Core: Cleaning up hungarian notation - Phase2: pPlayer -> player

This commit is contained in:
click
2011-07-02 22:52:42 +02:00
parent f91ee24184
commit 169f5da8c3
134 changed files with 4039 additions and 4039 deletions
+79 -79
View File
@@ -54,45 +54,45 @@ class npc_bunthen_plainswind : public CreatureScript
public:
npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->CLOSE_GOSSIP_MENU();
if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE)
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
player->CLOSE_GOSSIP_MENU();
if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
pPlayer->SEND_GOSSIP_MENU(5373, creature->GetGUID());
player->SEND_GOSSIP_MENU(5373, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
pPlayer->SEND_GOSSIP_MENU(5376, creature->GetGUID());
player->SEND_GOSSIP_MENU(5376, creature->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature)
{
if (pPlayer->getClass() != CLASS_DRUID)
pPlayer->SEND_GOSSIP_MENU(4916, creature->GetGUID());
else if (pPlayer->GetTeam() != HORDE)
if (player->getClass() != CLASS_DRUID)
player->SEND_GOSSIP_MENU(4916, creature->GetGUID());
else if (player->GetTeam() != HORDE)
{
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(4917, creature->GetGUID());
player->SEND_GOSSIP_MENU(4917, creature->GetGUID());
}
else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE)
else if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(4918, creature->GetGUID());
player->SEND_GOSSIP_MENU(4918, creature->GetGUID());
}
return true;
}
@@ -113,44 +113,44 @@ class npc_great_bear_spirit : public CreatureScript
public:
npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(4721, creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(4721, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(4733, creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(4733, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(4734, creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(4734, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
pPlayer->SEND_GOSSIP_MENU(4735, creature->GetGUID());
if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
pPlayer->AreaExploredOrEventHappens(5929);
if (pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
pPlayer->AreaExploredOrEventHappens(5930);
player->SEND_GOSSIP_MENU(4735, creature->GetGUID());
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(5929);
if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(5930);
break;
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature)
{
//ally or horde quest
if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(4719, creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(4719, creature->GetGUID());
}
else
pPlayer->SEND_GOSSIP_MENU(4718, creature->GetGUID());
player->SEND_GOSSIP_MENU(4718, creature->GetGUID());
return true;
}
@@ -169,45 +169,45 @@ class npc_silva_filnaveth : public CreatureScript
public:
npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->CLOSE_GOSSIP_MENU();
if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE)
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
player->CLOSE_GOSSIP_MENU();
if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
pPlayer->SEND_GOSSIP_MENU(5374, creature->GetGUID());
player->SEND_GOSSIP_MENU(5374, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
pPlayer->SEND_GOSSIP_MENU(5375, creature->GetGUID());
player->SEND_GOSSIP_MENU(5375, creature->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature)
{
if (pPlayer->getClass() != CLASS_DRUID)
pPlayer->SEND_GOSSIP_MENU(4913, creature->GetGUID());
else if (pPlayer->GetTeam() != ALLIANCE)
if (player->getClass() != CLASS_DRUID)
player->SEND_GOSSIP_MENU(4913, creature->GetGUID());
else if (player->GetTeam() != ALLIANCE)
{
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(4915, creature->GetGUID());
player->SEND_GOSSIP_MENU(4915, creature->GetGUID());
}
else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE)
else if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(4914, creature->GetGUID());
player->SEND_GOSSIP_MENU(4914, creature->GetGUID());
}
return true;
}
@@ -325,10 +325,10 @@ public:
if (!PlayerGUID)
return;
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->FailQuest(10965);
player->FailQuest(10965);
PlayerGUID = 0;
Reset();
}
@@ -336,10 +336,10 @@ public:
void EnterEvadeMode()
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper())
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player && player->isInCombat() && player->getAttackerForHelper())
{
AttackStart(pPlayer->getAttackerForHelper());
AttackStart(player->getAttackerForHelper());
return;
}
npc_escortAI::EnterEvadeMode();
@@ -355,17 +355,17 @@ public:
}
}
void StartEvent(Player* pPlayer)
void StartEvent(Player* player)
{
if (!pPlayer)
if (!player)
return;
if (pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
for (uint8 i = 0; i < 41; ++i)
{
AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]);
}
PlayerGUID = pPlayer->GetGUID();
PlayerGUID = player->GetGUID();
Start(true, false, PlayerGUID);
}
return;
@@ -385,9 +385,9 @@ public:
{
if (checkPlayer_Timer <= diff)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper())
AttackStart(pPlayer->getAttackerForHelper());
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player && player->isInCombat() && player->getAttackerForHelper())
AttackStart(player->getAttackerForHelper());
checkPlayer_Timer = 1000;
} else checkPlayer_Timer -= diff;
}
@@ -395,8 +395,8 @@ public:
if (Event_onWait && Event_Timer <= diff)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (!pPlayer || (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_NONE))
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (!player || (player && player->GetQuestStatus(10965) == QUEST_STATUS_NONE))
{
me->setDeathState(JUST_DIED);
return;
@@ -427,7 +427,7 @@ public:
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, pPlayer);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player);
Event_onWait = false;
break;
}
@@ -450,7 +450,7 @@ public:
switch(Step)
{
case 0:
DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, pPlayer);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
Event_Timer = 15000;
Step = 1;
break;
@@ -497,7 +497,7 @@ public:
switch(Step)
{
case 0:
DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, pPlayer);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
Event_Timer = 4000;
Step = 1;
break;
@@ -511,8 +511,8 @@ public:
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, pPlayer);
pPlayer->CompleteQuest(10965);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player);
player->CompleteQuest(10965);
Event_Timer = 1500;
Step = 1;
break;
@@ -522,7 +522,7 @@ public:
Step = 2;
break;
case 2:
pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID());
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
PlayerGUID = 0;
Reset();
me->setDeathState(JUST_DIED);
@@ -559,13 +559,13 @@ class npc_clintar_dreamwalker : public CreatureScript
public:
npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest)
bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == 10965)
{
Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
if (clintar_spirit)
CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(pPlayer);
CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player);
}
return true;
}