*Add some missing contents in previous commits.
--HG-- branch : trunk
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@@ -516,7 +516,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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uint8 GetGoState() const { return GetByteValue(GAMEOBJECT_BYTES_1, 0); }
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void SetGoState(uint8 state) { SetByteValue(GAMEOBJECT_BYTES_1, 0, state); }
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uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); }
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void SetGoArtKit(uint8 artkit) { SetByteValue(GAMEOBJECT_BYTES_1, 2, artkit); }
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void SetGoArtKit(uint8 artkit);
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uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
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void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
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