Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
(cherry picked from commit 264d4e1d30debcf6feacee3d29982875672a7bbe)
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@@ -518,7 +518,6 @@ void SmartAI::InitializeAI()
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GetScript()->OnInitialize(me);
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mDespawnTime = 0;
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mRespawnTime = 0;
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mDespawnState = 0;
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_escortState = SMART_ESCORT_NONE;
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@@ -962,7 +961,7 @@ void SmartAI::UpdateDespawn(uint32 diff)
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mDespawnState++;
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}
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else
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me->DespawnOrUnsummon(0, Seconds(mRespawnTime));
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me->DespawnOrUnsummon();
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}
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else
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mDespawnTime -= diff;
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