Core: Cleaning up hungarian notation - Phase2: pPlayer -> player

This commit is contained in:
click
2011-07-02 22:52:42 +02:00
parent f91ee24184
commit 169f5da8c3
134 changed files with 4039 additions and 4039 deletions
@@ -53,30 +53,30 @@ class npc_prospector_anvilward : public CreatureScript
public:
npc_prospector_anvilward() : CreatureScript("npc_prospector_anvilward") { }
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(8240, creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(8240, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->CLOSE_GOSSIP_MENU();
player->CLOSE_GOSSIP_MENU();
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_anvilward::npc_prospector_anvilwardAI, creature->AI()))
pEscortAI->Start(true, false, pPlayer->GetGUID());
pEscortAI->Start(true, false, player->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature)
{
if (pPlayer->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (player->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(8239, creature->GetGUID());
player->SEND_GOSSIP_MENU(8239, creature->GetGUID());
return true;
}
@@ -93,15 +93,15 @@ public:
// Pure Virtual Functions
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
Player* player = GetPlayerForEscort();
if (!pPlayer)
if (!player)
return;
switch (i)
{
case 0: DoScriptText(SAY_ANVIL1, me, pPlayer); break;
case 5: DoScriptText(SAY_ANVIL2, me, pPlayer); break;
case 0: DoScriptText(SAY_ANVIL1, me, player); break;
case 5: DoScriptText(SAY_ANVIL2, me, player); break;
case 6: me->setFaction(24); break;
}
}
@@ -346,7 +346,7 @@ class npc_second_trial_controller : public CreatureScript
public:
npc_second_trial_controller() : CreatureScript("npc_second_trial_controller") { }
bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const *quest)
bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest)
{
// One Player exclusive quest, wait for user go activation
if (quest->GetQuestId() == QUEST_SECOND_TRIAL)
@@ -355,7 +355,7 @@ public:
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature)
{
// quest only available if not already started
// Quest_template flag is set to : QUEST_FLAGS_EVENT
@@ -364,11 +364,11 @@ public:
if (CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, creature->AI())->questPhase == 0)
{
pPlayer->PrepareQuestMenu(creature->GetGUID());
pPlayer->SendPreparedQuest(creature->GetGUID());
player->PrepareQuestMenu(creature->GetGUID());
player->SendPreparedQuest(creature->GetGUID());
}
pPlayer->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID());
player->SEND_GOSSIP_MENU(creature->GetEntry(), creature->GetGUID());
return true;
}
@@ -505,7 +505,7 @@ class go_second_trial : public GameObjectScript
public:
go_second_trial() : GameObjectScript("go_second_trial") { }
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
// find spawn :: master_kelerun_bloodmourn
if (Creature* creature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
@@ -529,12 +529,12 @@ class npc_apprentice_mirveda : public CreatureScript
public:
npc_apprentice_mirveda() : CreatureScript("npc_apprentice_mirveda") { }
bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_UNEXPECTED_RESULT)
{
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->Summon = true;
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = player->GetGUID();
}
return true;
}
@@ -578,15 +578,15 @@ public:
void JustDied(Unit* /*killer*/)
{
if (PlayerGUID)
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(pPlayer)->FailQuest(QUEST_UNEXPECTED_RESULT);
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(player)->FailQuest(QUEST_UNEXPECTED_RESULT);
}
void UpdateAI(const uint32 /*diff*/)
{
if (KillCount >= 3 && PlayerGUID)
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(pPlayer)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(player)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
if (Summon)
{
@@ -676,8 +676,8 @@ public:
void JustDied(Unit* /*killer*/)
{
if (PlayerGUID && !Completed)
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(pPlayer)->FailQuest(QUEST_POWERING_OUR_DEFENSES);
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(player)->FailQuest(QUEST_POWERING_OUR_DEFENSES);
}
void UpdateAI(const uint32 diff)
@@ -687,8 +687,8 @@ public:
DoScriptText(EMOTE, me);
Completed = true;
if (PlayerGUID)
if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(pPlayer)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
CAST_PLR(player)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
me->RemoveCorpse();