
pPlayer->SEND_GOSSIP_MENU(1094, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16);
|
||||
player->SEND_GOSSIP_MENU(1094, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+16:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(2278);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(2278);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -135,8 +135,8 @@ class npc_zulaman_hostage : public CreatureScript
|
||||
void EnterCombat(Unit* /*who*/) {}
|
||||
void JustDied(Unit* /*who*/)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (pPlayer) pPlayer->SendLoot(me->GetGUID(), LOOT_CORPSE);
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player) player->SendLoot(me->GetGUID(), LOOT_CORPSE);
|
||||
}
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
@@ -150,18 +150,18 @@ class npc_zulaman_hostage : public CreatureScript
|
||||
return new npc_zulaman_hostageAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
|
||||
return true;
|
||||
|
||||
@@ -269,7 +269,7 @@ class go_gong_of_bethekk : public GameObjectScript
|
||||
{
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGo)
|
||||
{
|
||||
if (InstanceScript* m_pInstance = pGo->GetInstanceScript())
|
||||
{
|
||||
|
||||
@@ -66,15 +66,15 @@ class npc_professor_phizzlethorpe : public CreatureScript
|
||||
|
||||
void WaypointReached(uint32 uiPointId)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(uiPointId)
|
||||
{
|
||||
case 4:DoScriptText(SAY_PROGRESS_2, me, pPlayer);break;
|
||||
case 5:DoScriptText(SAY_PROGRESS_3, me, pPlayer);break;
|
||||
case 4:DoScriptText(SAY_PROGRESS_2, me, player);break;
|
||||
case 5:DoScriptText(SAY_PROGRESS_3, me, player);break;
|
||||
case 8:DoScriptText(EMOTE_PROGRESS_4, me);break;
|
||||
case 9:
|
||||
{
|
||||
@@ -82,17 +82,17 @@ class npc_professor_phizzlethorpe : public CreatureScript
|
||||
me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
break;
|
||||
}
|
||||
case 10:DoScriptText(SAY_PROGRESS_5, me, pPlayer);break;
|
||||
case 10:DoScriptText(SAY_PROGRESS_5, me, player);break;
|
||||
case 11:
|
||||
DoScriptText(SAY_PROGRESS_6, me, pPlayer);
|
||||
DoScriptText(SAY_PROGRESS_6, me, player);
|
||||
SetRun();
|
||||
break;
|
||||
case 19:DoScriptText(SAY_PROGRESS_7, me, pPlayer); break;
|
||||
case 19:DoScriptText(SAY_PROGRESS_7, me, player); break;
|
||||
case 20:
|
||||
DoScriptText(EMOTE_PROGRESS_8, me);
|
||||
DoScriptText(SAY_PROGRESS_9, me, pPlayer);
|
||||
if (pPlayer)
|
||||
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_SUNKEN_TREASURE, me);
|
||||
DoScriptText(SAY_PROGRESS_9, me, player);
|
||||
if (player)
|
||||
CAST_PLR(player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,24 +45,24 @@ class npc_deathly_usher : public CreatureScript
|
||||
public:
|
||||
npc_deathly_usher() : CreatureScript("npc_deathly_usher") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, SPELL_TELEPORT_SINGLE, true);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(10757, 1))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && player->HasItemCount(10757, 1))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -88,73 +88,73 @@ class npc_fallen_hero_of_horde : public CreatureScript
|
||||
public:
|
||||
npc_fallen_hero_of_horde() : CreatureScript("npc_fallen_hero_of_horde") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
pPlayer->SEND_GOSSIP_MENU(1392, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
player->SEND_GOSSIP_MENU(1392, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+11:
|
||||
pPlayer->SEND_GOSSIP_MENU(1411, creature->GetGUID());
|
||||
if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->AreaExploredOrEventHappens(2784);
|
||||
if (pPlayer->GetTeam() == ALLIANCE)
|
||||
player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
|
||||
if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(2784);
|
||||
if (player->GetTeam() == ALLIANCE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(1411, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
|
||||
}
|
||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
|
||||
pPlayer->SEND_GOSSIP_MENU(1451, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
|
||||
player->SEND_GOSSIP_MENU(1451, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+21:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
pPlayer->SEND_GOSSIP_MENU(1452, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
player->SEND_GOSSIP_MENU(1452, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+22:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
|
||||
pPlayer->SEND_GOSSIP_MENU(1453, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
|
||||
player->SEND_GOSSIP_MENU(1453, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+23:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
|
||||
pPlayer->SEND_GOSSIP_MENU(1454, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
|
||||
player->SEND_GOSSIP_MENU(1454, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+24:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
|
||||
pPlayer->SEND_GOSSIP_MENU(1455, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
|
||||
player->SEND_GOSSIP_MENU(1455, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+25:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
|
||||
pPlayer->SEND_GOSSIP_MENU(1456, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
|
||||
player->SEND_GOSSIP_MENU(1456, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+26:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(2801);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(2801);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == HORDE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == HORDE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
|
||||
if (pPlayer->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && pPlayer->GetTeam() == ALLIANCE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == ALLIANCE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -51,72 +51,72 @@ class npc_ragged_john : public CreatureScript
|
||||
public:
|
||||
npc_ragged_john() : CreatureScript("npc_ragged_john") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(2714, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(2714, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(2715, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(2715, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(2716, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(2716, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->SEND_GOSSIP_MENU(2717, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(2717, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
pPlayer->SEND_GOSSIP_MENU(2718, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
player->SEND_GOSSIP_MENU(2718, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
pPlayer->SEND_GOSSIP_MENU(2719, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
player->SEND_GOSSIP_MENU(2719, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
pPlayer->SEND_GOSSIP_MENU(2720, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
player->SEND_GOSSIP_MENU(2720, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+7:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
|
||||
pPlayer->SEND_GOSSIP_MENU(2721, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
|
||||
player->SEND_GOSSIP_MENU(2721, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+8:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
|
||||
pPlayer->SEND_GOSSIP_MENU(2722, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
|
||||
player->SEND_GOSSIP_MENU(2722, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+9:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
|
||||
pPlayer->SEND_GOSSIP_MENU(2723, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
|
||||
player->SEND_GOSSIP_MENU(2723, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+10:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
pPlayer->SEND_GOSSIP_MENU(2725, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
player->SEND_GOSSIP_MENU(2725, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+11:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(4224);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(4224);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(2713, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(2713, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -34,20 +34,20 @@ class at_twilight_grove : public AreaTriggerScript
|
||||
public:
|
||||
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
|
||||
|
||||
bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
|
||||
bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
|
||||
{
|
||||
if (pPlayer->HasQuestForItem(21149))
|
||||
if (player->HasQuestForItem(21149))
|
||||
{
|
||||
if (Unit* TCorrupter = pPlayer->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000))
|
||||
if (Unit* TCorrupter = player->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000))
|
||||
{
|
||||
TCorrupter->setFaction(14);
|
||||
TCorrupter->SetMaxHealth(832750);
|
||||
}
|
||||
if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
|
||||
if (Unit* CorrupterSpeaker = player->SummonCreature(1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
|
||||
{
|
||||
CorrupterSpeaker->SetName("Twilight Corrupter");
|
||||
CorrupterSpeaker->SetVisible(true);
|
||||
CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, pPlayer->GetGUID());
|
||||
CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, player->GetGUID());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -72,23 +72,23 @@ class npc_augustus_the_touched : public CreatureScript
|
||||
public:
|
||||
npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
if (creature->isVendor() && player->GetQuestRewardStatus(6164))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -105,10 +105,10 @@ class npc_darrowshire_spirit : public CreatureScript
|
||||
public:
|
||||
npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(3873, creature->GetGUID());
|
||||
pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(3873, creature->GetGUID());
|
||||
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
return true;
|
||||
}
|
||||
@@ -148,40 +148,40 @@ class npc_tirion_fordring : public CreatureScript
|
||||
public:
|
||||
npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(4493, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(4493, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(4494, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(4494, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->SEND_GOSSIP_MENU(4495, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(4495, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(5742);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(5742);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -53,30 +53,30 @@ class npc_prospector_anvilward : public CreatureScript
|
||||
public:
|
||||
npc_prospector_anvilward() : CreatureScript("npc_prospector_anvilward") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(8240, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(8240, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_anvilward::npc_prospector_anvilwardAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(8239, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(8239, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -93,15 +93,15 @@ public:
|
||||
// Pure Virtual Functions
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0: DoScriptText(SAY_ANVIL1, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_ANVIL2, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_ANVIL1, me, player); break;
|
||||
case 5: DoScriptText(SAY_ANVIL2, me, player); break;
|
||||
case 6: me->setFaction(24); break;
|
||||
}
|
||||
}
|
||||
@@ -346,7 +346,7 @@ class npc_second_trial_controller : public CreatureScript
|
||||
public:
|
||||
npc_second_trial_controller() : CreatureScript("npc_second_trial_controller") { }
|
||||
|
||||
bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const *quest)
|
||||
bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest)
|
||||
{
|
||||
// One Player exclusive quest, wait for user go activation
|
||||
if (quest->GetQuestId() == QUEST_SECOND_TRIAL)
|
||||
@@ -355,7 +355,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
// quest only available if not already started
|
||||
// Quest_template flag is set to : QUEST_FLAGS_EVENT
|
||||
@@ -364,11 +364,11 @@ public:
|
||||
|
||||
if (CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, creature->AI())->questPhase == 0)
|
||||
{
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
pPlayer->SendPreparedQuest(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
player->SendPreparedQuest(creature->GetGUID());
|
||||
}
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -505,7 +505,7 @@ class go_second_trial : public GameObjectScript
|
||||
public:
|
||||
go_second_trial() : GameObjectScript("go_second_trial") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
|
||||
{
|
||||
// find spawn :: master_kelerun_bloodmourn
|
||||
if (Creature* creature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
|
||||
@@ -529,12 +529,12 @@ class npc_apprentice_mirveda : public CreatureScript
|
||||
public:
|
||||
npc_apprentice_mirveda() : CreatureScript("npc_apprentice_mirveda") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_UNEXPECTED_RESULT)
|
||||
{
|
||||
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->Summon = true;
|
||||
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
|
||||
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = player->GetGUID();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -578,15 +578,15 @@ public:
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (PlayerGUID)
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(pPlayer)->FailQuest(QUEST_UNEXPECTED_RESULT);
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(player)->FailQuest(QUEST_UNEXPECTED_RESULT);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (KillCount >= 3 && PlayerGUID)
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(pPlayer)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(player)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
|
||||
|
||||
if (Summon)
|
||||
{
|
||||
@@ -676,8 +676,8 @@ public:
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (PlayerGUID && !Completed)
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(pPlayer)->FailQuest(QUEST_POWERING_OUR_DEFENSES);
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(player)->FailQuest(QUEST_POWERING_OUR_DEFENSES);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -687,8 +687,8 @@ public:
|
||||
DoScriptText(EMOTE, me);
|
||||
Completed = true;
|
||||
if (PlayerGUID)
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(pPlayer)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
CAST_PLR(player)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
|
||||
|
||||
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
me->RemoveCorpse();
|
||||
|
||||
@@ -44,28 +44,28 @@ class npc_blood_knight_dawnstar : public CreatureScript
|
||||
public:
|
||||
npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, NULL);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
pPlayer->StoreNewItem(dest, 24226, 1, true);
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->StoreNewItem(dest, 24226, 1, true);
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226, 1, true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(24226, 1, true))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -83,26 +83,26 @@ class npc_budd_nedreck : public CreatureScript
|
||||
public:
|
||||
npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, 42540, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 42540, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -117,25 +117,25 @@ class npc_rathis_tomber : public CreatureScript
|
||||
public:
|
||||
npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
|
||||
if (creature->isVendor() && player->GetQuestRewardStatus(9152))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
pPlayer->SEND_GOSSIP_MENU(8432, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
player->SEND_GOSSIP_MENU(8432, creature->GetGUID());
|
||||
}else
|
||||
pPlayer->SEND_GOSSIP_MENU(8431, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(8431, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -173,9 +173,9 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
@@ -185,24 +185,24 @@ public:
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
|
||||
Cage->SetGoState(GO_STATE_ACTIVE);
|
||||
DoScriptText(SAY_START, me, pPlayer);
|
||||
DoScriptText(SAY_START, me, player);
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
DoScriptText(SAY_PROGRESS1, me, pPlayer);
|
||||
DoScriptText(SAY_PROGRESS1, me, player);
|
||||
case 11:
|
||||
DoScriptText(SAY_PROGRESS2, me, pPlayer);
|
||||
DoScriptText(SAY_PROGRESS2, me, player);
|
||||
me->SetOrientation(4.762841f);
|
||||
break;
|
||||
case 18:
|
||||
{
|
||||
DoScriptText(SAY_PROGRESS3, me, pPlayer);
|
||||
DoScriptText(SAY_PROGRESS3, me, player);
|
||||
Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
if (Summ1 && Summ2)
|
||||
{
|
||||
Summ1->Attack(me, true);
|
||||
Summ2->Attack(pPlayer, true);
|
||||
Summ2->Attack(player, true);
|
||||
}
|
||||
me->AI()->AttackStart(Summ1);
|
||||
break;
|
||||
@@ -210,19 +210,19 @@ public:
|
||||
case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
|
||||
case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
|
||||
case 30:
|
||||
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
|
||||
if (player && player->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
|
||||
break;
|
||||
case 32:
|
||||
me->SetOrientation(2.978281f);
|
||||
DoScriptText(SAY_END1, me, pPlayer);
|
||||
DoScriptText(SAY_END1, me, player);
|
||||
break;
|
||||
case 33:
|
||||
me->SetOrientation(5.858011f);
|
||||
DoScriptText(SAY_END2, me, pPlayer);
|
||||
DoScriptText(SAY_END2, me, player);
|
||||
Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
|
||||
if (CaptainHelios)
|
||||
DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
|
||||
DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -234,14 +234,14 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
|
||||
{
|
||||
creature->setFaction(113);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -57,21 +57,21 @@ class npc_00x09hl : public CreatureScript
|
||||
public:
|
||||
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (pPlayer->GetTeam() == ALLIANCE)
|
||||
if (player->GetTeam() == ALLIANCE)
|
||||
creature->setFaction(FACTION_ESCORTEE_A);
|
||||
else if (pPlayer->GetTeam() == HORDE)
|
||||
else if (player->GetTeam() == HORDE)
|
||||
creature->setFaction(FACTION_ESCORTEE_H);
|
||||
|
||||
DoScriptText(SAY_OOX_START, creature, pPlayer);
|
||||
DoScriptText(SAY_OOX_START, creature, player);
|
||||
|
||||
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -99,8 +99,8 @@ public:
|
||||
break;
|
||||
case 64:
|
||||
DoScriptText(SAY_OOX_END, me);
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -191,7 +191,7 @@ class npc_rinji : public CreatureScript
|
||||
public:
|
||||
npc_rinji() : CreatureScript("npc_rinji") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
|
||||
{
|
||||
@@ -199,7 +199,7 @@ public:
|
||||
pGo->UseDoorOrButton();
|
||||
|
||||
if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -279,15 +279,15 @@ public:
|
||||
|
||||
void WaypointReached(uint32 uiPointId)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(uiPointId)
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(SAY_RIN_FREE, me, pPlayer);
|
||||
DoScriptText(SAY_RIN_FREE, me, player);
|
||||
break;
|
||||
case 7:
|
||||
DoSpawnAmbush(true);
|
||||
@@ -296,8 +296,8 @@ public:
|
||||
DoSpawnAmbush(false);
|
||||
break;
|
||||
case 17:
|
||||
DoScriptText(SAY_RIN_COMPLETE, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
|
||||
DoScriptText(SAY_RIN_COMPLETE, me, player);
|
||||
player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
|
||||
SetRun();
|
||||
m_uiPostEventCount = 1;
|
||||
break;
|
||||
@@ -315,16 +315,16 @@ public:
|
||||
{
|
||||
m_uiPostEventTimer = 3000;
|
||||
|
||||
if (Unit* pPlayer = GetPlayerForEscort())
|
||||
if (Unit* player = GetPlayerForEscort())
|
||||
{
|
||||
switch(m_uiPostEventCount)
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer);
|
||||
DoScriptText(SAY_RIN_PROGRESS_1, me, player);
|
||||
++m_uiPostEventCount;
|
||||
break;
|
||||
case 2:
|
||||
DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer);
|
||||
DoScriptText(SAY_RIN_PROGRESS_2, me, player);
|
||||
m_uiPostEventCount = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -44,47 +44,47 @@ class npc_royal_historian_archesonus : public CreatureScript
|
||||
public:
|
||||
npc_royal_historian_archesonus() : CreatureScript("npc_royal_historian_archesonus") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(2236, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(2236, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(2237, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(2237, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(2238, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(2238, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->SEND_GOSSIP_MENU(2239, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(2239, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(3702);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(3702);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
pPlayer->SEND_GOSSIP_MENU(2235, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(2235, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -47,51 +47,51 @@ class npc_mountaineer_pebblebitty : public CreatureScript
|
||||
public:
|
||||
npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(1833, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(1833, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(1834, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(1834, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->SEND_GOSSIP_MENU(1835, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(1835, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
pPlayer->SEND_GOSSIP_MENU(1836, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
player->SEND_GOSSIP_MENU(1836, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
pPlayer->SEND_GOSSIP_MENU(1837, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
player->SEND_GOSSIP_MENU(1837, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
pPlayer->SEND_GOSSIP_MENU(1838, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
player->SEND_GOSSIP_MENU(1838, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+7:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (!pPlayer->GetQuestRewardStatus(3181) == 1)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (!player->GetQuestRewardStatus(3181) == 1)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript
|
||||
public:
|
||||
npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
|
||||
{
|
||||
CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, pPlayer->GetGUID(), pQuest);
|
||||
CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest);
|
||||
DoScriptText(SAY_CORPORAL_1, creature);
|
||||
}
|
||||
|
||||
@@ -78,9 +78,9 @@ public:
|
||||
|
||||
void WaypointReached(uint32 uiI)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
break;
|
||||
case 115:
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
|
||||
player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
|
||||
uiTimer = 2000;
|
||||
uiPhase = 4;
|
||||
break;
|
||||
|
||||
@@ -44,36 +44,36 @@ class npc_kalaran_windblade : public CreatureScript
|
||||
public:
|
||||
npc_kalaran_windblade() : CreatureScript("npc_kalaran_windblade") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(1954, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(1954, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(1955, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(1955, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(3441);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(3441);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -91,27 +91,27 @@ class npc_lothos_riftwaker : public CreatureScript
|
||||
public:
|
||||
npc_lothos_riftwaker() : CreatureScript("npc_lothos_riftwaker") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->TeleportTo(409, 1096, -467, -104.6f, 3.64f);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->TeleportTo(409, 1096, -467, -104.6f, 3.64f);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestRewardStatus(7487) || pPlayer->GetQuestRewardStatus(7848))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
if (player->GetQuestRewardStatus(7487) || player->GetQuestRewardStatus(7848))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -131,36 +131,36 @@ class npc_zamael_lunthistle : public CreatureScript
|
||||
public:
|
||||
npc_zamael_lunthistle() : CreatureScript("npc_zamael_lunthistle") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(1921, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(1921, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(1922, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(1922, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(3377);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(3377);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(1920, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(1920, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -49,31 +49,31 @@ public:
|
||||
return new npc_astor_hadrenAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(624, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(624, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->setFaction(21);
|
||||
if (pPlayer)
|
||||
CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(pPlayer);
|
||||
if (player)
|
||||
CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(player);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
if (player->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(623, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(623, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -136,18 +136,18 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 1: DoScriptText(SAY_START, me, pPlayer);break;
|
||||
case 1: DoScriptText(SAY_START, me, player);break;
|
||||
case 13:
|
||||
DoScriptText(SAY_LAST, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_ESCORTING, me); break;
|
||||
case 14: DoScriptText(SAY_THANKS, me, pPlayer); break;
|
||||
DoScriptText(SAY_LAST, me, player);
|
||||
player->GroupEventHappens(QUEST_ESCORTING, me); break;
|
||||
case 14: DoScriptText(SAY_THANKS, me, player); break;
|
||||
case 15: {
|
||||
Unit* Rane = me->FindNearestCreature(NPC_RANE, 20);
|
||||
if (Rane)
|
||||
@@ -174,14 +174,14 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ESCORTING)
|
||||
{
|
||||
DoScriptText(SAY_QUESTACCEPT, creature, pPlayer);
|
||||
DoScriptText(SAY_QUESTACCEPT, creature, player);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -225,14 +225,14 @@ class pyrewood_ambush : public CreatureScript
|
||||
public:
|
||||
pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest *pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest *pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
|
||||
{
|
||||
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true;
|
||||
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0;
|
||||
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0;
|
||||
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
|
||||
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID();
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -289,13 +289,13 @@ public:
|
||||
{
|
||||
if (Creature* pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
|
||||
{
|
||||
Player* pPlayer = NULL;
|
||||
Player* player = NULL;
|
||||
Unit* pTarget = NULL;
|
||||
if (PlayerGUID)
|
||||
{
|
||||
pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (pPlayer)
|
||||
pTarget = RAND((Unit*)me, (Unit*)pPlayer);
|
||||
player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player)
|
||||
pTarget = RAND((Unit*)me, (Unit*)player);
|
||||
} else
|
||||
pTarget = me;
|
||||
|
||||
@@ -311,9 +311,9 @@ public:
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
if (PlayerGUID)
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
|
||||
if (pPlayer->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->FailQuest(QUEST_PYREWOOD_AMBUSH);
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
|
||||
player->FailQuest(QUEST_PYREWOOD_AMBUSH);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -364,10 +364,10 @@ public:
|
||||
case 5: //end
|
||||
if (PlayerGUID)
|
||||
{
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
{
|
||||
me->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike
|
||||
pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
|
||||
player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
|
||||
}
|
||||
}
|
||||
QuestInProgress = false;
|
||||
|
||||
@@ -48,27 +48,27 @@ class npc_archmage_malin : public CreatureScript
|
||||
public:
|
||||
npc_archmage_malin() : CreatureScript("npc_archmage_malin") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, 42711, true);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 42711, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -90,12 +90,12 @@ class npc_bartleby : public CreatureScript
|
||||
public:
|
||||
npc_bartleby() : CreatureScript("npc_bartleby") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_BEAT)
|
||||
{
|
||||
creature->setFaction(FACTION_ENEMY);
|
||||
creature->AI()->AttackStart(pPlayer);
|
||||
creature->AI()->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -162,12 +162,12 @@ class npc_dashel_stonefist : public CreatureScript
|
||||
public:
|
||||
npc_dashel_stonefist() : CreatureScript("npc_dashel_stonefist") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8)
|
||||
{
|
||||
creature->setFaction(FACTION_HOSTILE);
|
||||
CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(pPlayer);
|
||||
CAST_AI(npc_dashel_stonefist::npc_dashel_stonefistAI, creature->AI())->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -233,40 +233,40 @@ class npc_lady_katrana_prestor : public CreatureScript
|
||||
public:
|
||||
npc_lady_katrana_prestor() : CreatureScript("npc_lady_katrana_prestor") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(2694, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(2694, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(2695, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(2695, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(2696, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(2696, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(4185);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(4185);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(2693, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(2693, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -418,8 +418,8 @@ public:
|
||||
break;
|
||||
case 6:
|
||||
DoScriptText(SAY_LESCOVAR_4, me);
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_THE_ATTACK);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->AreaExploredOrEventHappens(QUEST_THE_ATTACK);
|
||||
uiTimer = 2000;
|
||||
uiPhase = 7;
|
||||
break;
|
||||
@@ -658,9 +658,9 @@ public:
|
||||
case 10:
|
||||
if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, pPlayer->GetGUID());
|
||||
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID());
|
||||
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f);
|
||||
}
|
||||
}
|
||||
@@ -696,13 +696,13 @@ class npc_tyrion : public CreatureScript
|
||||
public:
|
||||
npc_tyrion() : CreatureScript("npc_tyrion") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_THE_ATTACK)
|
||||
{
|
||||
if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
|
||||
{
|
||||
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, pPlayer->GetGUID());
|
||||
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID());
|
||||
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -44,11 +44,11 @@ public:
|
||||
|
||||
npc_galen_goodward() : CreatureScript("npc_galen_goodward") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_GALENS_ESCAPE)
|
||||
{
|
||||
CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, pPlayer->GetGUID());
|
||||
CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, player->GetGUID());
|
||||
creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
|
||||
DoScriptText(SAY_QUEST_ACCEPTED, creature);
|
||||
}
|
||||
@@ -115,12 +115,12 @@ public:
|
||||
pCage->ResetDoorOrButton();
|
||||
break;
|
||||
case 20:
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
me->SetFacingToObject(pPlayer);
|
||||
DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
|
||||
DoScriptText(EMOTE_WHISPER, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_GALENS_ESCAPE, me);
|
||||
me->SetFacingToObject(player);
|
||||
DoScriptText(SAY_QUEST_COMPLETE, me, player);
|
||||
DoScriptText(EMOTE_WHISPER, me, player);
|
||||
player->GroupEventHappens(QUEST_GALENS_ESCAPE, me);
|
||||
}
|
||||
SetRun(true);
|
||||
break;
|
||||
|
||||
@@ -48,13 +48,13 @@ class npc_calvin_montague : public CreatureScript
|
||||
public:
|
||||
npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_590)
|
||||
{
|
||||
creature->setFaction(FACTION_HOSTILE);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(pPlayer);
|
||||
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -130,8 +130,8 @@ public:
|
||||
++m_uiPhase;
|
||||
break;
|
||||
case 2:
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, m_uiPlayerGUID))
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_590);
|
||||
if (Player* player = Unit::GetPlayer(*me, m_uiPlayerGUID))
|
||||
player->AreaExploredOrEventHappens(QUEST_590);
|
||||
|
||||
DoCast(me, SPELL_DRINK, true);
|
||||
++m_uiPhase;
|
||||
@@ -171,15 +171,15 @@ class go_mausoleum_door : public GameObjectScript
|
||||
public:
|
||||
go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
|
||||
bool OnGossipHello(Player* player, GameObject* /*pGo*/)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
|
||||
if (GameObject* pTrigger = pPlayer->FindNearestGameObject(GO_TRIGGER, 30.0f))
|
||||
if (GameObject* pTrigger = player->FindNearestGameObject(GO_TRIGGER, 30.0f))
|
||||
{
|
||||
pTrigger->SetGoState(GO_STATE_READY);
|
||||
pPlayer->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
|
||||
player->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -193,12 +193,12 @@ class go_mausoleum_trigger : public GameObjectScript
|
||||
public:
|
||||
go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
|
||||
if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f))
|
||||
if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f))
|
||||
{
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
|
||||
|
||||
@@ -66,7 +66,7 @@ class npc_lady_sylvanas_windrunner : public CreatureScript
|
||||
public:
|
||||
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
|
||||
|
||||
bool OnQuestReward(Player* /*pPlayer*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
|
||||
bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
|
||||
{
|
||||
if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
|
||||
{
|
||||
@@ -219,36 +219,36 @@ class npc_parqual_fintallas : public CreatureScript
|
||||
public:
|
||||
npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, SPELL_MARK_OF_SHAME, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, SPELL_MARK_OF_SHAME, false);
|
||||
}
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(6628);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(6628);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasAura(SPELL_MARK_OF_SHAME))
|
||||
if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(5822, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(5822, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(5821, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(5821, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -49,54 +49,54 @@ class npcs_dithers_and_arbington : public CreatureScript
|
||||
public:
|
||||
npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(3980, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(3980, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(3981, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(3981, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(3982, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(3982, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(3983, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(3983, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, 17529, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 17529, false);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
if (creature->isVendor())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
if (pPlayer->GetQuestRewardStatus(5237) || pPlayer->GetQuestRewardStatus(5238))
|
||||
if (player->GetQuestRewardStatus(5237) || player->GetQuestRewardStatus(5238))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
pPlayer->SEND_GOSSIP_MENU(3985, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(3985, creature->GetGUID());
|
||||
}else
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -121,31 +121,31 @@ class npc_myranda_the_hag : public CreatureScript
|
||||
public:
|
||||
npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, SPELL_SCARLET_ILLUSION, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->CastSpell(player, SPELL_SCARLET_ILLUSION, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
|
||||
!pPlayer->GetQuestRewardStatus(QUEST_IN_DREAMS) && !pPlayer->HasAura(SPELL_SCARLET_ILLUSION))
|
||||
if (player->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
|
||||
!player->GetQuestRewardStatus(QUEST_IN_DREAMS) && !player->HasAura(SPELL_SCARLET_ILLUSION))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(4773, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(4773, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -293,12 +293,12 @@ class npc_anchorite_truuen : public CreatureScript
|
||||
public:
|
||||
npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
|
||||
{
|
||||
npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
|
||||
|
||||
if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
|
||||
pEscortAI->Start(true, true, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, true, player->GetGUID());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -332,7 +332,7 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
switch (i)
|
||||
{
|
||||
case 8:
|
||||
@@ -372,8 +372,8 @@ public:
|
||||
m_uiChatTimer = 4000;
|
||||
break;
|
||||
case 26:
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -382,9 +382,9 @@ public:
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (pPlayer)
|
||||
pPlayer->FailQuest(QUEST_TOMB_LIGHTBRINGER);
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (player)
|
||||
player->FailQuest(QUEST_TOMB_LIGHTBRINGER);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
|
||||
@@ -54,14 +54,14 @@ class npc_daphne_stilwell : public CreatureScript
|
||||
public:
|
||||
npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_TOME_VALOR)
|
||||
{
|
||||
DoScriptText(SAY_DS_START, creature);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
|
||||
pEscortAI->Start(true, true, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, true, player->GetGUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -98,9 +98,9 @@ public:
|
||||
|
||||
void WaypointReached(uint32 uiPoint)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
uiWPHolder = uiPoint;
|
||||
@@ -144,7 +144,7 @@ public:
|
||||
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
|
||||
break;
|
||||
case 17:
|
||||
pPlayer->GroupEventHappens(QUEST_TOME_VALOR, me);
|
||||
player->GroupEventHappens(QUEST_TOME_VALOR, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -205,14 +205,14 @@ class npc_defias_traitor : public CreatureScript
|
||||
public:
|
||||
npc_defias_traitor() : CreatureScript("npc_defias_traitor") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD)
|
||||
{
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI()))
|
||||
pEscortAI->Start(true, true, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, true, player->GetGUID());
|
||||
|
||||
DoScriptText(SAY_START, creature, pPlayer);
|
||||
DoScriptText(SAY_START, creature, player);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -229,9 +229,9 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
@@ -240,13 +240,13 @@ public:
|
||||
SetRun(false);
|
||||
break;
|
||||
case 36:
|
||||
DoScriptText(SAY_PROGRESS, me, pPlayer);
|
||||
DoScriptText(SAY_PROGRESS, me, player);
|
||||
break;
|
||||
case 44:
|
||||
DoScriptText(SAY_END, me, pPlayer);
|
||||
DoScriptText(SAY_END, me, player);
|
||||
{
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -83,9 +83,9 @@ public:
|
||||
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && pPlayer)
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && player)
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
DoCast(me, SPELL_CALL_FRIENDS, true);
|
||||
@@ -96,8 +96,8 @@ public:
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pSummoned->AI()->AttackStart(pPlayer);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
pSummoned->AI()->AttackStart(player);
|
||||
}
|
||||
|
||||
void AttackedBy(Unit* pAttacker)
|
||||
@@ -115,10 +115,10 @@ public:
|
||||
{
|
||||
if (HealthBelowPct(20))
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
if (pPlayer->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
|
||||
if (player->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(player)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
|
||||
|
||||
uiDamage = 0;
|
||||
|
||||
@@ -144,7 +144,7 @@ class npc_mikhail : public CreatureScript
|
||||
public:
|
||||
npc_mikhail() : CreatureScript("npc_mikhail") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
|
||||
{
|
||||
@@ -157,7 +157,7 @@ public:
|
||||
pSlim->CastSpell(pSlim, SPELL_STEALTH, true);
|
||||
|
||||
if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ class example_creature : public CreatureScript
|
||||
|
||||
// *** HANDLED FUNCTION ***
|
||||
//Our Receive emote function
|
||||
void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote)
|
||||
void ReceiveEmote(Player* /*player*/, uint32 uiTextEmote)
|
||||
{
|
||||
me->HandleEmoteCommand(uiTextEmote);
|
||||
|
||||
@@ -263,23 +263,23 @@ class example_creature : public CreatureScript
|
||||
return new example_creatureAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
//Set our faction to hostile towards all
|
||||
creature->setFaction(FACTION_WORGEN);
|
||||
creature->AI()->AttackStart(pPlayer);
|
||||
creature->AI()->AttackStart(player);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -87,12 +87,12 @@ class example_escort : public CreatureScript
|
||||
me->SummonCreature(NPC_FELBOAR, me->GetPositionX()+5.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
|
||||
break;
|
||||
case 4:
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
//pTmpPlayer is the target of the text
|
||||
DoScriptText(SAY_WP_3, me, pPlayer);
|
||||
DoScriptText(SAY_WP_3, me, player);
|
||||
//pTmpPlayer is the source of the text
|
||||
DoScriptText(SAY_WP_4, pPlayer);
|
||||
DoScriptText(SAY_WP_4, player);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -102,8 +102,8 @@ class example_escort : public CreatureScript
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
DoScriptText(SAY_AGGRO1, me, pPlayer);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
DoScriptText(SAY_AGGRO1, me, player);
|
||||
}
|
||||
else
|
||||
DoScriptText(SAY_AGGRO2, me);
|
||||
@@ -119,15 +119,15 @@ class example_escort : public CreatureScript
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
// not a likely case, code here for the sake of example
|
||||
if (pKiller == me)
|
||||
{
|
||||
DoScriptText(SAY_DEATH_1, me, pPlayer);
|
||||
DoScriptText(SAY_DEATH_1, me, player);
|
||||
}
|
||||
else
|
||||
DoScriptText(SAY_DEATH_2, me, pPlayer);
|
||||
DoScriptText(SAY_DEATH_2, me, player);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -183,44 +183,44 @@ class example_escort : public CreatureScript
|
||||
return new example_escortAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
pPlayer->PrepareGossipMenu(creature, 0);
|
||||
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
player->PrepareGossipMenu(creature, 0);
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
|
||||
pPlayer->SendPreparedGossip(creature);
|
||||
player->SendPreparedGossip(creature);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
npc_escortAI* pEscortAI = CAST_AI(example_escort::example_escortAI, creature->AI());
|
||||
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (pEscortAI)
|
||||
pEscortAI->Start(true, true, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, true, player->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (pEscortAI)
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (pEscortAI)
|
||||
pEscortAI->Start(false, true, pPlayer->GetGUID());
|
||||
pEscortAI->Start(false, true, player->GetGUID());
|
||||
break;
|
||||
default:
|
||||
return false; // nothing defined -> trinity core handling
|
||||
|
||||
@@ -48,47 +48,47 @@ class example_gossip_codebox : public CreatureScript
|
||||
{
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
|
||||
pPlayer->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
|
||||
player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
DoScriptText(SAY_NOT_INTERESTED, creature);
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelectCode(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code)
|
||||
bool OnGossipSelectCode(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiSender == GOSSIP_SENDER_MAIN)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
if (std::strcmp(code, pPlayer->GetName()) != 0)
|
||||
if (std::strcmp(code, player->GetName()) != 0)
|
||||
{
|
||||
DoScriptText(SAY_WRONG, creature);
|
||||
creature->CastSpell(pPlayer, SPELL_POLYMORPH, true);
|
||||
creature->CastSpell(player, SPELL_POLYMORPH, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
DoScriptText(SAY_CORRECT, creature);
|
||||
creature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true);
|
||||
creature->CastSpell(player, SPELL_MARK_OF_THE_WILD, true);
|
||||
}
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -37,10 +37,10 @@ class go_blackfathom_altar : public GameObjectScript
|
||||
public:
|
||||
go_blackfathom_altar() : GameObjectScript("go_blackfathom_altar") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/)
|
||||
bool OnGossipHello(Player* player, GameObject* /*pGo*/)
|
||||
{
|
||||
if (!pPlayer->HasAura(SPELL_BLESSING_OF_BLACKFATHOM))
|
||||
pPlayer->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, pPlayer);
|
||||
if (!player->HasAura(SPELL_BLESSING_OF_BLACKFATHOM))
|
||||
player->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, player);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ class go_blackfathom_fire : public GameObjectScript
|
||||
public:
|
||||
go_blackfathom_fire() : GameObjectScript("go_blackfathom_fire") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGo)
|
||||
{
|
||||
InstanceScript *pInstance = pGo->GetInstanceScript();
|
||||
|
||||
@@ -116,16 +116,16 @@ public:
|
||||
|
||||
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
|
||||
{
|
||||
if (Player* pPlayer = i->getSource())
|
||||
if (Player* player = i->getSource())
|
||||
{
|
||||
if (pPlayer->isGameMaster())
|
||||
if (player->isGameMaster())
|
||||
continue;
|
||||
|
||||
if (pPlayer->isAlive())
|
||||
if (player->isAlive())
|
||||
{
|
||||
me->SetInCombatWith(pPlayer);
|
||||
pPlayer->SetInCombatWith(me);
|
||||
me->AddThreat(pPlayer, 0.0f);
|
||||
me->SetInCombatWith(player);
|
||||
player->SetInCombatWith(me);
|
||||
me->AddThreat(player, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -201,24 +201,24 @@ class npc_morridune : public CreatureScript
|
||||
public:
|
||||
npc_morridune() : CreatureScript("npc_morridune") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -50,19 +50,19 @@ class npc_jaina_proudmoore : public CreatureScript
|
||||
public:
|
||||
npc_jaina_proudmoore() : CreatureScript("npc_jaina_proudmoore") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
ai->StartEvent(pPlayer);
|
||||
ai->StartEvent(player);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
ai->FirstBossDead = true;
|
||||
ai->WaveCount = 9;
|
||||
ai->StartEvent(pPlayer);
|
||||
ai->StartEvent(player);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
ai->Retreat();
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
|
||||
if (ai->EventBegun)
|
||||
@@ -84,16 +84,16 @@ public:
|
||||
uint32 RageEncounter = ai->GetInstanceData(DATA_RAGEWINTERCHILLEVENT);
|
||||
uint32 AnetheronEncounter = ai->GetInstanceData(DATA_ANETHERONEVENT);
|
||||
if (RageEncounter == NOT_STARTED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
else if (RageEncounter == DONE && AnetheronEncounter == NOT_STARTED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ANETHERON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ANETHERON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
else if (RageEncounter == DONE && AnetheronEncounter == DONE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
|
||||
if (pPlayer->isGameMaster())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->isGameMaster())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -126,20 +126,20 @@ class npc_thrall : public CreatureScript
|
||||
public:
|
||||
npc_thrall() : CreatureScript("npc_thrall") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
|
||||
ai->DeSpawnVeins();//despawn the alliance veins
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
ai->StartEvent(pPlayer);
|
||||
ai->StartEvent(player);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
ai->FirstBossDead = true;
|
||||
ai->WaveCount = 9;
|
||||
ai->StartEvent(pPlayer);
|
||||
ai->StartEvent(player);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
ai->Retreat();
|
||||
@@ -152,7 +152,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
|
||||
if (ai->EventBegun)
|
||||
@@ -165,17 +165,17 @@ public:
|
||||
uint32 KazrogalEvent = ai->GetInstanceData(DATA_KAZROGALEVENT);
|
||||
uint32 AzgalorEvent = ai->GetInstanceData(DATA_AZGALOREVENT);
|
||||
if (KazrogalEvent == NOT_STARTED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
else if (KazrogalEvent == DONE && AzgalorEvent == NOT_STARTED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AZGALOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AZGALOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
else if (AzgalorEvent == DONE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
}
|
||||
|
||||
if (pPlayer->isGameMaster())
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->isGameMaster())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -212,34 +212,34 @@ public:
|
||||
return ai;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
Item* item = pPlayer->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true);
|
||||
if (item && pPlayer)
|
||||
pPlayer->SendNewItem(item, 1, true, false, true);
|
||||
Item* item = player->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true);
|
||||
if (item && player)
|
||||
player->SendNewItem(item, 1, true, false, true);
|
||||
}
|
||||
pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
CAST_AI(hyjalAI, creature->AI());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
|
||||
uint32 AzgalorEvent = ai->GetInstanceData(DATA_AZGALOREVENT);
|
||||
|
||||
// Only let them get item if Azgalor is dead.
|
||||
if (AzgalorEvent == DONE && !pPlayer->HasItemCount(ITEM_TEAR_OF_GODDESS, 1))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TYRANDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
if (AzgalorEvent == DONE && !player->HasItemCount(ITEM_TEAR_OF_GODDESS, 1))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TYRANDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -580,9 +580,9 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3]
|
||||
CheckTimer = 5000;
|
||||
}
|
||||
|
||||
void hyjalAI::StartEvent(Player* pPlayer)
|
||||
void hyjalAI::StartEvent(Player* player)
|
||||
{
|
||||
if (!pPlayer || IsDummy || !pInstance)
|
||||
if (!player || IsDummy || !pInstance)
|
||||
return;
|
||||
|
||||
Talk(BEGIN);
|
||||
@@ -592,7 +592,7 @@ void hyjalAI::StartEvent(Player* pPlayer)
|
||||
|
||||
NextWaveTimer = 15000;
|
||||
CheckTimer = 5000;
|
||||
PlayerGUID = pPlayer->GetGUID();
|
||||
PlayerGUID = player->GetGUID();
|
||||
|
||||
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
|
||||
|
||||
+18
-18
@@ -231,9 +231,9 @@ class npc_arthas : public CreatureScript
|
||||
public:
|
||||
npc_arthas() : CreatureScript("npc_arthas") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
npc_arthasAI* pAI = CAST_AI(npc_arthas::npc_arthasAI, creature->AI());
|
||||
|
||||
if (!pAI)
|
||||
@@ -242,7 +242,7 @@ public:
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pAI->Start(true, true, pPlayer->GetGUID(), 0, false, false);
|
||||
pAI->Start(true, true, player->GetGUID(), 0, false, false);
|
||||
pAI->SetDespawnAtEnd(false);
|
||||
pAI->bStepping = false;
|
||||
pAI->uiStep = 1;
|
||||
@@ -268,13 +268,13 @@ public:
|
||||
pAI->uiStep = 85;
|
||||
break;
|
||||
}
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
pAI->SetDespawnAtFar(true);
|
||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
npc_arthasAI* pAI = CAST_AI(npc_arthas::npc_arthasAI, creature->AI());
|
||||
|
||||
@@ -284,32 +284,32 @@ public:
|
||||
{
|
||||
case 0: //This one is a workaround since the very beggining of the script is wrong.
|
||||
{
|
||||
QuestStatus status = pPlayer->GetQuestStatus(13149);
|
||||
QuestStatus status = player->GetQuestStatus(13149);
|
||||
if (status != QUEST_STATUS_COMPLETE && status != QUEST_STATUS_REWARDED)
|
||||
return false;
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, creature->GetGUID());
|
||||
break;
|
||||
case 2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_2, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_2, creature->GetGUID());
|
||||
break;
|
||||
case 3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_3, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_3, creature->GetGUID());
|
||||
break;
|
||||
case 4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_4, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_4, creature->GetGUID());
|
||||
break;
|
||||
case 5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_5, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_5, creature->GetGUID());
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
|
||||
@@ -370,36 +370,36 @@ class npc_saat : public CreatureScript
|
||||
public:
|
||||
npc_saat() : CreatureScript("npc_saat") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, SPELL_CHRONO_BEACON, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, SPELL_CHRONO_BEACON, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(ITEM_CHRONO_BEACON, 1))
|
||||
if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON, 1))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(10000, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(10000, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
else if (pPlayer->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !pPlayer->HasItemCount(ITEM_CHRONO_BEACON, 1))
|
||||
else if (player->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !player->HasItemCount(ITEM_CHRONO_BEACON, 1))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(10001, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(10001, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(10002, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(10002, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -124,12 +124,12 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnPlayerEnter(Player* pPlayer)
|
||||
void OnPlayerEnter(Player* player)
|
||||
{
|
||||
if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
|
||||
return;
|
||||
|
||||
pPlayer->SendUpdateWorldState(WORLD_STATE_BM, 0);
|
||||
player->SendUpdateWorldState(WORLD_STATE_BM, 0);
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
@@ -208,13 +208,13 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = itr->getSource())
|
||||
if (Player* player = itr->getSource())
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_OPENING_PORTAL);
|
||||
if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(QUEST_OPENING_PORTAL);
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_MASTER_TOUCH) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_MASTER_TOUCH);
|
||||
if (player->GetQuestStatus(QUEST_MASTER_TOUCH) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(QUEST_MASTER_TOUCH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -36,7 +36,7 @@ class go_barrel_old_hillsbrad : public GameObjectScript
|
||||
public:
|
||||
go_barrel_old_hillsbrad() : GameObjectScript("go_barrel_old_hillsbrad") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
|
||||
{
|
||||
if (InstanceScript* pInstance = pGO->GetInstanceScript())
|
||||
{
|
||||
|
||||
+5
-5
@@ -95,8 +95,8 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = itr->getSource())
|
||||
pPlayer->KilledMonsterCredit(LODGE_QUEST_TRIGGER, 0);
|
||||
if (Player* player = itr->getSource())
|
||||
player->KilledMonsterCredit(LODGE_QUEST_TRIGGER, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -119,9 +119,9 @@ public:
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
Player* pPlayer = GetPlayerInMap();
|
||||
Player* player = GetPlayerInMap();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: SetData (Type: %u Data %u) cannot find any player.", type, data);
|
||||
return;
|
||||
@@ -146,7 +146,7 @@ public:
|
||||
if (mBarrelCount == 5)
|
||||
{
|
||||
UpdateQuestCredit();
|
||||
pPlayer->SummonCreature(DRAKE_ENTRY, 2128.43f, 71.01f, 64.42f, 1.74f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000);
|
||||
player->SummonCreature(DRAKE_ENTRY, 2128.43f, 71.01f, 64.42f, 1.74f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000);
|
||||
m_auiEncounter[0] = DONE;
|
||||
}
|
||||
}
|
||||
|
||||
+42
-42
@@ -51,39 +51,39 @@ class npc_erozion : public CreatureScript
|
||||
public:
|
||||
npc_erozion() : CreatureScript("npc_erozion") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
pPlayer->StoreNewItem(dest, ITEM_ENTRY_BOMBS, true);
|
||||
player->StoreNewItem(dest, ITEM_ENTRY_BOMBS, true);
|
||||
}
|
||||
pPlayer->SEND_GOSSIP_MENU(9515, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(9515, creature->GetGUID());
|
||||
}
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !pPlayer->HasItemCount(ITEM_ENTRY_BOMBS, 1))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !player->HasItemCount(ITEM_ENTRY_BOMBS, 1))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
if (player->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(9778, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(9778, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -198,14 +198,14 @@ public:
|
||||
return new npc_thrall_old_hillsbradAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(TYPE_THRALL_EVENT, IN_PROGRESS);
|
||||
@@ -215,7 +215,7 @@ public:
|
||||
DoScriptText(SAY_TH_START_EVENT_PART1, creature);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI()))
|
||||
pEscortAI->Start(true, true, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, true, player->GetGUID());
|
||||
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(100.0f);//not really needed, because it will not despawn if player is too far
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
|
||||
@@ -223,12 +223,12 @@ public:
|
||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC2, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC2, creature->GetGUID());
|
||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+20:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID());
|
||||
creature->SummonCreature(SKARLOC_MOUNT, 2038.81f, 270.26f, 63.20f, 5.41f, TEMPSUMMON_TIMED_DESPAWN, 12000);
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_THRALL_PART2, IN_PROGRESS);
|
||||
@@ -239,7 +239,7 @@ public:
|
||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_THRALL_PART3, IN_PROGRESS);
|
||||
CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP();
|
||||
@@ -248,12 +248,12 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
{
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
pPlayer->SendPreparedQuest(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
player->SendPreparedQuest(creature->GetGUID());
|
||||
}
|
||||
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
@@ -261,20 +261,20 @@ public:
|
||||
{
|
||||
if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE && !pInstance->GetData(TYPE_THRALL_EVENT))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID());
|
||||
}
|
||||
|
||||
if (pInstance->GetData(TYPE_THRALL_PART1) == DONE && !pInstance->GetData(TYPE_THRALL_PART2))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID());
|
||||
}
|
||||
|
||||
if (pInstance->GetData(TYPE_THRALL_PART2) == DONE && !pInstance->GetData(TYPE_THRALL_PART3))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -439,8 +439,8 @@ public:
|
||||
//trigger taretha to run down outside
|
||||
if (Creature* Taretha = pInstance->instance->GetCreature(pInstance->GetData64(DATA_TARETHA)))
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, pPlayer->GetGUID());
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
|
||||
}
|
||||
|
||||
//kill credit Creature for quest
|
||||
@@ -450,8 +450,8 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = itr->getSource())
|
||||
pPlayer->KilledMonsterCredit(20156, 0);
|
||||
if (Player* player = itr->getSource())
|
||||
player->KilledMonsterCredit(20156, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -581,18 +581,18 @@ public:
|
||||
return new npc_tarethaAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, creature->GetGUID());
|
||||
}
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
|
||||
{
|
||||
@@ -611,13 +611,13 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
if (pInstance && pInstance->GetData(TYPE_THRALL_PART3) == DONE && pInstance->GetData(TYPE_THRALL_PART4) == NOT_STARTED)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -52,33 +52,33 @@ class npc_henry_stern : public CreatureScript
|
||||
public:
|
||||
npc_henry_stern() : CreatureScript("npc_henry_stern") { }
|
||||
|
||||
bool OnGossipSelect (Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect (Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TEACHING_GOLDTHORN_TEA, true);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID());
|
||||
player->CastSpell(player, SPELL_TEACHING_GOLDTHORN_TEA, true);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID());
|
||||
}
|
||||
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID());
|
||||
player->CastSpell(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello (Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello (Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetBaseSkillValue(SKILL_COOKING) >= 175 && !pPlayer->HasSpell(SPELL_GOLDTHORN_TEA))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
if (player->GetBaseSkillValue(SKILL_COOKING) >= 175 && !player->HasSpell(SPELL_GOLDTHORN_TEA))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
if (pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !pPlayer->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
if (player->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !player->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@ class go_gong : public GameObjectScript
|
||||
public:
|
||||
go_gong() : GameObjectScript("go_gong") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
|
||||
{
|
||||
//basic support, not blizzlike data is missing...
|
||||
InstanceScript* pInstance = pGO->GetInstanceScript();
|
||||
|
||||
@@ -51,12 +51,12 @@ class npc_willix : public CreatureScript
|
||||
public:
|
||||
npc_willix() : CreatureScript("npc_willix") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
|
||||
{
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
|
||||
DoScriptText(SAY_READY, creature, pPlayer);
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
|
||||
DoScriptText(SAY_READY, creature, player);
|
||||
creature->setFaction(113);
|
||||
}
|
||||
|
||||
@@ -74,52 +74,52 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 3:
|
||||
me->HandleEmoteCommand(EMOTE_STATE_POINT);
|
||||
DoScriptText(SAY_POINT, me, pPlayer);
|
||||
DoScriptText(SAY_POINT, me, player);
|
||||
break;
|
||||
case 4:
|
||||
me->SummonCreature(ENTRY_BOAR, 2137.66f, 1843.98f, 48.08f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
break;
|
||||
case 8:
|
||||
DoScriptText(SAY_BLUELEAF, me, pPlayer);
|
||||
DoScriptText(SAY_BLUELEAF, me, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_DANGER, me, pPlayer);
|
||||
DoScriptText(SAY_DANGER, me, player);
|
||||
break;
|
||||
case 13:
|
||||
DoScriptText(SAY_BAD, me, pPlayer);
|
||||
DoScriptText(SAY_BAD, me, player);
|
||||
break;
|
||||
case 14:
|
||||
me->SummonCreature(ENTRY_BOAR, 2078.91f, 1704.54f, 56.77f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
break;
|
||||
case 25:
|
||||
DoScriptText(SAY_THINK, me, pPlayer);
|
||||
DoScriptText(SAY_THINK, me, player);
|
||||
break;
|
||||
case 31:
|
||||
DoScriptText(SAY_SOON, me, pPlayer);
|
||||
DoScriptText(SAY_SOON, me, player);
|
||||
break;
|
||||
case 42:
|
||||
DoScriptText(SAY_FINALY, me, pPlayer);
|
||||
DoScriptText(SAY_FINALY, me, player);
|
||||
break;
|
||||
case 43:
|
||||
me->SummonCreature(ENTRY_BOAR, 1956.43f, 1596.97f, 81.75f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
break;
|
||||
case 45:
|
||||
DoScriptText(SAY_WIN, me, pPlayer);
|
||||
DoScriptText(SAY_WIN, me, player);
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
|
||||
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me);
|
||||
if (player && player->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me);
|
||||
break;
|
||||
case 46:
|
||||
DoScriptText(SAY_END, me, pPlayer);
|
||||
DoScriptText(SAY_END, me, player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -138,8 +138,8 @@ public:
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
CAST_PLR(pPlayer)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
CAST_PLR(player)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -85,13 +85,13 @@ public:
|
||||
return new npc_disciple_of_naralexAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
InstanceScript *pInstance = creature->GetInstanceScript();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS);
|
||||
|
||||
@@ -100,25 +100,25 @@ public:
|
||||
creature->setFaction(250);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, pPlayer->GetGUID());
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false);
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
InstanceScript *pInstance = creature->GetInstanceScript();
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
creature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD_RANK_2, true);
|
||||
creature->CastSpell(player, SPELL_MARK_OF_THE_WILD_RANK_2, true);
|
||||
if ((pInstance->GetData(TYPE_LORD_COBRAHN) == DONE) && (pInstance->GetData(TYPE_LORD_PYTHAS) == DONE) &&
|
||||
(pInstance->GetData(TYPE_LADY_ANACONDRA) == DONE) && (pInstance->GetData(TYPE_LORD_SERPENTIS) == DONE))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID());
|
||||
|
||||
if (!pInstance->GetData(TYPE_NARALEX_YELLED))
|
||||
{
|
||||
@@ -128,7 +128,7 @@ public:
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START_1, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_START_1, creature->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -61,32 +61,32 @@ class npc_sergeant_bly : public CreatureScript
|
||||
public:
|
||||
npc_sergeant_bly() : CreatureScript("npc_sergeant_bly") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = player->GetGUID();
|
||||
creature->AI()->DoAction(0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (InstanceScript* pInstance = creature->GetInstanceScript())
|
||||
{
|
||||
if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(1517, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(1517, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED)
|
||||
pPlayer->SEND_GOSSIP_MENU(1515, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(1515, creature->GetGUID());
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(1516, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(1516, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -216,7 +216,7 @@ class go_troll_cage : public GameObjectScript
|
||||
public:
|
||||
go_troll_cage() : GameObjectScript("go_troll_cage") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGo)
|
||||
{
|
||||
if (InstanceScript* pInstance = pGo->GetInstanceScript())
|
||||
{
|
||||
@@ -258,33 +258,33 @@ class npc_weegli_blastfuse : public CreatureScript
|
||||
public:
|
||||
npc_weegli_blastfuse() : CreatureScript("npc_weegli_blastfuse") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
//here we make him run to door, set the charge and run away off to nowhere
|
||||
creature->AI()->DoAction(0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (InstanceScript* pInstance = creature->GetInstanceScript())
|
||||
{
|
||||
switch (pInstance->GetData(EVENT_PYRAMID))
|
||||
{
|
||||
case PYRAMID_KILLED_ALL_TROLLS:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end
|
||||
break;
|
||||
case PYRAMID_NOT_STARTED:
|
||||
pPlayer->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started
|
||||
player->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started
|
||||
break;
|
||||
default:
|
||||
pPlayer->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress
|
||||
player->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -410,7 +410,7 @@ class go_shallow_grave : public GameObjectScript
|
||||
public:
|
||||
go_shallow_grave() : GameObjectScript("go_shallow_grave") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGo)
|
||||
{
|
||||
// randomly summon a zombie or dead hero the first time a grave is used
|
||||
if (pGo->GetUseCount() == 0)
|
||||
@@ -443,9 +443,9 @@ class at_zumrah : public AreaTriggerScript
|
||||
public:
|
||||
at_zumrah() : AreaTriggerScript("at_zumrah") { }
|
||||
|
||||
bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
|
||||
bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
|
||||
{
|
||||
Creature* pZumrah = pPlayer->FindNearestCreature(ZUMRAH_ID, 30.0f);
|
||||
Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f);
|
||||
|
||||
if (!pZumrah)
|
||||
return false;
|
||||
|
||||
@@ -70,18 +70,18 @@ class npc_torek : public CreatureScript
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(SAY_MOVE, me, pPlayer);
|
||||
DoScriptText(SAY_MOVE, me, player);
|
||||
break;
|
||||
case 8:
|
||||
DoScriptText(SAY_PREPARE, me, pPlayer);
|
||||
DoScriptText(SAY_PREPARE, me, player);
|
||||
break;
|
||||
case 19:
|
||||
//TODO: verify location and creatures amount.
|
||||
@@ -90,13 +90,13 @@ class npc_torek : public CreatureScript
|
||||
me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
break;
|
||||
case 20:
|
||||
DoScriptText(SAY_WIN, me, pPlayer);
|
||||
DoScriptText(SAY_WIN, me, player);
|
||||
Completed = true;
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_TOREK_ASSULT, me);
|
||||
break;
|
||||
case 21:
|
||||
DoScriptText(SAY_END, me, pPlayer);
|
||||
DoScriptText(SAY_END, me, player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -181,9 +181,9 @@ class npc_ruul_snowhoof : public CreatureScript
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
@@ -206,8 +206,8 @@ class npc_ruul_snowhoof : public CreatureScript
|
||||
break;
|
||||
|
||||
case 21:{
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
|
||||
|
||||
break; }
|
||||
}
|
||||
@@ -317,17 +317,17 @@ class npc_muglash : public CreatureScript
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
if (pPlayer)
|
||||
DoScriptText(SAY_MUG_START2, me, pPlayer);
|
||||
if (player)
|
||||
DoScriptText(SAY_MUG_START2, me, player);
|
||||
break;
|
||||
case 24:
|
||||
if (pPlayer)
|
||||
DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
|
||||
if (player)
|
||||
DoScriptText(SAY_MUG_BRAZIER, me, player);
|
||||
|
||||
if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
|
||||
{
|
||||
@@ -338,8 +338,8 @@ class npc_muglash : public CreatureScript
|
||||
case 25:
|
||||
DoScriptText(SAY_MUG_GRATITUDE, me);
|
||||
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_VORSHA, me);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_VORSHA, me);
|
||||
break;
|
||||
case 26:
|
||||
DoScriptText(SAY_MUG_PATROL, me);
|
||||
@@ -352,11 +352,11 @@ class npc_muglash : public CreatureScript
|
||||
|
||||
void EnterCombat(Unit* /*pWho*/)
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
if (HasEscortState(STATE_ESCORT_PAUSED))
|
||||
{
|
||||
if (urand(0, 1))
|
||||
DoScriptText(SAY_MUG_ON_GUARD, me, pPlayer);
|
||||
DoScriptText(SAY_MUG_ON_GUARD, me, player);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -370,12 +370,12 @@ class npc_muglash : public CreatureScript
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
{
|
||||
if (pPlayer)
|
||||
if (player)
|
||||
{
|
||||
pPlayer->FailQuest(QUEST_VORSHA);
|
||||
player->FailQuest(QUEST_VORSHA);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,56 +120,56 @@ class npc_loramus_thalipedes : public CreatureScript
|
||||
public:
|
||||
npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(2744);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(2744);
|
||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
|
||||
pPlayer->SEND_GOSSIP_MENU(1813, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
|
||||
player->SEND_GOSSIP_MENU(1813, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+21:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
pPlayer->SEND_GOSSIP_MENU(1814, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
|
||||
player->SEND_GOSSIP_MENU(1814, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+22:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
|
||||
pPlayer->SEND_GOSSIP_MENU(1815, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
|
||||
player->SEND_GOSSIP_MENU(1815, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+23:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
|
||||
pPlayer->SEND_GOSSIP_MENU(1816, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
|
||||
player->SEND_GOSSIP_MENU(1816, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+24:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
|
||||
pPlayer->SEND_GOSSIP_MENU(1817, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
|
||||
player->SEND_GOSSIP_MENU(1817, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+25:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(3141);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(3141);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
if (player->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -267,25 +267,25 @@ class mob_rizzle_sprysprocket : public CreatureScript
|
||||
public:
|
||||
mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
|
||||
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die_Timer = 3000;
|
||||
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
|
||||
return true;
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(10811, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(10811, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -361,8 +361,8 @@ public:
|
||||
me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
|
||||
}
|
||||
//begin swimming and summon depth charges
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
SendText(MSG_ESCAPE_NOTICE, pPlayer);
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
SendText(MSG_ESCAPE_NOTICE, player);
|
||||
DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
|
||||
me->SetSpeed(MOVE_RUN, 0.85f, true);
|
||||
@@ -382,25 +382,25 @@ public:
|
||||
|
||||
if (Grenade_Timer <= diff)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (pPlayer)
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player)
|
||||
{
|
||||
DoScriptText(SAY_RIZZLE_GRENADE, me, pPlayer);
|
||||
DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
|
||||
DoScriptText(SAY_RIZZLE_GRENADE, me, player);
|
||||
DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
|
||||
}
|
||||
Grenade_Timer = 30000;
|
||||
} else Grenade_Timer -= diff;
|
||||
|
||||
if (Check_Timer <= diff)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (!pPlayer)
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (!player)
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->IsWithinDist(pPlayer, 10) && me->GetPositionX() > pPlayer->GetPositionX() && !Reached)
|
||||
if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
|
||||
{
|
||||
DoScriptText(SAY_RIZZLE_FINAL, me);
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
|
||||
@@ -415,11 +415,11 @@ public:
|
||||
|
||||
}
|
||||
|
||||
void SendText(int32 iTextEntry, Player* pPlayer)
|
||||
void SendText(int32 iTextEntry, Player* player)
|
||||
{
|
||||
LocaleConstant loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
|
||||
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
const char* text = sObjectMgr->GetTrinityString(iTextEntry, loc_idx);
|
||||
sWorld->SendServerMessage(SERVER_MSG_STRING, text, pPlayer);
|
||||
sWorld->SendServerMessage(SERVER_MSG_STRING, text, player);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
|
||||
@@ -134,11 +134,11 @@ public:
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_IRRIDATION);
|
||||
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, pCaster))
|
||||
if (Player* player = Unit::GetPlayer(*me, pCaster))
|
||||
{
|
||||
DoScriptText(RAND(SAY_HEAL1, SAY_HEAL2, SAY_HEAL3, SAY_HEAL4), me, pPlayer);
|
||||
DoScriptText(RAND(SAY_HEAL1, SAY_HEAL2, SAY_HEAL3, SAY_HEAL4), me, player);
|
||||
|
||||
pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID());
|
||||
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
|
||||
}
|
||||
|
||||
me->GetMotionMaster()->Clear();
|
||||
@@ -195,24 +195,24 @@ class npc_engineer_spark_overgrind : public CreatureScript
|
||||
public:
|
||||
npc_engineer_spark_overgrind() : CreatureScript("npc_engineer_spark_overgrind") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->setFaction(FACTION_HOSTILE);
|
||||
CAST_AI(npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI, creature->AI())->AttackStart(pPlayer);
|
||||
CAST_AI(npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI, creature->AI())->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_GNOMERCY) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(QUEST_GNOMERCY) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -349,13 +349,13 @@ class npc_magwin : public CreatureScript
|
||||
public:
|
||||
npc_magwin() : CreatureScript("npc_magwin") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP)
|
||||
{
|
||||
creature->setFaction(113);
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_escortAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -371,26 +371,26 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(SAY_START, me, pPlayer);
|
||||
DoScriptText(SAY_START, me, player);
|
||||
break;
|
||||
case 17:
|
||||
DoScriptText(SAY_PROGRESS, me, pPlayer);
|
||||
DoScriptText(SAY_PROGRESS, me, player);
|
||||
break;
|
||||
case 28:
|
||||
DoScriptText(SAY_END1, me, pPlayer);
|
||||
DoScriptText(SAY_END1, me, player);
|
||||
break;
|
||||
case 29:
|
||||
DoScriptText(EMOTE_HUG, me, pPlayer);
|
||||
DoScriptText(SAY_END2, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me);
|
||||
DoScriptText(EMOTE_HUG, me, player);
|
||||
DoScriptText(SAY_END2, me, player);
|
||||
player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -586,15 +586,15 @@ class go_ravager_cage : public GameObjectScript
|
||||
public:
|
||||
go_ravager_cage() : GameObjectScript("go_ravager_cage") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (Creature* ravager = pGo->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
|
||||
{
|
||||
ravager->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
ravager->SetReactState(REACT_AGGRESSIVE);
|
||||
ravager->AI()->AttackStart(pPlayer);
|
||||
ravager->AI()->AttackStart(player);
|
||||
}
|
||||
}
|
||||
return true ;
|
||||
|
||||
@@ -101,48 +101,48 @@ class npc_captured_sunhawk_agent : public CreatureScript
|
||||
public:
|
||||
npc_captured_sunhawk_agent() : CreatureScript("npc_captured_sunhawk_agent") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(9137, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(9137, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(9138, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(9138, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
pPlayer->SEND_GOSSIP_MENU(9139, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(9139, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(9140, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(9140, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
pPlayer->SEND_GOSSIP_MENU(9141, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
player->SEND_GOSSIP_MENU(9141, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID());
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->HasAura(31609) && pPlayer->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->HasAura(31609) && player->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(9136, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(9136, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(9134, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(9134, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -70,15 +70,15 @@ class npc_kerlonian : public CreatureScript
|
||||
public:
|
||||
npc_kerlonian() : CreatureScript("npc_kerlonian") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_SLEEPER_AWAKENED)
|
||||
{
|
||||
if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI()))
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
DoScriptText(SAY_KER_START, creature, pPlayer);
|
||||
pKerlonianAI->StartFollow(pPlayer, FACTION_KER_ESCORTEE, pQuest);
|
||||
DoScriptText(SAY_KER_START, creature, player);
|
||||
pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, pQuest);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,10 +109,10 @@ public:
|
||||
{
|
||||
if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE*5))
|
||||
{
|
||||
if (Player* pPlayer = GetLeaderForFollower())
|
||||
if (Player* player = GetLeaderForFollower())
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me);
|
||||
if (player->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE)
|
||||
player->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me);
|
||||
|
||||
DoScriptText(SAY_KER_END, me);
|
||||
}
|
||||
@@ -209,12 +209,12 @@ class npc_prospector_remtravel : public CreatureScript
|
||||
public:
|
||||
npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
|
||||
{
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
|
||||
creature->setFaction(FACTION_ESCORTEE);
|
||||
}
|
||||
@@ -233,48 +233,48 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(SAY_REM_START, me, pPlayer);
|
||||
DoScriptText(SAY_REM_START, me, player);
|
||||
break;
|
||||
case 5:
|
||||
DoScriptText(SAY_REM_RAMP1_1, me, pPlayer);
|
||||
DoScriptText(SAY_REM_RAMP1_1, me, player);
|
||||
break;
|
||||
case 6:
|
||||
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_REM_RAMP1_2, me, pPlayer);
|
||||
DoScriptText(SAY_REM_RAMP1_2, me, player);
|
||||
break;
|
||||
case 14:
|
||||
//depend quest rewarded?
|
||||
DoScriptText(SAY_REM_BOOK, me, pPlayer);
|
||||
DoScriptText(SAY_REM_BOOK, me, player);
|
||||
break;
|
||||
case 15:
|
||||
DoScriptText(SAY_REM_TENT1_1, me, pPlayer);
|
||||
DoScriptText(SAY_REM_TENT1_1, me, player);
|
||||
break;
|
||||
case 16:
|
||||
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 17:
|
||||
DoScriptText(SAY_REM_TENT1_2, me, pPlayer);
|
||||
DoScriptText(SAY_REM_TENT1_2, me, player);
|
||||
break;
|
||||
case 26:
|
||||
DoScriptText(SAY_REM_MOSS, me, pPlayer);
|
||||
DoScriptText(SAY_REM_MOSS, me, player);
|
||||
break;
|
||||
case 27:
|
||||
DoScriptText(EMOTE_REM_MOSS, me, pPlayer);
|
||||
DoScriptText(EMOTE_REM_MOSS, me, player);
|
||||
break;
|
||||
case 28:
|
||||
DoScriptText(SAY_REM_MOSS_PROGRESS, me, pPlayer);
|
||||
DoScriptText(SAY_REM_MOSS_PROGRESS, me, player);
|
||||
break;
|
||||
case 29:
|
||||
DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
@@ -282,14 +282,14 @@ public:
|
||||
DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 31:
|
||||
DoScriptText(SAY_REM_PROGRESS, me, pPlayer);
|
||||
DoScriptText(SAY_REM_PROGRESS, me, player);
|
||||
break;
|
||||
case 41:
|
||||
DoScriptText(SAY_REM_REMEMBER, me, pPlayer);
|
||||
DoScriptText(SAY_REM_REMEMBER, me, player);
|
||||
break;
|
||||
case 42:
|
||||
DoScriptText(EMOTE_REM_END, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
|
||||
DoScriptText(EMOTE_REM_END, me, player);
|
||||
player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -331,29 +331,29 @@ class npc_threshwackonator : public CreatureScript
|
||||
public:
|
||||
npc_threshwackonator() : CreatureScript("npc_threshwackonator") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
if (npc_threshwackonatorAI* pThreshAI = CAST_AI(npc_threshwackonator::npc_threshwackonatorAI, creature->AI()))
|
||||
{
|
||||
DoScriptText(EMOTE_START, creature);
|
||||
pThreshAI->StartFollow(pPlayer);
|
||||
pThreshAI->StartFollow(player);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -57,18 +57,18 @@ class npc_aged_dying_ancient_kodo : public CreatureScript
|
||||
public:
|
||||
npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
|
||||
if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
|
||||
{
|
||||
//the expected quest objective
|
||||
pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
|
||||
pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
|
||||
player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
|
||||
creature->GetMotionMaster()->MoveIdle();
|
||||
}
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -176,10 +176,10 @@ class go_iruxos : public GameObjectScript
|
||||
public:
|
||||
go_iruxos() : GameObjectScript("go_iruxos") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
|
||||
bool OnGossipHello(Player* player, GameObject* /*pGO*/)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(), pPlayer->GetInnPosY(), pPlayer->GetInnPosZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
if (player->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
|
||||
player->SummonCreature(11876, player->GetInnPosX(), player->GetInnPosY(), player->GetInnPosZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -197,13 +197,13 @@ class npc_dalinda : public CreatureScript
|
||||
public:
|
||||
npc_dalinda() : CreatureScript("npc_dalinda") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL)
|
||||
{
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI()))
|
||||
{
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
creature->setFaction(113);
|
||||
}
|
||||
}
|
||||
@@ -221,15 +221,15 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
me->IsStandState();
|
||||
break;
|
||||
case 15:
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -240,9 +240,9 @@ public:
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (pPlayer)
|
||||
pPlayer->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (player)
|
||||
player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -147,32 +147,32 @@ class npc_deserter_agitator : public CreatureScript
|
||||
public:
|
||||
npc_deserter_agitator() : CreatureScript("npc_deserter_agitator") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
if (player->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
|
||||
if (uiAction == GOSSIP_SENDER_INFO)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
switch (urand(0, 1))
|
||||
{
|
||||
case 0:
|
||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
creature->setFaction(14);
|
||||
creature->AI()->AttackStart(pPlayer);
|
||||
creature->AI()->AttackStart(player);
|
||||
break;
|
||||
case 1:
|
||||
pPlayer->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0);
|
||||
player->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0);
|
||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
creature->SetSpeed(MOVE_RUN, creature->GetSpeedRate(MOVE_RUN), true);
|
||||
creature->setFaction(35);
|
||||
@@ -245,24 +245,24 @@ class npc_theramore_guard : public CreatureScript
|
||||
public:
|
||||
npc_theramore_guard() : CreatureScript("npc_theramore_guard") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
if (player->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
|
||||
if (uiAction == GOSSIP_SENDER_INFO)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
|
||||
DoScriptText(SAY_QUEST1, creature);
|
||||
creature->CastSpell(creature, SPELL_DOCTORED_LEAFLET, false);
|
||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
@@ -337,26 +337,26 @@ class npc_lady_jaina_proudmoore : public CreatureScript
|
||||
public:
|
||||
npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_SENDER_INFO)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(7012, creature->GetGUID());
|
||||
pPlayer->CastSpell(pPlayer, SPELL_JAINAS_AUTOGRAPH, false);
|
||||
player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
|
||||
player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -377,27 +377,27 @@ class npc_nat_pagle : public CreatureScript
|
||||
public:
|
||||
npc_nat_pagle() : CreatureScript("npc_nat_pagle") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor() && pPlayer->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE))
|
||||
if (creature->isVendor() && player->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
pPlayer->SEND_GOSSIP_MENU(7640, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
player->SEND_GOSSIP_MENU(7640, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(7638, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(7638, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -431,7 +431,7 @@ class npc_private_hendel : public CreatureScript
|
||||
public:
|
||||
npc_private_hendel() : CreatureScript("npc_private_hendel") { }
|
||||
|
||||
bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
|
||||
creature->setFaction(FACTION_HOSTILE);
|
||||
@@ -470,8 +470,8 @@ public:
|
||||
{
|
||||
uiDamage = 0;
|
||||
|
||||
if (Player* pPlayer = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
pPlayer->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
|
||||
if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
|
||||
|
||||
DoScriptText(EMOTE_SURRENDER, me);
|
||||
EnterEvadeMode();
|
||||
@@ -588,7 +588,7 @@ public:
|
||||
return new npc_stinkyAI(creature);
|
||||
}
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_STINKYS_ESCAPE_H || QUEST_STINKYS_ESCAPE_A)
|
||||
{
|
||||
@@ -597,7 +597,7 @@ public:
|
||||
creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
DoScriptText(SAY_QUEST_ACCEPTED, creature);
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -609,42 +609,42 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (!pPlayer)
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 7:
|
||||
DoScriptText(SAY_STAY_1, me, pPlayer);
|
||||
DoScriptText(SAY_STAY_1, me, player);
|
||||
break;
|
||||
case 11:
|
||||
DoScriptText(SAY_STAY_2, me, pPlayer);
|
||||
DoScriptText(SAY_STAY_2, me, player);
|
||||
break;
|
||||
case 25:
|
||||
DoScriptText(SAY_STAY_3, me, pPlayer);
|
||||
DoScriptText(SAY_STAY_3, me, player);
|
||||
break;
|
||||
case 26:
|
||||
DoScriptText(SAY_STAY_4, me, pPlayer);
|
||||
DoScriptText(SAY_STAY_4, me, player);
|
||||
break;
|
||||
case 27:
|
||||
DoScriptText(SAY_STAY_5, me, pPlayer);
|
||||
DoScriptText(SAY_STAY_5, me, player);
|
||||
break;
|
||||
case 28:
|
||||
DoScriptText(SAY_STAY_6, me, pPlayer);
|
||||
DoScriptText(SAY_STAY_6, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
break;
|
||||
case 29:
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
break;
|
||||
case 37:
|
||||
DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
|
||||
DoScriptText(SAY_QUEST_COMPLETE, me, player);
|
||||
me->SetSpeed(MOVE_RUN, 1.2f, true);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
if (pPlayer && pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
|
||||
pPlayer->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me);
|
||||
if (pPlayer && pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
|
||||
pPlayer->GroupEventHappens(QUEST_STINKYS_ESCAPE_A, me);
|
||||
if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
|
||||
player->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me);
|
||||
if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
|
||||
player->GroupEventHappens(QUEST_STINKYS_ESCAPE_A, me);
|
||||
break;
|
||||
case 39:
|
||||
DoScriptText(EMOTE_DISAPPEAR, me);
|
||||
@@ -662,13 +662,13 @@ public:
|
||||
|
||||
void JustDied(Unit* /*pKiller*/)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer)
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
|
||||
pPlayer->FailQuest(QUEST_STINKYS_ESCAPE_H);
|
||||
if (pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
|
||||
pPlayer->FailQuest(QUEST_STINKYS_ESCAPE_A);
|
||||
if (player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
|
||||
player->FailQuest(QUEST_STINKYS_ESCAPE_H);
|
||||
if (player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
|
||||
player->FailQuest(QUEST_STINKYS_ESCAPE_A);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,46 +40,46 @@ class npcs_riverbreeze_and_silversky : public CreatureScript
|
||||
public:
|
||||
npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, 15120, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 15120, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
uint32 eCreature = creature->GetEntry();
|
||||
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (eCreature == 9528)
|
||||
{
|
||||
if (pPlayer->GetQuestRewardStatus(4101))
|
||||
if (player->GetQuestRewardStatus(4101))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(2848, creature->GetGUID());
|
||||
} else if (pPlayer->GetTeam() == HORDE)
|
||||
pPlayer->SEND_GOSSIP_MENU(2845, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(2848, creature->GetGUID());
|
||||
} else if (player->GetTeam() == HORDE)
|
||||
player->SEND_GOSSIP_MENU(2845, creature->GetGUID());
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(2844, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(2844, creature->GetGUID());
|
||||
}
|
||||
|
||||
if (eCreature == 9529)
|
||||
{
|
||||
if (pPlayer->GetQuestRewardStatus(4102))
|
||||
if (player->GetQuestRewardStatus(4102))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(2849, creature->GetGUID());
|
||||
} else if (pPlayer->GetTeam() == ALLIANCE)
|
||||
pPlayer->SEND_GOSSIP_MENU(2843, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(2849, creature->GetGUID());
|
||||
} else if (player->GetTeam() == ALLIANCE)
|
||||
player->SEND_GOSSIP_MENU(2843, creature->GetGUID());
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(2842, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(2842, creature->GetGUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -37,28 +37,28 @@ class npc_gregan_brewspewer : public CreatureScript
|
||||
public:
|
||||
npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
pPlayer->SEND_GOSSIP_MENU(2434, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
player->SEND_GOSSIP_MENU(2434, creature->GetGUID());
|
||||
}
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor() && pPlayer->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(2433, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(2433, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ class npc_oox22fe : public CreatureScript
|
||||
public:
|
||||
npc_oox22fe() : CreatureScript("npc_oox22fe") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE)
|
||||
{
|
||||
@@ -102,14 +102,14 @@ public:
|
||||
//change that the npc is not lying dead on the ground
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (pPlayer->GetTeam() == ALLIANCE)
|
||||
if (player->GetTeam() == ALLIANCE)
|
||||
creature->setFaction(FACTION_ESCORTEE_A);
|
||||
|
||||
if (pPlayer->GetTeam() == HORDE)
|
||||
if (player->GetTeam() == HORDE)
|
||||
creature->setFaction(FACTION_ESCORTEE_H);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
|
||||
}
|
||||
return true;
|
||||
@@ -153,9 +153,9 @@ public:
|
||||
case 37:
|
||||
DoScriptText(SAY_OOX_END, me);
|
||||
// Award quest credit
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
pPlayer->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
|
||||
player->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -191,10 +191,10 @@ class npc_screecher_spirit : public CreatureScript
|
||||
public:
|
||||
npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(2039, creature->GetGUID());
|
||||
pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(2039, creature->GetGUID());
|
||||
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -54,45 +54,45 @@ class npc_bunthen_plainswind : public CreatureScript
|
||||
public:
|
||||
npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE)
|
||||
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
|
||||
player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
pPlayer->SEND_GOSSIP_MENU(5373, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(5373, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->SEND_GOSSIP_MENU(5376, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(5376, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->getClass() != CLASS_DRUID)
|
||||
pPlayer->SEND_GOSSIP_MENU(4916, creature->GetGUID());
|
||||
else if (pPlayer->GetTeam() != HORDE)
|
||||
if (player->getClass() != CLASS_DRUID)
|
||||
player->SEND_GOSSIP_MENU(4916, creature->GetGUID());
|
||||
else if (player->GetTeam() != HORDE)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(4917, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(4917, creature->GetGUID());
|
||||
}
|
||||
else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE)
|
||||
else if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(4918, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(4918, creature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -113,44 +113,44 @@ class npc_great_bear_spirit : public CreatureScript
|
||||
public:
|
||||
npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(4721, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(4721, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(4733, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(4733, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(4734, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(4734, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->SEND_GOSSIP_MENU(4735, creature->GetGUID());
|
||||
if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->AreaExploredOrEventHappens(5929);
|
||||
if (pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->AreaExploredOrEventHappens(5930);
|
||||
player->SEND_GOSSIP_MENU(4735, creature->GetGUID());
|
||||
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(5929);
|
||||
if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(5930);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
//ally or horde quest
|
||||
if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
pPlayer->SEND_GOSSIP_MENU(4719, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(4719, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(4718, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(4718, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -169,45 +169,45 @@ class npc_silva_filnaveth : public CreatureScript
|
||||
public:
|
||||
npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE)
|
||||
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
|
||||
player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
pPlayer->SEND_GOSSIP_MENU(5374, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(5374, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->SEND_GOSSIP_MENU(5375, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(5375, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->getClass() != CLASS_DRUID)
|
||||
pPlayer->SEND_GOSSIP_MENU(4913, creature->GetGUID());
|
||||
else if (pPlayer->GetTeam() != ALLIANCE)
|
||||
if (player->getClass() != CLASS_DRUID)
|
||||
player->SEND_GOSSIP_MENU(4913, creature->GetGUID());
|
||||
else if (player->GetTeam() != ALLIANCE)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(4915, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(4915, creature->GetGUID());
|
||||
}
|
||||
else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE)
|
||||
else if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(4914, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(4914, creature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -325,10 +325,10 @@ public:
|
||||
if (!PlayerGUID)
|
||||
return;
|
||||
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->FailQuest(10965);
|
||||
player->FailQuest(10965);
|
||||
PlayerGUID = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -336,10 +336,10 @@ public:
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper())
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player && player->isInCombat() && player->getAttackerForHelper())
|
||||
{
|
||||
AttackStart(pPlayer->getAttackerForHelper());
|
||||
AttackStart(player->getAttackerForHelper());
|
||||
return;
|
||||
}
|
||||
npc_escortAI::EnterEvadeMode();
|
||||
@@ -355,17 +355,17 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void StartEvent(Player* pPlayer)
|
||||
void StartEvent(Player* player)
|
||||
{
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
if (pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
for (uint8 i = 0; i < 41; ++i)
|
||||
{
|
||||
AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]);
|
||||
}
|
||||
PlayerGUID = pPlayer->GetGUID();
|
||||
PlayerGUID = player->GetGUID();
|
||||
Start(true, false, PlayerGUID);
|
||||
}
|
||||
return;
|
||||
@@ -385,9 +385,9 @@ public:
|
||||
{
|
||||
if (checkPlayer_Timer <= diff)
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper())
|
||||
AttackStart(pPlayer->getAttackerForHelper());
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player && player->isInCombat() && player->getAttackerForHelper())
|
||||
AttackStart(player->getAttackerForHelper());
|
||||
checkPlayer_Timer = 1000;
|
||||
} else checkPlayer_Timer -= diff;
|
||||
}
|
||||
@@ -395,8 +395,8 @@ public:
|
||||
if (Event_onWait && Event_Timer <= diff)
|
||||
{
|
||||
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (!pPlayer || (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_NONE))
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (!player || (player && player->GetQuestStatus(10965) == QUEST_STATUS_NONE))
|
||||
{
|
||||
me->setDeathState(JUST_DIED);
|
||||
return;
|
||||
@@ -427,7 +427,7 @@ public:
|
||||
break;
|
||||
case 1:
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, pPlayer);
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player);
|
||||
Event_onWait = false;
|
||||
break;
|
||||
}
|
||||
@@ -450,7 +450,7 @@ public:
|
||||
switch(Step)
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, pPlayer);
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
|
||||
Event_Timer = 15000;
|
||||
Step = 1;
|
||||
break;
|
||||
@@ -497,7 +497,7 @@ public:
|
||||
switch(Step)
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, pPlayer);
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
|
||||
Event_Timer = 4000;
|
||||
Step = 1;
|
||||
break;
|
||||
@@ -511,8 +511,8 @@ public:
|
||||
{
|
||||
case 0:
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, pPlayer);
|
||||
pPlayer->CompleteQuest(10965);
|
||||
DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player);
|
||||
player->CompleteQuest(10965);
|
||||
Event_Timer = 1500;
|
||||
Step = 1;
|
||||
break;
|
||||
@@ -522,7 +522,7 @@ public:
|
||||
Step = 2;
|
||||
break;
|
||||
case 2:
|
||||
pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID());
|
||||
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
|
||||
PlayerGUID = 0;
|
||||
Reset();
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -559,13 +559,13 @@ class npc_clintar_dreamwalker : public CreatureScript
|
||||
public:
|
||||
npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
|
||||
{
|
||||
if (quest->GetQuestId() == 10965)
|
||||
{
|
||||
Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
|
||||
if (clintar_spirit)
|
||||
CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(pPlayer);
|
||||
CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -43,24 +43,24 @@ class npc_skorn_whitecloud : public CreatureScript
|
||||
public:
|
||||
npc_skorn_whitecloud() : CreatureScript("npc_skorn_whitecloud") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
pPlayer->SEND_GOSSIP_MENU(523, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(523, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (!pPlayer->GetQuestRewardStatus(770))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (!player->GetQuestRewardStatus(770))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(522, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(522, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -44,12 +44,12 @@ class npc_shenthul : public CreatureScript
|
||||
public:
|
||||
npc_shenthul() : CreatureScript("npc_shenthul") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE)
|
||||
{
|
||||
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true;
|
||||
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
|
||||
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -86,10 +86,10 @@ public:
|
||||
{
|
||||
if (Reset_Timer <= diff)
|
||||
{
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
{
|
||||
if (pPlayer->GetTypeId() == TYPEID_PLAYER && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->FailQuest(QUEST_SHATTERED_SALUTE);
|
||||
if (player->GetTypeId() == TYPEID_PLAYER && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
|
||||
player->FailQuest(QUEST_SHATTERED_SALUTE);
|
||||
}
|
||||
Reset();
|
||||
} else Reset_Timer -= diff;
|
||||
@@ -111,13 +111,13 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void ReceiveEmote(Player* pPlayer, uint32 emote)
|
||||
void ReceiveEmote(Player* player, uint32 emote)
|
||||
{
|
||||
if (emote == TEXT_EMOTE_SALUTE && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
|
||||
if (emote == TEXT_EMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (CanEmote)
|
||||
{
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
|
||||
player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
@@ -149,52 +149,52 @@ class npc_thrall_warchief : public CreatureScript
|
||||
public:
|
||||
npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(5733, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(5733, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(5734, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(5734, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
pPlayer->SEND_GOSSIP_MENU(5735, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(5735, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(5736, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(5736, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
pPlayer->SEND_GOSSIP_MENU(5737, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
player->SEND_GOSSIP_MENU(5737, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
|
||||
pPlayer->SEND_GOSSIP_MENU(5738, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
|
||||
player->SEND_GOSSIP_MENU(5738, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+7:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(QUEST_6566);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(QUEST_6566);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -49,57 +49,57 @@ class npc_highlord_demitrian : public CreatureScript
|
||||
public:
|
||||
npc_highlord_demitrian() : CreatureScript("npc_highlord_demitrian") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(6842, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(6842, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(6843, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(6843, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(6844, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(6844, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
pPlayer->SEND_GOSSIP_MENU(6867, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(6867, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(6868, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(6868, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
pPlayer->SEND_GOSSIP_MENU(6869, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
player->SEND_GOSSIP_MENU(6869, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
pPlayer->SEND_GOSSIP_MENU(6870, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(6870, creature->GetGUID());
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, 19016, true);
|
||||
player->StoreNewItem(dest, 19016, true);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(7785) == QUEST_STATUS_NONE &&
|
||||
(pPlayer->HasItemCount(18563, 1, false) || pPlayer->HasItemCount(18564, 1, false)))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(7785) == QUEST_STATUS_NONE &&
|
||||
(player->HasItemCount(18563, 1, false) || player->HasItemCount(18564, 1, false)))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(6812, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(6812, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -134,86 +134,86 @@ class npcs_rutgar_and_frankal : public CreatureScript
|
||||
public:
|
||||
npcs_rutgar_and_frankal() : CreatureScript("npcs_rutgar_and_frankal") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(7755, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(7755, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(7756, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(7756, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(7757, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(7757, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->SEND_GOSSIP_MENU(7758, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(7758, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
pPlayer->SEND_GOSSIP_MENU(7759, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
player->SEND_GOSSIP_MENU(7759, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 5:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
pPlayer->SEND_GOSSIP_MENU(7760, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
player->SEND_GOSSIP_MENU(7760, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 6:
|
||||
pPlayer->SEND_GOSSIP_MENU(7761, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(7761, creature->GetGUID());
|
||||
//'kill' our trigger to update quest status
|
||||
pPlayer->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
|
||||
player->KilledMonsterCredit(TRIGGER_RUTGAR, 0);
|
||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF + 9:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
pPlayer->SEND_GOSSIP_MENU(7762, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
player->SEND_GOSSIP_MENU(7762, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 10:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
pPlayer->SEND_GOSSIP_MENU(7763, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||
player->SEND_GOSSIP_MENU(7763, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 11:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
|
||||
pPlayer->SEND_GOSSIP_MENU(7764, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
|
||||
player->SEND_GOSSIP_MENU(7764, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 12:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
|
||||
pPlayer->SEND_GOSSIP_MENU(7765, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
|
||||
player->SEND_GOSSIP_MENU(7765, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 13:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
|
||||
pPlayer->SEND_GOSSIP_MENU(7766, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
|
||||
player->SEND_GOSSIP_MENU(7766, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 14:
|
||||
pPlayer->SEND_GOSSIP_MENU(7767, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(7767, creature->GetGUID());
|
||||
//'kill' our trigger to update quest status
|
||||
pPlayer->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
|
||||
player->KilledMonsterCredit(TRIGGER_FRANKAL, 0);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
|
||||
if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
|
||||
creature->GetEntry() == 15170 &&
|
||||
!pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
!player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
|
||||
if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
|
||||
creature->GetEntry() == 15171 &&
|
||||
pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
|
||||
player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(7754, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(7754, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -998,12 +998,12 @@ public:
|
||||
|
||||
void CheckEventFail()
|
||||
{
|
||||
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
if (Group *EventGroup = pPlayer->GetGroup())
|
||||
if (Group *EventGroup = player->GetGroup())
|
||||
{
|
||||
Player* GroupMember;
|
||||
|
||||
@@ -1029,7 +1029,7 @@ public:
|
||||
++DeadMemberCount;
|
||||
}
|
||||
|
||||
if (GroupMemberCount == FailedMemberCount || !pPlayer->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
|
||||
if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
|
||||
Failed = true; //only so event can restart
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,40 +46,40 @@ class npc_braug_dimspirit : public CreatureScript
|
||||
public:
|
||||
npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, 6766, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 6766, false);
|
||||
|
||||
}
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(6627);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(6627);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(5820, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(5820, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(5819, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(5819, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -116,9 +116,9 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
@@ -129,10 +129,10 @@ public:
|
||||
me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 18: me->SetInFront(pPlayer);
|
||||
DoScriptText(SAY_END, me, pPlayer);
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_PROTECT_KAYA, me);
|
||||
case 18: me->SetInFront(player);
|
||||
DoScriptText(SAY_END, me, player);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_PROTECT_KAYA, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -145,12 +145,12 @@ public:
|
||||
void Reset(){}
|
||||
};
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_PROTECT_KAYA)
|
||||
{
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
|
||||
DoScriptText(SAY_START, creature);
|
||||
creature->setFaction(113);
|
||||
|
||||
@@ -174,34 +174,34 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (!pPlayer)
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, pPlayer); break;
|
||||
case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, pPlayer); break;
|
||||
case 2: DoScriptText(WHISPER_CUSTODIAN_3, me, pPlayer); break;
|
||||
case 3: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
|
||||
case 5: DoScriptText(WHISPER_CUSTODIAN_5, me, pPlayer); break;
|
||||
case 6: DoScriptText(WHISPER_CUSTODIAN_6, me, pPlayer); break;
|
||||
case 7: DoScriptText(WHISPER_CUSTODIAN_7, me, pPlayer); break;
|
||||
case 8: DoScriptText(WHISPER_CUSTODIAN_8, me, pPlayer); break;
|
||||
case 9: DoScriptText(WHISPER_CUSTODIAN_9, me, pPlayer); break;
|
||||
case 10: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
|
||||
case 13: DoScriptText(WHISPER_CUSTODIAN_10, me, pPlayer); break;
|
||||
case 14: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
|
||||
case 16: DoScriptText(WHISPER_CUSTODIAN_11, me, pPlayer); break;
|
||||
case 17: DoScriptText(WHISPER_CUSTODIAN_12, me, pPlayer); break;
|
||||
case 18: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
|
||||
case 22: DoScriptText(WHISPER_CUSTODIAN_13, me, pPlayer); break;
|
||||
case 23: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break;
|
||||
case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, player); break;
|
||||
case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, player); break;
|
||||
case 2: DoScriptText(WHISPER_CUSTODIAN_3, me, player); break;
|
||||
case 3: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
|
||||
case 5: DoScriptText(WHISPER_CUSTODIAN_5, me, player); break;
|
||||
case 6: DoScriptText(WHISPER_CUSTODIAN_6, me, player); break;
|
||||
case 7: DoScriptText(WHISPER_CUSTODIAN_7, me, player); break;
|
||||
case 8: DoScriptText(WHISPER_CUSTODIAN_8, me, player); break;
|
||||
case 9: DoScriptText(WHISPER_CUSTODIAN_9, me, player); break;
|
||||
case 10: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
|
||||
case 13: DoScriptText(WHISPER_CUSTODIAN_10, me, player); break;
|
||||
case 14: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
|
||||
case 16: DoScriptText(WHISPER_CUSTODIAN_11, me, player); break;
|
||||
case 17: DoScriptText(WHISPER_CUSTODIAN_12, me, player); break;
|
||||
case 18: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
|
||||
case 22: DoScriptText(WHISPER_CUSTODIAN_13, me, player); break;
|
||||
case 23: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break;
|
||||
case 24:
|
||||
DoScriptText(WHISPER_CUSTODIAN_14, me, pPlayer);
|
||||
DoCast(pPlayer, 34883);
|
||||
DoScriptText(WHISPER_CUSTODIAN_14, me, player);
|
||||
DoCast(player, 34883);
|
||||
// below here is temporary workaround, to be removed when spell works properly
|
||||
pPlayer->AreaExploredOrEventHappens(10277);
|
||||
player->AreaExploredOrEventHappens(10277);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -244,24 +244,24 @@ class npc_marin_noggenfogger : public CreatureScript
|
||||
public:
|
||||
npc_marin_noggenfogger() : CreatureScript("npc_marin_noggenfogger") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor() && pPlayer->GetQuestRewardStatus(2662))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
if (creature->isVendor() && player->GetQuestRewardStatus(2662))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -279,35 +279,35 @@ class npc_steward_of_time : public CreatureScript
|
||||
public:
|
||||
npc_steward_of_time() : CreatureScript("npc_steward_of_time") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* /*creature*/, Quest const *quest)
|
||||
bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const *quest)
|
||||
{
|
||||
if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
|
||||
pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns)
|
||||
player->CastSpell(player, 34891, true); //(Flight through Caverns)
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns)
|
||||
player->CastSpell(player, 34891, true); //(Flight through Caverns)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestRewardStatus(10279))
|
||||
if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(9978, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(9978, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
pPlayer->SEND_GOSSIP_MENU(9977, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(9977, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -330,48 +330,48 @@ class npc_stone_watcher_of_norgannon : public CreatureScript
|
||||
public:
|
||||
npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(1675, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(1675, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(1676, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(1676, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(1677, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(1677, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
pPlayer->SEND_GOSSIP_MENU(1678, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(1678, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
pPlayer->SEND_GOSSIP_MENU(1679, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(1679, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(2954);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(2954);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(1674, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(1674, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -403,7 +403,7 @@ class npc_OOX17 : public CreatureScript
|
||||
public:
|
||||
npc_OOX17() : CreatureScript("npc_OOX17") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == Q_OOX17)
|
||||
{
|
||||
@@ -414,7 +414,7 @@ public:
|
||||
DoScriptText(SAY_OOX_START, creature);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17::npc_OOX17AI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -430,9 +430,9 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(i) {
|
||||
@@ -453,10 +453,10 @@ public:
|
||||
break;
|
||||
|
||||
case 86:
|
||||
if (pPlayer)
|
||||
if (player)
|
||||
{
|
||||
DoScriptText(SAY_OOX_END, me);
|
||||
pPlayer->GroupEventHappens(Q_OOX17, me);
|
||||
player->GroupEventHappens(Q_OOX17, me);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -506,12 +506,12 @@ class npc_tooga : public CreatureScript
|
||||
public:
|
||||
npc_tooga() : CreatureScript("npc_tooga") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_TOOGA)
|
||||
{
|
||||
if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI()))
|
||||
pToogaAI->StartFollow(pPlayer, FACTION_TOOG_ESCORTEE, pQuest);
|
||||
pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, pQuest);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -549,10 +549,10 @@ public:
|
||||
{
|
||||
if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE))
|
||||
{
|
||||
if (Player* pPlayer = GetLeaderForFollower())
|
||||
if (Player* player = GetLeaderForFollower())
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->GroupEventHappens(QUEST_TOOGA, me);
|
||||
if (player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
|
||||
player->GroupEventHappens(QUEST_TOOGA, me);
|
||||
}
|
||||
|
||||
TortaGUID = pWho->GetGUID();
|
||||
|
||||
@@ -48,12 +48,12 @@ class npc_mist : public CreatureScript
|
||||
public:
|
||||
npc_mist() : CreatureScript("npc_mist") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_MIST)
|
||||
{
|
||||
if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI()))
|
||||
pMistAI->StartFollow(pPlayer, FACTION_DARNASSUS, pQuest);
|
||||
pMistAI->StartFollow(player, FACTION_DARNASSUS, pQuest);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -88,10 +88,10 @@ public:
|
||||
{
|
||||
DoScriptText(EMOTE_AT_HOME, me);
|
||||
|
||||
if (Player* pPlayer = GetLeaderForFollower())
|
||||
if (Player* player = GetLeaderForFollower())
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->GroupEventHappens(QUEST_MIST, me);
|
||||
if (player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
|
||||
player->GroupEventHappens(QUEST_MIST, me);
|
||||
}
|
||||
|
||||
//The follow is over (and for later development, run off to the woods before really end)
|
||||
|
||||
@@ -51,23 +51,23 @@ class npc_beaten_corpse : public CreatureScript
|
||||
public:
|
||||
npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(3558, creature->GetGUID());
|
||||
pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(3558, creature->GetGUID());
|
||||
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(3557, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(3557, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -101,17 +101,17 @@ class npc_gilthares : public CreatureScript
|
||||
public:
|
||||
npc_gilthares() : CreatureScript("npc_gilthares") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_FREE_FROM_HOLD)
|
||||
{
|
||||
creature->setFaction(FACTION_ESCORTEE);
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
DoScriptText(SAY_GIL_START, creature, pPlayer);
|
||||
DoScriptText(SAY_GIL_START, creature, player);
|
||||
|
||||
if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -129,31 +129,31 @@ public:
|
||||
|
||||
void WaypointReached(uint32 uiPointId)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(uiPointId)
|
||||
{
|
||||
case 16:
|
||||
DoScriptText(SAY_GIL_AT_LAST, me, pPlayer);
|
||||
DoScriptText(SAY_GIL_AT_LAST, me, player);
|
||||
break;
|
||||
case 17:
|
||||
DoScriptText(SAY_GIL_PROCEED, me, pPlayer);
|
||||
DoScriptText(SAY_GIL_PROCEED, me, player);
|
||||
break;
|
||||
case 18:
|
||||
DoScriptText(SAY_GIL_FREEBOOTERS, me, pPlayer);
|
||||
DoScriptText(SAY_GIL_FREEBOOTERS, me, player);
|
||||
break;
|
||||
case 37:
|
||||
DoScriptText(SAY_GIL_ALMOST, me, pPlayer);
|
||||
DoScriptText(SAY_GIL_ALMOST, me, player);
|
||||
break;
|
||||
case 47:
|
||||
DoScriptText(SAY_GIL_SWEET, me, pPlayer);
|
||||
DoScriptText(SAY_GIL_SWEET, me, player);
|
||||
break;
|
||||
case 53:
|
||||
DoScriptText(SAY_GIL_FREED, me, pPlayer);
|
||||
pPlayer->GroupEventHappens(QUEST_FREE_FROM_HOLD, me);
|
||||
DoScriptText(SAY_GIL_FREED, me, player);
|
||||
player->GroupEventHappens(QUEST_FREE_FROM_HOLD, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -186,26 +186,26 @@ class npc_sputtervalve : public CreatureScript
|
||||
public:
|
||||
npc_sputtervalve() : CreatureScript("npc_sputtervalve") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(2013, creature->GetGUID());
|
||||
pPlayer->AreaExploredOrEventHappens(6981);
|
||||
player->SEND_GOSSIP_MENU(2013, creature->GetGUID());
|
||||
player->AreaExploredOrEventHappens(6981);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -295,7 +295,7 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void ReceiveEmote(Player* /*pPlayer*/, uint32 emote)
|
||||
void ReceiveEmote(Player* /*player*/, uint32 emote)
|
||||
{
|
||||
if (emote == TEXT_EMOTE_SALUTE)
|
||||
{
|
||||
@@ -592,9 +592,9 @@ public:
|
||||
|
||||
void WaypointReached(uint32 uiPointId)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(uiPointId)
|
||||
@@ -620,18 +620,18 @@ public:
|
||||
|
||||
void WaypointStart(uint32 uiPointId)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch(uiPointId)
|
||||
{
|
||||
case 9:
|
||||
DoScriptText(SAY_STARTUP2, me, pPlayer);
|
||||
DoScriptText(SAY_STARTUP2, me, player);
|
||||
break;
|
||||
case 18:
|
||||
DoScriptText(SAY_PROGRESS_1, me, pPlayer);
|
||||
DoScriptText(SAY_PROGRESS_1, me, player);
|
||||
SetRun();
|
||||
break;
|
||||
}
|
||||
@@ -666,9 +666,9 @@ public:
|
||||
DoScriptText(SAY_END, me);
|
||||
break;
|
||||
case 3:
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
pPlayer->GroupEventHappens(QUEST_ESCAPE, me);
|
||||
player->GroupEventHappens(QUEST_ESCAPE, me);
|
||||
me->SummonCreature(NPC_PILOT_WIZZ, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 180000);
|
||||
}
|
||||
break;
|
||||
@@ -688,13 +688,13 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ESCAPE)
|
||||
{
|
||||
creature->setFaction(FACTION_RATCHET);
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, creature->AI()))
|
||||
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
||||
pEscortAI->Start(true, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -54,12 +54,12 @@ class npc_kanati : public CreatureScript
|
||||
public:
|
||||
npc_kanati() : CreatureScript("npc_kanati") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_PROTECT_KANATI)
|
||||
{
|
||||
if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest, true);
|
||||
pEscortAI->Start(false, false, player->GetGUID(), pQuest, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -84,8 +84,8 @@ public:
|
||||
DoSpawnGalak();
|
||||
break;
|
||||
case 1:
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->GroupEventHappens(QUEST_PROTECT_KANATI, me);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->GroupEventHappens(QUEST_PROTECT_KANATI, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -142,15 +142,15 @@ class npc_lakota_windsong : public CreatureScript
|
||||
public:
|
||||
npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_FREE_AT_LAST)
|
||||
{
|
||||
DoScriptText(SAY_LAKO_START, creature, pPlayer);
|
||||
DoScriptText(SAY_LAKO_START, creature, player);
|
||||
creature->setFaction(FACTION_ESCORTEE_LAKO);
|
||||
|
||||
if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -183,8 +183,8 @@ public:
|
||||
DoSpawnBandits(ID_AMBUSH_3);
|
||||
break;
|
||||
case 45:
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->GroupEventHappens(QUEST_FREE_AT_LAST, me);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->GroupEventHappens(QUEST_FREE_AT_LAST, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -227,15 +227,15 @@ class npc_paoka_swiftmountain : public CreatureScript
|
||||
public:
|
||||
npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_HOMEWARD)
|
||||
{
|
||||
DoScriptText(SAY_START, creature, pPlayer);
|
||||
DoScriptText(SAY_START, creature, player);
|
||||
creature->setFaction(FACTION_ESCORTEE);
|
||||
|
||||
if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
|
||||
pEscortAI->Start(false, false, player->GetGUID(), pQuest);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -263,8 +263,8 @@ public:
|
||||
DoScriptText(SAY_COMPLETE, me);
|
||||
break;
|
||||
case 27:
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->GroupEventHappens(QUEST_HOMEWARD, me);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->GroupEventHappens(QUEST_HOMEWARD, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -299,24 +299,24 @@ class npc_plucky : public CreatureScript
|
||||
public:
|
||||
npc_plucky() : CreatureScript("npc_plucky") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CompleteQuest(QUEST_SCOOP);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->CompleteQuest(QUEST_SCOOP);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(738, creature->GetGUID());
|
||||
if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(738, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -346,9 +346,9 @@ public:
|
||||
DoCast(me, SPELL_PLUCKY_CHICKEN, false);
|
||||
}
|
||||
|
||||
void ReceiveEmote(Player* pPlayer, uint32 uiTextEmote)
|
||||
void ReceiveEmote(Player* player, uint32 uiTextEmote)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (uiTextEmote == TEXT_EMOTE_BECKON)
|
||||
{
|
||||
@@ -408,16 +408,16 @@ class go_panther_cage : public GameObjectScript
|
||||
public:
|
||||
go_panther_cage() : GameObjectScript("go_panther_cage") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
|
||||
bool OnGossipHello(Player* player, GameObject* pGo)
|
||||
{
|
||||
|
||||
if (pPlayer->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (Creature* panther = pGo->FindNearestCreature(ENRAGED_PANTHER, 5, true))
|
||||
{
|
||||
panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
panther->SetReactState(REACT_AGGRESSIVE);
|
||||
panther->AI()->AttackStart(pPlayer);
|
||||
panther->AI()->AttackStart(player);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -42,26 +42,26 @@ class npc_cairne_bloodhoof : public CreatureScript
|
||||
public:
|
||||
npc_cairne_bloodhoof() : CreatureScript("npc_cairne_bloodhoof") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_SENDER_INFO)
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, 23123, false);
|
||||
pPlayer->SEND_GOSSIP_MENU(7014, creature->GetGUID());
|
||||
player->CastSpell(player, 23123, false);
|
||||
player->SEND_GOSSIP_MENU(7014, creature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
if (player->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(7013, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(7013, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -54,12 +54,12 @@ class npc_ame : public CreatureScript
|
||||
public:
|
||||
npc_ame() : CreatureScript("npc_ame") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_CHASING_AME)
|
||||
{
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, pPlayer->GetGUID());
|
||||
DoScriptText(SAY_READY, creature, pPlayer);
|
||||
CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
|
||||
DoScriptText(SAY_READY, creature, player);
|
||||
creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
// Change faction so mobs attack
|
||||
creature->setFaction(113);
|
||||
@@ -80,32 +80,32 @@ public:
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
Player* player = GetPlayerForEscort();
|
||||
|
||||
if (!pPlayer)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 19:
|
||||
me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
DoScriptText(SAY_AGGRO1, me, pPlayer);
|
||||
DoScriptText(SAY_AGGRO1, me, player);
|
||||
break;
|
||||
case 28:
|
||||
DoScriptText(SAY_SEARCH, me, pPlayer);
|
||||
DoScriptText(SAY_SEARCH, me, player);
|
||||
break;
|
||||
case 38:
|
||||
me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
DoScriptText(SAY_AGGRO2, me, pPlayer);
|
||||
DoScriptText(SAY_AGGRO2, me, player);
|
||||
break;
|
||||
case 49:
|
||||
me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
DoScriptText(SAY_AGGRO3, me, pPlayer);
|
||||
DoScriptText(SAY_AGGRO3, me, player);
|
||||
break;
|
||||
case 55:
|
||||
DoScriptText(SAY_FINISH, me, pPlayer);
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_CHASING_AME, me);
|
||||
DoScriptText(SAY_FINISH, me, player);
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_CHASING_AME, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -122,8 +122,8 @@ public:
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (Player* pPlayer = GetPlayerForEscort())
|
||||
pPlayer->FailQuest(QUEST_CHASING_AME);
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->FailQuest(QUEST_CHASING_AME);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -180,14 +180,14 @@ class npc_ringo : public CreatureScript
|
||||
public:
|
||||
npc_ringo() : CreatureScript("npc_ringo") { }
|
||||
|
||||
bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
|
||||
{
|
||||
if (pQuest->GetQuestId() == QUEST_A_LITTLE_HELP)
|
||||
{
|
||||
if (npc_ringoAI* pRingoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI()))
|
||||
{
|
||||
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
pRingoAI->StartFollow(pPlayer, FACTION_ESCORTEE, pQuest);
|
||||
pRingoAI->StartFollow(player, FACTION_ESCORTEE, pQuest);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,10 +225,10 @@ public:
|
||||
{
|
||||
if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE))
|
||||
{
|
||||
if (Player* pPlayer = GetLeaderForFollower())
|
||||
if (Player* player = GetLeaderForFollower())
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->GroupEventHappens(QUEST_A_LITTLE_HELP, me);
|
||||
if (player->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE)
|
||||
player->GroupEventHappens(QUEST_A_LITTLE_HELP, me);
|
||||
}
|
||||
|
||||
SpraggleGUID = pWho->GetGUID();
|
||||
|
||||
@@ -48,48 +48,48 @@ class npc_lorax : public CreatureScript
|
||||
public:
|
||||
npc_lorax() : CreatureScript("npc_lorax") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(3759, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(3759, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->SEND_GOSSIP_MENU(3760, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(3760, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(3761, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(3761, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
pPlayer->SEND_GOSSIP_MENU(3762, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(3762, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
pPlayer->SEND_GOSSIP_MENU(3763, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
player->SEND_GOSSIP_MENU(3763, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->AreaExploredOrEventHappens(5126);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(5126);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
if (player->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -105,24 +105,24 @@ class npc_rivern_frostwind : public CreatureScript
|
||||
public:
|
||||
npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->GetSession()->SendListInventory(creature->GetGUID());
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor() && pPlayer->GetReputationRank(589) == REP_EXALTED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
if (creature->isVendor() && player->GetReputationRank(589) == REP_EXALTED)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -140,29 +140,29 @@ class npc_witch_doctor_mauari : public CreatureScript
|
||||
public:
|
||||
npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(pPlayer, 16351, false);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 16351, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestRewardStatus(975))
|
||||
if (player->GetQuestRewardStatus(975))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(3377, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(3377, creature->GetGUID());
|
||||
}else
|
||||
pPlayer->SEND_GOSSIP_MENU(3375, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(3375, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -144,8 +144,8 @@ public:
|
||||
Map::PlayerList const &players = me->GetMap()->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
|
||||
{
|
||||
Player* pPlayer = i->getSource();
|
||||
pPlayer->RemoveAurasDueToSpell(GetSpellForPhaseMask(pPlayer->GetPhaseMask()));
|
||||
Player* player = i->getSource();
|
||||
player->RemoveAurasDueToSpell(GetSpellForPhaseMask(player->GetPhaseMask()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,13 +244,13 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
{
|
||||
if (Player* pPlayer = i->getSource())
|
||||
if (Player* player = i->getSource())
|
||||
{
|
||||
if (pPlayer->HasAura(spell))
|
||||
if (player->HasAura(spell))
|
||||
{
|
||||
pPlayer->RemoveAurasDueToSpell(spell);
|
||||
player->RemoveAurasDueToSpell(spell);
|
||||
if (spell2) // if there is still some different mask cast spell for it
|
||||
pPlayer->CastSpell(pPlayer, spell2, true);
|
||||
player->CastSpell(player, spell2, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,7 +386,7 @@ class prince_taldaram_sphere : public GameObjectScript
|
||||
public:
|
||||
prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
|
||||
{
|
||||
InstanceScript *pInstance = pGO->GetInstanceScript();
|
||||
|
||||
|
||||
+19
-19
@@ -100,18 +100,18 @@ void AggroAllPlayers(Creature* pTemp)
|
||||
|
||||
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
|
||||
{
|
||||
if (Player* pPlayer = i->getSource())
|
||||
if (Player* player = i->getSource())
|
||||
{
|
||||
if (pPlayer->isGameMaster())
|
||||
if (player->isGameMaster())
|
||||
continue;
|
||||
|
||||
if (pPlayer->isAlive())
|
||||
if (player->isAlive())
|
||||
{
|
||||
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
pTemp->SetReactState(REACT_AGGRESSIVE);
|
||||
pTemp->SetInCombatWith(pPlayer);
|
||||
pPlayer->SetInCombatWith(pTemp);
|
||||
pTemp->AddThreat(pPlayer, 0.0f);
|
||||
pTemp->SetInCombatWith(player);
|
||||
player->SetInCombatWith(pTemp);
|
||||
pTemp->AddThreat(player, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -251,12 +251,12 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false))
|
||||
Player* player = itr->getSource();
|
||||
if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
|
||||
{
|
||||
DoResetThreat();
|
||||
me->AddThreat(pPlayer, 1.0f);
|
||||
DoCast(pPlayer, SPELL_CHARGE);
|
||||
me->AddThreat(player, 1.0f);
|
||||
DoCast(player, SPELL_CHARGE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -278,10 +278,10 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 10.0f, 30.0f, false))
|
||||
Player* player = itr->getSource();
|
||||
if (player && !player->isGameMaster() && me->IsInRange(player, 10.0f, 30.0f, false))
|
||||
{
|
||||
pPassenger->CastSpell(pPlayer, SPELL_SHIELD_BREAKER, true);
|
||||
pPassenger->CastSpell(player, SPELL_SHIELD_BREAKER, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -392,12 +392,12 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false))
|
||||
Player* player = itr->getSource();
|
||||
if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
|
||||
{
|
||||
DoResetThreat();
|
||||
me->AddThreat(pPlayer, 5.0f);
|
||||
DoCast(pPlayer, SPELL_INTERCEPT);
|
||||
me->AddThreat(player, 5.0f);
|
||||
DoCast(player, SPELL_INTERCEPT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -846,8 +846,8 @@ public:
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 5.0f, 30.0f, false))
|
||||
Player* player = itr->getSource();
|
||||
if (player && !player->isGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false))
|
||||
{
|
||||
DoCast(pTarget, SPELL_MULTI_SHOT);
|
||||
break;
|
||||
|
||||
+2
-2
@@ -105,8 +105,8 @@ public:
|
||||
|
||||
if (!players.isEmpty())
|
||||
{
|
||||
if (Player* pPlayer = players.begin()->getSource())
|
||||
TeamInInstance = pPlayer->GetTeam();
|
||||
if (Player* player = players.begin()->getSource())
|
||||
TeamInInstance = player->GetTeam();
|
||||
}
|
||||
|
||||
switch(creature->GetEntry())
|
||||
|
||||
+13
-13
@@ -382,19 +382,19 @@ public:
|
||||
|
||||
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
|
||||
{
|
||||
if (Player* pPlayer = i->getSource())
|
||||
if (Player* player = i->getSource())
|
||||
{
|
||||
if (pPlayer->isGameMaster())
|
||||
if (player->isGameMaster())
|
||||
continue;
|
||||
|
||||
if (pPlayer->isAlive())
|
||||
if (player->isAlive())
|
||||
{
|
||||
pTemp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pTemp->SetReactState(REACT_AGGRESSIVE);
|
||||
pTemp->SetInCombatWith(pPlayer);
|
||||
pPlayer->SetInCombatWith(pTemp);
|
||||
pTemp->AddThreat(pPlayer, 0.0f);
|
||||
pTemp->SetInCombatWith(player);
|
||||
player->SetInCombatWith(pTemp);
|
||||
pTemp->AddThreat(player, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -466,7 +466,7 @@ public:
|
||||
return new npc_announcer_toc5AI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
|
||||
@@ -482,21 +482,21 @@ public:
|
||||
pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED &&
|
||||
pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED &&
|
||||
pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
else if (pInstance)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(npc_announcer_toc5::npc_announcer_toc5AI, creature->AI())->StartEncounter();
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -348,8 +348,8 @@ struct boss_faction_championsAI : public ScriptedAI
|
||||
uint32 TeamInInstance = 0;
|
||||
|
||||
if (!players.isEmpty())
|
||||
if (Player* pPlayer = players.begin()->getSource())
|
||||
TeamInInstance = pPlayer->GetTeam();
|
||||
if (Player* player = players.begin()->getSource())
|
||||
TeamInInstance = player->GetTeam();
|
||||
|
||||
if (m_pInstance)
|
||||
{
|
||||
|
||||
+2
-2
@@ -875,8 +875,8 @@ public:
|
||||
Map::PlayerList const &lPlayers = me->GetMap()->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
|
||||
{
|
||||
if (Unit* pPlayer = itr->getSource())
|
||||
if (pPlayer->isAlive() && pPlayer->IsWithinDistInMap(me, 6.0f))
|
||||
if (Unit* player = itr->getSource())
|
||||
if (player->isAlive() && player->IsWithinDistInMap(me, 6.0f))
|
||||
{
|
||||
DoCastAOE(SPELL_TRAMPLE);
|
||||
m_uiTrampleTimer = IN_MILLISECONDS;
|
||||
|
||||
@@ -235,8 +235,8 @@ public:
|
||||
Map::PlayerList const &PlayerList = pInstance->instance->GetPlayers();
|
||||
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (Player* pPlayer = i->getSource())
|
||||
pPlayer->DeMorph();
|
||||
if (Player* player = i->getSource())
|
||||
player->DeMorph();
|
||||
pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK);
|
||||
|
||||
pInstance->SetData(DATA_THARON_JA_EVENT, DONE);
|
||||
|
||||
+11
-11
@@ -157,19 +157,19 @@ private:
|
||||
public:
|
||||
npc_jaina_or_sylvanas_hor(bool isSylvana, const char* name) : CreatureScript(name), m_isSylvana(isSylvana) { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (creature->AI())
|
||||
creature->AI()->DoAction(ACTION_START_INTRO);
|
||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (creature->AI())
|
||||
creature->AI()->DoAction(ACTION_SKIP_INTRO);
|
||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
@@ -179,21 +179,21 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
QuestStatus status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2);
|
||||
QuestStatus status = player->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2);
|
||||
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
|
||||
pPlayer->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
// once last quest is completed, she offers this shortcut of the starting event
|
||||
status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2);
|
||||
status = player->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2);
|
||||
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
|
||||
pPlayer->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -154,8 +154,8 @@ public:
|
||||
{
|
||||
Map::PlayerList const &players = instance->GetPlayers();
|
||||
if (!players.isEmpty())
|
||||
if (Player* pPlayer = players.begin()->getSource())
|
||||
uiTeamInInstance = pPlayer->GetTeam();
|
||||
if (Player* player = players.begin()->getSource())
|
||||
uiTeamInInstance = player->GetTeam();
|
||||
|
||||
switch(creature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -519,7 +519,7 @@ class go_gundrak_altar : public GameObjectScript
|
||||
public:
|
||||
go_gundrak_altar() : GameObjectScript("go_gundrak_altar") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
|
||||
{
|
||||
InstanceScript *pInstance = pGO->GetInstanceScript();
|
||||
uint64 uiStatue = 0;
|
||||
|
||||
@@ -338,8 +338,8 @@ public:
|
||||
std::map<uint64, float>::const_iterator itr;
|
||||
for (itr = chained.begin(); itr != chained.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, (*itr).first))
|
||||
pPlayer->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second);
|
||||
if (Player* player = Unit::GetPlayer(*me, (*itr).first))
|
||||
player->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second);
|
||||
}
|
||||
chained.clear();
|
||||
}
|
||||
@@ -650,16 +650,16 @@ class at_kelthuzad_center : public AreaTriggerScript
|
||||
public:
|
||||
at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { }
|
||||
|
||||
bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
|
||||
bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
|
||||
{
|
||||
if (pPlayer->isGameMaster())
|
||||
if (player->isGameMaster())
|
||||
return false;
|
||||
|
||||
InstanceScript* pInstance = pPlayer->GetInstanceScript();
|
||||
InstanceScript* pInstance = player->GetInstanceScript();
|
||||
if (!pInstance || pInstance->IsEncounterInProgress() || pInstance->GetBossState(BOSS_KELTHUZAD) == DONE)
|
||||
return false;
|
||||
|
||||
Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*pPlayer, pInstance->GetData64(DATA_KELTHUZAD)));
|
||||
Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, pInstance->GetData64(DATA_KELTHUZAD)));
|
||||
if (!pKelthuzad)
|
||||
return false;
|
||||
|
||||
@@ -667,7 +667,7 @@ public:
|
||||
if (!pKelthuzadAI)
|
||||
return false;
|
||||
|
||||
pKelthuzadAI->AttackStart(pPlayer);
|
||||
pKelthuzadAI->AttackStart(player);
|
||||
if (GameObject* trigger = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_TRIGGER)))
|
||||
{
|
||||
if (trigger->getLootState() == GO_READY)
|
||||
|
||||
@@ -213,8 +213,8 @@ public:
|
||||
{
|
||||
for (IceBlockMap::const_iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = Unit::GetPlayer(*me, itr->first))
|
||||
pPlayer->RemoveAura(SPELL_ICEBOLT);
|
||||
if (Player* player = Unit::GetPlayer(*me, itr->first))
|
||||
player->RemoveAura(SPELL_ICEBOLT);
|
||||
if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
|
||||
pGo->Delete();
|
||||
}
|
||||
|
||||
@@ -208,7 +208,7 @@ class containment_sphere : public GameObjectScript
|
||||
public:
|
||||
containment_sphere() : GameObjectScript("containment_sphere") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
|
||||
{
|
||||
InstanceScript *pInstance = pGO->GetInstanceScript();
|
||||
|
||||
|
||||
@@ -66,8 +66,8 @@ public:
|
||||
|
||||
if (!players.isEmpty())
|
||||
{
|
||||
if (Player* pPlayer = players.begin()->getSource())
|
||||
TeamInInstance = pPlayer->GetTeam();
|
||||
if (Player* player = players.begin()->getSource())
|
||||
TeamInInstance = player->GetTeam();
|
||||
}
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
|
||||
@@ -55,38 +55,38 @@ class npc_oculus_drake : public CreatureScript
|
||||
public:
|
||||
npc_oculus_drake() : CreatureScript("npc_oculus_drake") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(creature->GetEntry())
|
||||
{
|
||||
case NPC_VERDISA: //Verdisa
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
if (!HAS_ESSENCE(pPlayer))
|
||||
if (!HAS_ESSENCE(player))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
|
||||
}
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true);
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
}
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -94,29 +94,29 @@ public:
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
if (!HAS_ESSENCE(pPlayer))
|
||||
if (!HAS_ESSENCE(player))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID());
|
||||
}
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true);
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
}
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -124,29 +124,29 @@ public:
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
if (!HAS_ESSENCE(pPlayer))
|
||||
if (!HAS_ESSENCE(player))
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID());
|
||||
}
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
pPlayer->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true);
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
}
|
||||
case GOSSIP_ACTION_INFO_DEF + 3:
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -268,25 +268,25 @@ class npc_brann_hos : public CreatureScript
|
||||
public:
|
||||
npc_brann_hos() : CreatureScript("npc_brann_hos") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1 || uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(npc_brann_hos::npc_brann_hosAI, creature->AI())->StartWP();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -705,9 +705,9 @@ public:
|
||||
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false);
|
||||
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false);
|
||||
}
|
||||
Player* pPlayer = GetPlayerForEscort();
|
||||
if (pPlayer)
|
||||
pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (player)
|
||||
player->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
|
||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
JumpToNextStep(180000);
|
||||
break;
|
||||
|
||||
@@ -1210,38 +1210,38 @@ class npc_brann_bronzebeard : public CreatureScript
|
||||
public:
|
||||
npc_brann_bronzebeard() : CreatureScript("npc_brann_bronzebeard") { }
|
||||
|
||||
//bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
|
||||
//bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
|
||||
//{
|
||||
// pPlayer->PlayerTalkClass->ClearMenus();
|
||||
// player->PlayerTalkClass->ClearMenus();
|
||||
// switch(uiAction)
|
||||
// {
|
||||
// case GOSSIP_ACTION_INFO_DEF+1:
|
||||
// if (pPlayer)
|
||||
// if (player)
|
||||
// {
|
||||
// pPlayer->PrepareGossipMenu(creature);
|
||||
// player->PrepareGossipMenu(creature);
|
||||
//
|
||||
// pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
// pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
// player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
// }
|
||||
// break;
|
||||
// case GOSSIP_ACTION_INFO_DEF+2:
|
||||
// if (pPlayer)
|
||||
// pPlayer->CLOSE_GOSSIP_MENU();
|
||||
// if (player)
|
||||
// player->CLOSE_GOSSIP_MENU();
|
||||
// if (Creature* Lorekeeper = creature->FindNearestCreature(NPC_LOREKEEPER, 1000, true)) //lore keeper of lorgannon
|
||||
// Lorekeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
// break;
|
||||
// }
|
||||
// return true;
|
||||
//}
|
||||
//bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
//bool OnGossipHello(Player* player, Creature* creature)
|
||||
//{
|
||||
// InstanceScript* instance = creature->GetInstanceScript();
|
||||
// if (instance && instance->GetData(BOSS_LEVIATHAN) !=DONE)
|
||||
// {
|
||||
// pPlayer->PrepareGossipMenu(creature);
|
||||
// player->PrepareGossipMenu(creature);
|
||||
//
|
||||
// pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
// pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
// player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
// }
|
||||
// return true;
|
||||
//}
|
||||
@@ -1254,7 +1254,7 @@ class go_ulduar_tower : public GameObjectScript
|
||||
public:
|
||||
go_ulduar_tower() : GameObjectScript("go_ulduar_tower") { }
|
||||
|
||||
void OnDestroyed(GameObject* go, Player* /*pPlayer*/, uint32 /*value*/)
|
||||
void OnDestroyed(GameObject* go, Player* /*player*/, uint32 /*value*/)
|
||||
{
|
||||
InstanceScript* instance = go->GetInstanceScript();
|
||||
if (!instance)
|
||||
|
||||
@@ -834,7 +834,7 @@ class go_palehoof_sphere : public GameObjectScript
|
||||
public:
|
||||
go_palehoof_sphere() : GameObjectScript("go_palehoof_sphere") { }
|
||||
|
||||
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
|
||||
{
|
||||
InstanceScript *pInstance = pGO->GetInstanceScript();
|
||||
|
||||
|
||||
@@ -461,14 +461,14 @@ class go_harpoon_launcher : public GameObjectScript
|
||||
public:
|
||||
go_harpoon_launcher() : GameObjectScript("go_harpoon_launcher") { }
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, GameObject* pGO)
|
||||
bool OnGossipHello(Player* player, GameObject* pGO)
|
||||
{
|
||||
InstanceScript* m_pInstance = pGO->GetInstanceScript();
|
||||
if (!m_pInstance) return false;
|
||||
|
||||
if (Creature* pSkadi = Unit::GetCreature((*pGO), m_pInstance->GetData64(DATA_SKADI_THE_RUTHLESS)))
|
||||
{
|
||||
pPlayer->CastSpell(pSkadi, SPELL_RAPID_FIRE, true);
|
||||
player->CastSpell(pSkadi, SPELL_RAPID_FIRE, true);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -666,11 +666,11 @@ public:
|
||||
Map::PlayerList const &players = instance->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
if (pPlayer->isGameMaster())
|
||||
Player* player = itr->getSource();
|
||||
if (player->isGameMaster())
|
||||
continue;
|
||||
|
||||
if (pPlayer->isAlive())
|
||||
if (player->isAlive())
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -253,29 +253,29 @@ class npc_sinclari_vh : public CreatureScript
|
||||
public:
|
||||
npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
|
||||
if (InstanceScript *pInstance = creature->GetInstanceScript())
|
||||
pInstance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->SEND_GOSSIP_MENU(13854, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(13854, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (InstanceScript* pInstance = creature->GetInstanceScript())
|
||||
{
|
||||
@@ -283,16 +283,16 @@ public:
|
||||
{
|
||||
case NOT_STARTED:
|
||||
case FAIL: // Allow to start event if not started or wiped
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
|
||||
break;
|
||||
case IN_PROGRESS: // Allow to teleport inside if event is in progress
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
|
||||
break;
|
||||
default:
|
||||
pPlayer->SEND_GOSSIP_MENU(13910, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(13910, creature->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user