Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
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@@ -120,56 +120,56 @@ class npc_loramus_thalipedes : public CreatureScript
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public:
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npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(2744);
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(2744);
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
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pPlayer->SEND_GOSSIP_MENU(1813, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
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player->SEND_GOSSIP_MENU(1813, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+21:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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pPlayer->SEND_GOSSIP_MENU(1814, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
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player->SEND_GOSSIP_MENU(1814, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+22:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
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pPlayer->SEND_GOSSIP_MENU(1815, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
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player->SEND_GOSSIP_MENU(1815, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+23:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
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pPlayer->SEND_GOSSIP_MENU(1816, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
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player->SEND_GOSSIP_MENU(1816, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+24:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
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pPlayer->SEND_GOSSIP_MENU(1817, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
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player->SEND_GOSSIP_MENU(1817, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+25:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(3141);
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(3141);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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pPlayer->PrepareQuestMenu(creature->GetGUID());
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player->PrepareQuestMenu(creature->GetGUID());
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if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (player->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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if (player->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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@@ -267,25 +267,25 @@ class mob_rizzle_sprysprocket : public CreatureScript
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public:
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mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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creature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die_Timer = 3000;
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CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die = true;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
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if (player->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
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return true;
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(10811, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(10811, creature->GetGUID());
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return true;
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}
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@@ -361,8 +361,8 @@ public:
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me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
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}
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//begin swimming and summon depth charges
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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SendText(MSG_ESCAPE_NOTICE, pPlayer);
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Player* player = Unit::GetPlayer(*me, PlayerGUID);
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SendText(MSG_ESCAPE_NOTICE, player);
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DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
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me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
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me->SetSpeed(MOVE_RUN, 0.85f, true);
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@@ -382,25 +382,25 @@ public:
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if (Grenade_Timer <= diff)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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if (pPlayer)
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Player* player = Unit::GetPlayer(*me, PlayerGUID);
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if (player)
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{
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DoScriptText(SAY_RIZZLE_GRENADE, me, pPlayer);
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DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
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DoScriptText(SAY_RIZZLE_GRENADE, me, player);
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DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
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}
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Grenade_Timer = 30000;
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} else Grenade_Timer -= diff;
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if (Check_Timer <= diff)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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if (!pPlayer)
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Player* player = Unit::GetPlayer(*me, PlayerGUID);
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if (!player)
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{
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me->DespawnOrUnsummon();
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return;
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}
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if (me->IsWithinDist(pPlayer, 10) && me->GetPositionX() > pPlayer->GetPositionX() && !Reached)
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if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
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{
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DoScriptText(SAY_RIZZLE_FINAL, me);
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me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
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@@ -415,11 +415,11 @@ public:
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}
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void SendText(int32 iTextEntry, Player* pPlayer)
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void SendText(int32 iTextEntry, Player* player)
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{
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LocaleConstant loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
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LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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const char* text = sObjectMgr->GetTrinityString(iTextEntry, loc_idx);
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sWorld->SendServerMessage(SERVER_MSG_STRING, text, pPlayer);
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sWorld->SendServerMessage(SERVER_MSG_STRING, text, player);
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}
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void AttackStart(Unit* who)
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