Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
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@@ -769,13 +769,13 @@ class npc_grandmother : public CreatureScript
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public:
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npc_grandmother() : CreatureScript("npc_grandmother") { }
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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if (Creature* pBigBadWolf = creature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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pBigBadWolf->AI()->AttackStart(pPlayer);
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pBigBadWolf->AI()->AttackStart(player);
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creature->DespawnOrUnsummon();
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}
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@@ -783,10 +783,10 @@ public:
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(8990, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(8990, creature->GetGUID());
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return true;
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}
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@@ -324,70 +324,70 @@ public:
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}
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};
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bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI());
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->SEND_GOSSIP_MENU(8971, creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->SEND_GOSSIP_MENU(8971, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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pBarnesAI->StartEvent();
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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pBarnesAI->m_uiEventId = EVENT_OZ;
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sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", pPlayer->GetGUID());
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sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_OZ", player->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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pBarnesAI->m_uiEventId = EVENT_HOOD;
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sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", pPlayer->GetGUID());
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sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_HOOD", player->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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pBarnesAI->m_uiEventId = EVENT_RAJ;
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sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", pPlayer->GetGUID());
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sLog->outString("TSCR: player (GUID " UI64FMTD ") manually set Opera event to EVENT_RAJ", player->GetGUID());
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (InstanceScript* pInstance = creature->GetInstanceScript())
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{
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// Check for death of Moroes and if opera event is not done already
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if (pInstance->GetData(TYPE_MOROES) == DONE && pInstance->GetData(TYPE_OPERA) != DONE)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if (pPlayer->isGameMaster())
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if (player->isGameMaster())
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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}
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if (npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI()))
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{
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if (!pBarnesAI->RaidWiped)
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pPlayer->SEND_GOSSIP_MENU(8970, creature->GetGUID());
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player->SEND_GOSSIP_MENU(8970, creature->GetGUID());
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else
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pPlayer->SEND_GOSSIP_MENU(8975, creature->GetGUID());
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player->SEND_GOSSIP_MENU(8975, creature->GetGUID());
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return true;
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}
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}
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}
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pPlayer->SEND_GOSSIP_MENU(8978, creature->GetGUID());
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player->SEND_GOSSIP_MENU(8978, creature->GetGUID());
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return true;
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}
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@@ -414,26 +414,26 @@ class npc_berthold : public CreatureScript
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public:
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npc_berthold() : CreatureScript("npc_berthold") { }
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bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
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player->CastSpell(player, SPELL_TELEPORT, true);
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pPlayer->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* creature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (InstanceScript* pInstance = creature->GetInstanceScript())
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{
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// Check if Shade of Aran event is done
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if (pInstance->GetData(TYPE_ARAN) == DONE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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