Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
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@@ -83,9 +83,9 @@ public:
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void EnterCombat(Unit* /*pWho*/)
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{
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Player* pPlayer = GetPlayerForEscort();
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && pPlayer)
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if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && player)
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{
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for (uint8 i = 0; i < 3; ++i)
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DoCast(me, SPELL_CALL_FRIENDS, true);
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@@ -96,8 +96,8 @@ public:
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void JustSummoned(Creature* pSummoned)
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{
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if (Player* pPlayer = GetPlayerForEscort())
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pSummoned->AI()->AttackStart(pPlayer);
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if (Player* player = GetPlayerForEscort())
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pSummoned->AI()->AttackStart(player);
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}
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void AttackedBy(Unit* pAttacker)
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@@ -115,10 +115,10 @@ public:
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{
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if (HealthBelowPct(20))
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{
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if (Player* pPlayer = GetPlayerForEscort())
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if (Player* player = GetPlayerForEscort())
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{
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if (pPlayer->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(pPlayer)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
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if (player->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(player)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
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uiDamage = 0;
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@@ -144,7 +144,7 @@ class npc_mikhail : public CreatureScript
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public:
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npc_mikhail() : CreatureScript("npc_mikhail") { }
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bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
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{
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@@ -157,7 +157,7 @@ public:
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pSlim->CastSpell(pSlim, SPELL_STEALTH, true);
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if (npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI* pEscortAI = CAST_AI(npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI, pSlim->AI()))
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pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
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pEscortAI->Start(false, false, player->GetGUID(), pQuest);
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}
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return false;
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}
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