Damage over time spells should not cause spell pushback.
Based on patch by Toni.Shocker. Fixes issue #3551 --HG-- branch : trunk
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@@ -826,7 +826,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if (spell->getState() == SPELL_STATE_CASTING)
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if (spell->getState() == SPELL_STATE_CASTING)
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{
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{
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uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
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uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
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if (channelInterruptFlags & CHANNEL_FLAG_DELAY)
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if (channelInterruptFlags & CHANNEL_FLAG_DELAY != 0 && damagetype != DOT)
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spell->DelayedChannel();
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spell->DelayedChannel();
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}
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}
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}
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}
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