*Update bind sight spells code.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-10 15:26:17 -06:00
parent fec6be8a74
commit 167ca565d0
11 changed files with 56 additions and 59 deletions
+1 -1
View File
@@ -1344,7 +1344,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void DestroyForNearbyPlayers();
// common function for visibility checks for player/creatures with detection code
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const = 0;
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;