*More updates to Rate.MoveSpeed, thanks megamage
--HG-- branch : trunk
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@@ -481,6 +481,7 @@ enum UnitMoveType
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#define MAX_MOVE_TYPE 9
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extern float baseMoveSpeed[MAX_MOVE_TYPE];
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extern float playerBaseMoveSpeed[MAX_MOVE_TYPE];
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enum WeaponAttackType
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{
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