Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
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@@ -54,14 +54,14 @@ class npc_daphne_stilwell : public CreatureScript
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public:
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npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
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bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_TOME_VALOR)
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{
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DoScriptText(SAY_DS_START, creature);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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pEscortAI->Start(true, true, player->GetGUID());
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}
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return true;
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@@ -98,9 +98,9 @@ public:
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void WaypointReached(uint32 uiPoint)
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{
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Player* pPlayer = GetPlayerForEscort();
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Player* player = GetPlayerForEscort();
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if (!pPlayer)
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if (!player)
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return;
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uiWPHolder = uiPoint;
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@@ -144,7 +144,7 @@ public:
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me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
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break;
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case 17:
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pPlayer->GroupEventHappens(QUEST_TOME_VALOR, me);
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player->GroupEventHappens(QUEST_TOME_VALOR, me);
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break;
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}
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}
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@@ -205,14 +205,14 @@ class npc_defias_traitor : public CreatureScript
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public:
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npc_defias_traitor() : CreatureScript("npc_defias_traitor") { }
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bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI()))
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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pEscortAI->Start(true, true, player->GetGUID());
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DoScriptText(SAY_START, creature, pPlayer);
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DoScriptText(SAY_START, creature, player);
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}
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return true;
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@@ -229,9 +229,9 @@ public:
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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Player* player = GetPlayerForEscort();
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if (!pPlayer)
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if (!player)
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return;
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switch (i)
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@@ -240,13 +240,13 @@ public:
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SetRun(false);
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break;
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case 36:
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DoScriptText(SAY_PROGRESS, me, pPlayer);
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DoScriptText(SAY_PROGRESS, me, player);
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break;
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case 44:
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DoScriptText(SAY_END, me, pPlayer);
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DoScriptText(SAY_END, me, player);
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{
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
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if (player)
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player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
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}
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break;
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}
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