Core: Cleaning up hungarian notation - Phase2: pPlayer -> player

This commit is contained in:
click
2011-07-02 22:52:42 +02:00
parent f91ee24184
commit 169f5da8c3
134 changed files with 4039 additions and 4039 deletions
@@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript
public:
npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{
CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, pPlayer->GetGUID(), pQuest);
CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest);
DoScriptText(SAY_CORPORAL_1, creature);
}
@@ -78,9 +78,9 @@ public:
void WaypointReached(uint32 uiI)
{
Player* pPlayer = GetPlayerForEscort();
Player* player = GetPlayerForEscort();
if (!pPlayer)
if (!player)
return;
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
@@ -97,7 +97,7 @@ public:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case 115:
pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
uiTimer = 2000;
uiPhase = 4;
break;