*Update bind sight spells code.
--HG-- branch : trunk
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@@ -1344,7 +1344,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void DestroyForNearbyPlayers();
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// common function for visibility checks for player/creatures with detection code
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virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const = 0;
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bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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bool canDetectInvisibilityOf(Unit const* u) const;
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bool canDetectStealthOf(Unit const* u, float distance) const;
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