Core: Cleaning up hungarian notation - Phase2: pPlayer -> player

This commit is contained in:
click
2011-07-02 22:52:42 +02:00
parent f91ee24184
commit 169f5da8c3
134 changed files with 4039 additions and 4039 deletions
@@ -135,8 +135,8 @@ class npc_zulaman_hostage : public CreatureScript
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*who*/)
{
Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
if (pPlayer) pPlayer->SendLoot(me->GetGUID(), LOOT_CORPSE);
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player) player->SendLoot(me->GetGUID(), LOOT_CORPSE);
}
void UpdateAI(const uint32 /*diff*/)
{
@@ -150,18 +150,18 @@ class npc_zulaman_hostage : public CreatureScript
return new npc_zulaman_hostageAI(creature);
}
bool OnGossipHello(Player* pPlayer, Creature* creature)
bool OnGossipHello(Player* player, Creature* creature)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CLOSE_GOSSIP_MENU();
player->CLOSE_GOSSIP_MENU();
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
return true;