Core/Conditions: Convert npc_spellclick_spells data to condition system. This implements CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT (previous CONDITION_SOURCE_TYPE_UNUSED_18). Wiki needs to be updated accordingly.

This commit is contained in:
Machiavelli
2012-02-20 23:25:59 +01:00
parent 1155161916
commit 16818d7548
7 changed files with 387 additions and 149 deletions
+6 -83
View File
@@ -194,30 +194,8 @@ LanguageDesc const* GetLanguageDescByID(uint32 lang)
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
if (playerClicker)
{
if (questStart)
{
// not in expected required quest state
if ((!questStartCanActive || !playerClicker->IsActiveQuest(questStart)) && !playerClicker->GetQuestRewardStatus(questStart))
return false;
}
if (questEnd)
{
// not in expected forbidden quest state
if (playerClicker->GetQuestRewardStatus(questEnd))
return false;
}
}
if (auraRequired)
if (!clicker->HasAura(auraRequired))
return false;
if (auraForbidden)
if (clicker->HasAura(auraForbidden))
return false;
if (!playerClicker)
return true;
Unit const* summoner = NULL;
// Check summoners for party
@@ -226,9 +204,6 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
if (!summoner)
summoner = clickee;
if (!playerClicker)
return true;
// This only applies to players
switch (userType)
{
@@ -7117,8 +7092,8 @@ void ObjectMgr::LoadNPCSpellClickSpells()
uint32 oldMSTime = getMSTime();
_spellClickInfoStore.clear();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells");
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
if (!result)
{
@@ -7149,66 +7124,14 @@ void ObjectMgr::LoadNPCSpellClickSpells()
continue;
}
uint32 auraRequired = fields[6].GetUInt32();
if (auraRequired)
{
SpellInfo const* aurReqInfo = sSpellMgr->GetSpellInfo(auraRequired);
if (!aurReqInfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired);
continue;
}
}
uint32 auraForbidden = fields[7].GetUInt32();
if (auraForbidden)
{
SpellInfo const* aurForInfo = sSpellMgr->GetSpellInfo(auraForbidden);
if (!aurForInfo)
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden);
continue;
}
}
uint32 quest_start = fields[2].GetUInt32();
// quest might be 0 to enable spellclick independent of any quest
if (quest_start)
{
if (_questTemplates.find(quest_start) == _questTemplates.end())
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
continue;
}
}
bool quest_start_active = fields[3].GetBool();
uint32 quest_end = fields[4].GetUInt32();
// quest might be 0 to enable spellclick active infinity after start quest
if (quest_end)
{
if (_questTemplates.find(quest_end) == _questTemplates.end())
{
sLog->outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
continue;
}
}
uint8 userType = fields[8].GetUInt8();
uint8 userType = fields[3].GetUInt8();
if (userType >= SPELL_CLICK_USER_MAX)
sLog->outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType));
uint8 castFlags = fields[5].GetUInt8();
uint8 castFlags = fields[2].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.questStart = quest_start;
info.questStartCanActive = quest_start_active;
info.questEnd = quest_end;
info.castFlags = castFlags;
info.auraRequired = auraRequired;
info.auraForbidden = auraForbidden;
info.userType = SpellClickUserTypes(userType);
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));