Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
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@@ -61,32 +61,32 @@ class npc_sergeant_bly : public CreatureScript
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public:
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npc_sergeant_bly() : CreatureScript("npc_sergeant_bly") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
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player->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = player->GetGUID();
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creature->AI()->DoAction(0);
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (InstanceScript* pInstance = creature->GetInstanceScript())
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{
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if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(1517, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(1517, creature->GetGUID());
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}
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else
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if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED)
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pPlayer->SEND_GOSSIP_MENU(1515, creature->GetGUID());
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player->SEND_GOSSIP_MENU(1515, creature->GetGUID());
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else
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pPlayer->SEND_GOSSIP_MENU(1516, creature->GetGUID());
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player->SEND_GOSSIP_MENU(1516, creature->GetGUID());
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return true;
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}
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return false;
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@@ -216,7 +216,7 @@ class go_troll_cage : public GameObjectScript
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public:
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go_troll_cage() : GameObjectScript("go_troll_cage") { }
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
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bool OnGossipHello(Player* /*player*/, GameObject* pGo)
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{
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if (InstanceScript* pInstance = pGo->GetInstanceScript())
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{
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@@ -258,33 +258,33 @@ class npc_weegli_blastfuse : public CreatureScript
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public:
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npc_weegli_blastfuse() : CreatureScript("npc_weegli_blastfuse") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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//here we make him run to door, set the charge and run away off to nowhere
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creature->AI()->DoAction(0);
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (InstanceScript* pInstance = creature->GetInstanceScript())
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{
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switch (pInstance->GetData(EVENT_PYRAMID))
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{
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case PYRAMID_KILLED_ALL_TROLLS:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end
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break;
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case PYRAMID_NOT_STARTED:
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pPlayer->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started
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player->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started
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break;
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default:
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pPlayer->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress
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player->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress
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}
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return true;
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}
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@@ -410,7 +410,7 @@ class go_shallow_grave : public GameObjectScript
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public:
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go_shallow_grave() : GameObjectScript("go_shallow_grave") { }
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bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
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bool OnGossipHello(Player* /*player*/, GameObject* pGo)
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{
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// randomly summon a zombie or dead hero the first time a grave is used
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if (pGo->GetUseCount() == 0)
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@@ -443,9 +443,9 @@ class at_zumrah : public AreaTriggerScript
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public:
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at_zumrah() : AreaTriggerScript("at_zumrah") { }
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bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
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bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
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{
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Creature* pZumrah = pPlayer->FindNearestCreature(ZUMRAH_ID, 30.0f);
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Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f);
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if (!pZumrah)
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return false;
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