Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
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@@ -43,11 +43,11 @@ class npc_corporal_keeshan : public CreatureScript
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public:
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npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
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bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
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bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
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{
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CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, pPlayer->GetGUID(), pQuest);
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CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest);
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DoScriptText(SAY_CORPORAL_1, creature);
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}
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@@ -78,9 +78,9 @@ public:
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void WaypointReached(uint32 uiI)
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{
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Player* pPlayer = GetPlayerForEscort();
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Player* player = GetPlayerForEscort();
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if (!pPlayer)
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if (!player)
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return;
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if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
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@@ -97,7 +97,7 @@ public:
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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break;
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case 115:
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pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
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player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
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uiTimer = 2000;
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uiPhase = 4;
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break;
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