Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
This commit is contained in:
@@ -313,12 +313,12 @@ class go_acherus_soul_prison : public GameObjectScript
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public:
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go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
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bool OnGossipHello(Player* pPlayer, GameObject* pGo)
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bool OnGossipHello(Player* player, GameObject* pGo)
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{
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if (Creature* anchor = pGo->FindNearestCreature(29521, 15))
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if (uint64 prisonerGUID = anchor->AI()->GetGUID())
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if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID))
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CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, pPlayer);
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if (Creature* prisoner = Creature::GetCreature(*player, prisonerGUID))
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CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
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return false;
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}
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@@ -362,14 +362,14 @@ class npc_death_knight_initiate : public CreatureScript
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public:
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npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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if (pPlayer->isInCombat() || creature->isInCombat())
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if (player->isInCombat() || creature->isInCombat())
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return true;
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if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiate::npc_death_knight_initiateAI, creature->AI()))
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@@ -382,26 +382,26 @@ public:
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
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int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32));
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DoScriptText(m_auiRandomSay[uiSayId], creature, pPlayer);
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DoScriptText(m_auiRandomSay[uiSayId], creature, player);
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pPlayer->CastSpell(creature, SPELL_DUEL, false);
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pPlayer->CastSpell(pPlayer, SPELL_DUEL_FLAG, true);
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player->CastSpell(creature, SPELL_DUEL, false);
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player->CastSpell(player, SPELL_DUEL_FLAG, true);
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pPlayer->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
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if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
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{
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if (pPlayer->HealthBelowPct(10))
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if (player->HealthBelowPct(10))
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return true;
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if (pPlayer->isInCombat() || creature->isInCombat())
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if (player->isInCombat() || creature->isInCombat())
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return true;
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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}
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return true;
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}
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@@ -1057,20 +1057,20 @@ class go_inconspicuous_mine_car : public GameObjectScript
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public:
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go_inconspicuous_mine_car() : GameObjectScript("go_inconspicuous_mine_car") { }
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bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/)
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bool OnGossipHello(Player* player, GameObject* /*pGO*/)
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{
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if (pPlayer->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
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if (player->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
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{
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// Hack Why Trinity Dont Support Custom Summon Location
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if (Creature* miner = pPlayer->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, pPlayer->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
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if (Creature* miner = player->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, player->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
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{
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pPlayer->CastSpell(pPlayer, SPELL_CART_SUMM, true);
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if (Creature* car = pPlayer->GetVehicleCreatureBase())
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player->CastSpell(player, SPELL_CART_SUMM, true);
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if (Creature* car = player->GetVehicleCreatureBase())
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{
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if (car->GetEntry() == 28817)
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{
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car->AI()->SetGUID(miner->GetGUID());
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CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(pPlayer);
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CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(player);
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} else sLog->outError("TSCR: OnGossipHello vehicle entry is not correct.");
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} else sLog->outError("TSCR: OnGossipHello player is not on the vehicle.");
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} else sLog->outError("TSCR: OnGossipHello Scarlet Miner cant be found by script.");
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@@ -102,8 +102,8 @@ public:
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{
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if (uiSpeech_timer <= diff)
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{
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Player* pPlayer = Unit::GetPlayer(*me, uiPlayerGUID);
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if (!pPlayer)
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Player* player = Unit::GetPlayer(*me, uiPlayerGUID);
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if (!player)
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{
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EnterEvadeMode();
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return;
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@@ -115,13 +115,13 @@ public:
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case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
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case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break;
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case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break;
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case 5: DoScriptText(SAY_PERSUADED5, pPlayer); uiSpeech_timer = 8000; break;
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case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break;
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case 6: DoScriptText(SAY_PERSUADED6, me);
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pPlayer->Kill(me);
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player->Kill(me);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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uiSpeech_counter = 0;
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pPlayer->GroupEventHappens(12720, me);
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player->GroupEventHappens(12720, me);
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return;
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}
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@@ -177,14 +177,14 @@ class npc_koltira_deathweaver : public CreatureScript
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public:
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npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
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bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_BREAKOUT)
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI()))
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pEscortAI->Start(false, false, pPlayer->GetGUID());
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pEscortAI->Start(false, false, player->GetGUID());
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}
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return true;
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}
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@@ -255,9 +255,9 @@ public:
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void JustSummoned(Creature* pSummoned)
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{
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if (Player* pPlayer = GetPlayerForEscort())
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if (Player* player = GetPlayerForEscort())
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{
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pSummoned->AI()->AttackStart(pPlayer);
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pSummoned->AI()->AttackStart(player);
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}
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if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
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@@ -608,48 +608,48 @@ public:
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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}
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bool MeetQuestCondition(Unit* pPlayer)
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bool MeetQuestCondition(Unit* player)
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{
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switch(me->GetEntry())
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{
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case 29061: // Ellen Stanbridge
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if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29072: // Kug Ironjaw
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if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29067: // Donovan Pulfrost
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if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29065: // Yazmina Oakenthorn
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if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29071: // Antoine Brack
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if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29032: // Malar Bravehorn
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if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29068: // Goby Blastenheimer
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if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29073: // Iggy Darktusk
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if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29074: // Lady Eonys
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if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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case 29070: // Valok the Righteous
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if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
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if (CAST_PLR(player)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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}
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@@ -672,9 +672,9 @@ public:
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{
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if (ExecuteSpeech_Timer <= diff)
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{
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Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
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Player* player = Unit::GetPlayer(*me, PlayerGUID);
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if (!pPlayer)
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if (!player)
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{
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Reset();
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return;
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@@ -682,29 +682,29 @@ public:
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//TODO: simplify text's selection
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switch(pPlayer->getRace())
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switch(player->getRace())
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{
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case RACE_HUMAN:
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switch(ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break;
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case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
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case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
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case 5: DoScriptText(SAY_EXEC_NOREM_5, me, pPlayer); break;
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case 6: DoScriptText(SAY_EXEC_THINK_7, me, pPlayer); break;
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case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
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case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
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case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
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case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
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case 5: DoScriptText(SAY_EXEC_NOREM_5, me, player); break;
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case 6: DoScriptText(SAY_EXEC_THINK_7, me, player); break;
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case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
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case 8:
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if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
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DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
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DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
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break;
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case 9:
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DoScriptText(SAY_EXEC_TIME_6, me, pPlayer);
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DoScriptText(SAY_EXEC_TIME_6, me, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -715,24 +715,24 @@ public:
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case RACE_ORC:
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switch(ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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case 2: DoScriptText(SAY_EXEC_PROG_6, me, pPlayer); break;
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case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
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case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
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case 5: DoScriptText(SAY_EXEC_NOREM_7, me, pPlayer); break;
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case 6: DoScriptText(SAY_EXEC_THINK_8, me, pPlayer); break;
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case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
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case 2: DoScriptText(SAY_EXEC_PROG_6, me, player); break;
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case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
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case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
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case 5: DoScriptText(SAY_EXEC_NOREM_7, me, player); break;
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case 6: DoScriptText(SAY_EXEC_THINK_8, me, player); break;
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case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
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case 8:
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if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
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DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
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DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
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break;
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case 9:
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DoScriptText(SAY_EXEC_TIME_8, me, pPlayer);
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DoScriptText(SAY_EXEC_TIME_8, me, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -743,24 +743,24 @@ public:
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case RACE_DWARF:
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switch(ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_2, me, pPlayer); break;
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case 0: DoScriptText(SAY_EXEC_START_2, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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case 2: DoScriptText(SAY_EXEC_PROG_2, me, pPlayer); break;
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case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
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case 4: DoScriptText(SAY_EXEC_RECOG_3, me, pPlayer); break;
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case 5: DoScriptText(SAY_EXEC_NOREM_2, me, pPlayer); break;
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case 6: DoScriptText(SAY_EXEC_THINK_5, me, pPlayer); break;
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case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, pPlayer); break;
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case 2: DoScriptText(SAY_EXEC_PROG_2, me, player); break;
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case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
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case 4: DoScriptText(SAY_EXEC_RECOG_3, me, player); break;
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case 5: DoScriptText(SAY_EXEC_NOREM_2, me, player); break;
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case 6: DoScriptText(SAY_EXEC_THINK_5, me, player); break;
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case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, player); break;
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case 8:
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if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
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DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
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DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
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break;
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case 9:
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DoScriptText(SAY_EXEC_TIME_3, me, pPlayer);
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DoScriptText(SAY_EXEC_TIME_3, me, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
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case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
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case 11:
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DoScriptText(EMOTE_DIES, me);
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me->setDeathState(JUST_DIED);
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@@ -771,24 +771,24 @@ public:
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case RACE_NIGHTELF:
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switch(ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break;
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case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
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case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_6, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_2, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_6, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_2, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_7, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_7, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -799,24 +799,24 @@ public:
|
||||
case RACE_UNDEAD_PLAYER:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_3, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_4, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_3, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_1, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_3, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_4, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_3, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_1, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_4, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_4, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -827,24 +827,24 @@ public:
|
||||
case RACE_TAUREN:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_5, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_8, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_9, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_5, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_8, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_9, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_9, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_9, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -855,24 +855,24 @@ public:
|
||||
case RACE_GNOME:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_4, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_4, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_6, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_4, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_4, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_6, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_5, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_5, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -883,24 +883,24 @@ public:
|
||||
case RACE_TROLL:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_3, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_3, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_7, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_2, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_6, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_9, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_10, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_7, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_2, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_6, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_9, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_10, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_10, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_10, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -911,24 +911,24 @@ public:
|
||||
case RACE_BLOODELF:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
|
||||
//case 5: //unknown
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_3, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_3, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_1, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_1, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
@@ -939,24 +939,24 @@ public:
|
||||
case RACE_DRAENEI:
|
||||
switch(ExecuteSpeech_Counter)
|
||||
{
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break;
|
||||
case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
|
||||
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_2, me, pPlayer); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_1, me, pPlayer); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_4, me, pPlayer); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break;
|
||||
case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
|
||||
case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
|
||||
case 4: DoScriptText(SAY_EXEC_RECOG_2, me, player); break;
|
||||
case 5: DoScriptText(SAY_EXEC_NOREM_1, me, player); break;
|
||||
case 6: DoScriptText(SAY_EXEC_THINK_4, me, player); break;
|
||||
case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
|
||||
case 8:
|
||||
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer);
|
||||
DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
|
||||
break;
|
||||
case 9:
|
||||
DoScriptText(SAY_EXEC_TIME_2, me, pPlayer);
|
||||
DoScriptText(SAY_EXEC_TIME_2, me, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break;
|
||||
case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
|
||||
case 11:
|
||||
DoScriptText(EMOTE_DIES, me);
|
||||
me->setDeathState(JUST_DIED);
|
||||
|
||||
@@ -242,8 +242,8 @@ void UpdateWorldState(Map *map, uint32 id, uint32 state)
|
||||
{
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = itr->getSource())
|
||||
pPlayer->SendUpdateWorldState(id, state);
|
||||
if (Player* player = itr->getSource())
|
||||
player->SendUpdateWorldState(id, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -287,29 +287,29 @@ class npc_highlord_darion_mograine : public CreatureScript
|
||||
public:
|
||||
npc_highlord_darion_mograine() : CreatureScript("npc_highlord_darion_mograine") { }
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->uiStep = 1;
|
||||
CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, pPlayer->GetGUID());
|
||||
CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, player->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* pPlayer, Creature* creature)
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(creature->GetGUID());
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (pPlayer->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
if (player->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(0, "I am ready.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user