* More cleanup

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 12:08:15 -06:00
parent e4e13c2bb8
commit 15f8bbe9ca
69 changed files with 509 additions and 509 deletions
+1 -1
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@@ -19,7 +19,7 @@
*/
#include "GuardAI.h"
#include "Errors.h"
#include "Debugging/Errors.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "World.h"
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_GUARDAI_H
#include "CreatureAI.h"
#include "Timer.h"
#include "Utilities/Timer.h"
class Creature;
+2 -2
View File
@@ -19,7 +19,7 @@
*/
#include "PetAI.h"
#include "Errors.h"
#include "Debugging/Errors.h"
#include "Pet.h"
#include "Player.h"
#include "DBCStores.h"
@@ -28,7 +28,7 @@
#include "SpellMgr.h"
#include "Creature.h"
#include "World.h"
#include "Util.h"
#include "Utilities/Util.h"
int PetAI::Permissible(const Creature *creature)
{
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_PETAI_H
#include "CreatureAI.h"
#include "Timer.h"
#include "Utilities/Timer.h"
class Creature;
class Spell;
+3 -3
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@@ -18,10 +18,10 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ByteBuffer.h"
#include "Packets/ByteBuffer.h"
#include "ReactorAI.h"
#include "Errors.h"
#include "Log.h"
#include "Debugging/Errors.h"
#include "Logging/Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
+3 -3
View File
@@ -25,9 +25,9 @@
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Grids/Notifiers/GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Grids/Cells/CellImpl.h"
int
TotemAI::Permissible(const Creature *creature)
+1 -1
View File
@@ -22,7 +22,7 @@
#define TRINITY_TOTEMAI_H
#include "CreatureAI.h"
#include "Timer.h"
#include "Utilities/Timer.h"
class Creature;
class Totem;
+1 -1
View File
@@ -21,7 +21,7 @@
#ifndef TRINITY_UNITAI_H
#define TRINITY_UNITAI_H
#include "Platform/Define.h"
#include "Define.h"
#include <list>
#include "Unit.h"
+1 -1
View File
@@ -21,7 +21,7 @@
#ifndef TRINITY_CREATUREAI_H
#define TRINITY_CREATUREAI_H
#include "UnitAI.h"
#include "AI/CoreAI/UnitAI.h"
#include "Common.h"
class WorldObject;
+1 -1
View File
@@ -19,7 +19,7 @@
#define CREATUREAIIMPL_H
#include "Common.h"
#include "Platform/Define.h"
#include "Define.h"
#include "TemporarySummon.h"
#include "CreatureAI.h"
#include "SpellMgr.h"
+9 -9
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@@ -18,15 +18,15 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "PassiveAI.h"
#include "ReactorAI.h"
#include "CombatAI.h"
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CoreAI/PassiveAI.h"
#include "CoreAI/ReactorAI.h"
#include "CoreAI/CombatAI.h"
#include "CoreAI/GuardAI.h"
#include "CoreAI/PetAI.h"
#include "CoreAI/TotemAI.h"
#include "EventAI/CreatureEventAI.h"
#include "Movement/MovementGenerators/RandomMovementGenerator.h"
#include "Movement/MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
#include "CreatureAIFactory.h"
+1 -1
View File
@@ -20,7 +20,7 @@
#include "Creature.h"
#include "CreatureAISelector.h"
#include "PassiveAI.h"
#include "AI/CoreAI/PassiveAI.h"
#include "Policies/SingletonImp.h"
#include "MovementGenerator.h"
#include "Pet.h"
@@ -24,11 +24,11 @@
#include "ObjectMgr.h"
#include "Spell.h"
#include "World.h"
#include "Cell.h"
#include "CellImpl.h"
#include "Grids/Cells/Cell.h"
#include "Grids/Cells/CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Grids/Notifiers/GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "InstanceData.h"
#include "SpellMgr.h"
#include "CreatureAIImpl.h"
@@ -22,10 +22,10 @@
#include "CreatureEventAI.h"
#include "CreatureEventAIMgr.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Utilities/ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
#include "Grids/GridDefines.h"
#include "ConditionMgr.h"
INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
+2 -2
View File
@@ -24,8 +24,8 @@
#include "AccountMgr.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Util.h"
#include "Auth/Sha1.h"
#include "Utilities/Util.h"
#include "Cryptography/SHA1.h"
extern DatabaseType LoginDatabase;
@@ -20,24 +20,24 @@
#include "DBCEnums.h"
#include "ObjectMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "Database/DatabaseEnv.h"
#include "Policies/SingletonImp.h"
#include "AchievementMgr.h"
#include "ArenaTeam.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiersImpl.h"
#include "Guild.h"
#include "Language.h"
#include "Grids/Cells/CellImpl.h"
#include "Events/GameEventMgr.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Guilds/Guild.h"
#include "Miscellaneous/Language.h"
#include "Player.h"
#include "ProgressBar.h"
#include "Utilities/ProgressBar.h"
#include "SpellMgr.h"
#include "MapManager.h"
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "BattleGrounds/Zones/BattleGroundAB.h"
#include "Map.h"
#include "InstanceData.h"
+3 -3
View File
@@ -24,9 +24,9 @@
#include "AddonMgr.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Util.h"
#include "Auth/Sha1.h"
#include "ProgressBar.h"
#include "Utilities/Util.h"
#include "Cryptography/SHA1.h"
#include "Utilities/ProgressBar.h"
extern DatabaseType LoginDatabase;
@@ -2,7 +2,7 @@
#define AUCTION_HOUSE_BOT_H
#include "World.h"
#include "Config/ConfigEnv.h"
#include "Configuration/ConfigEnv.h"
#include "ItemPrototype.h"
#define AHB_GREY 0
@@ -20,8 +20,8 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Packets/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Policies/SingletonImp.h"
@@ -30,9 +30,9 @@
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "ProgressBar.h"
#include "Miscellaneous/Language.h"
#include "Logging/Log.h"
#include "Utilities/ProgressBar.h"
#include <vector>
INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
@@ -23,9 +23,9 @@
#include "Policies/Singleton.h"
#include "SharedDefines.h"
#include "Miscellaneous/SharedDefines.h"
#include "AuctionHouseBot.h"
#include "AuctionHouse/AuctionHouseBot/AuctionHouseBot.h"
class Item;
class Player;
+1 -1
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@@ -17,7 +17,7 @@
*/
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "ArenaTeam.h"
#include "World.h"
@@ -21,21 +21,21 @@
#include "Player.h"
#include "ObjectMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "ArenaTeam.h"
#include "BattleGround.h"
#include "BattleGroundMgr.h"
#include "Creature.h"
#include "Formulas.h"
#include "GridNotifiersImpl.h"
#include "Miscellaneous/Formulas.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "Group.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "MapManager.h"
#include "Object.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Util.h"
#include "Utilities/Util.h"
namespace Trinity
{
@@ -1962,4 +1962,4 @@ void BattleGround::RewardXPAtKill(Player* plr, Player* victim)
if (Pet* pet = plr->GetPet())
pet->GivePetXP(xp);
}
}
}
@@ -21,33 +21,33 @@
#include "Common.h"
#include "ObjectMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "Policies/SingletonImp.h"
#include "ArenaTeam.h"
#include "BattleGroundMgr.h"
#include "BattleGroundAV.h"
#include "BattleGroundAB.h"
#include "BattleGroundEY.h"
#include "BattleGroundWS.h"
#include "BattleGroundNA.h"
#include "BattleGroundBE.h"
#include "BattleGroundAA.h"
#include "BattleGroundRL.h"
#include "BattleGroundSA.h"
#include "BattleGroundDS.h"
#include "BattleGroundRV.h"
#include "BattleGroundIC.h"
#include "BattleGroundRB.h"
#include "Zones/BattleGroundAV.h"
#include "Zones/BattleGroundAB.h"
#include "Zones/BattleGroundEY.h"
#include "Zones/BattleGroundWS.h"
#include "Zones/BattleGroundNA.h"
#include "Zones/BattleGroundBE.h"
#include "Zones/BattleGroundAA.h"
#include "Zones/BattleGroundRL.h"
#include "Zones/BattleGroundSA.h"
#include "Zones/BattleGroundDS.h"
#include "Zones/BattleGroundRV.h"
#include "Zones/BattleGroundIC.h"
#include "Zones/BattleGroundRB.h"
#include "Chat.h"
#include "Map.h"
#include "MapInstanced.h"
#include "MapManager.h"
#include "Player.h"
#include "GameEventMgr.h"
#include "ProgressBar.h"
#include "SharedDefines.h"
#include "Formulas.h"
#include "Utilities/ProgressBar.h"
#include "Miscellaneous/SharedDefines.h"
#include "Miscellaneous/Formulas.h"
INSTANTIATE_SINGLETON_1(BattleGroundMgr);
@@ -20,7 +20,7 @@
#include "BattleGround.h"
#include "BattleGroundAA.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Player.h"
BattleGroundAA::BattleGroundAA()
@@ -19,16 +19,16 @@
*/
#include "World.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "Creature.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Object.h"
#include "Player.h"
#include "Util.h"
#include "Utilities/Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -19,13 +19,13 @@
*/
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "BattleGround.h"
#include "BattleGroundAV.h"
#include "Formulas.h"
#include "Miscellaneous/Formulas.h"
#include "GameObject.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Player.h"
#include "SpellAuras.h"
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundBE.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
BattleGroundBE::BattleGroundBE()
{
@@ -18,11 +18,11 @@
#include "BattleGround.h"
#include "BattleGroundDS.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Player.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
BattleGroundDS::BattleGroundDS()
{
@@ -20,15 +20,15 @@
#include "ObjectMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "Creature.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Object.h"
#include "Player.h"
#include "Util.h"
#include "Utilities/Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -21,7 +21,7 @@
#ifndef __BATTLEGROUNDEY_H
#define __BATTLEGROUNDEY_H
#include "Language.h"
#include "Miscellaneous/Language.h"
class BattleGround;
@@ -19,7 +19,7 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundIC.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
BattleGroundIC::BattleGroundIC()
{
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundNA.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
BattleGroundNA::BattleGroundNA()
{
@@ -21,7 +21,7 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundRB.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
BattleGroundRB::BattleGroundRB()
{
@@ -20,11 +20,11 @@
#include "BattleGround.h"
#include "BattleGroundRL.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
BattleGroundRL::BattleGroundRL()
{
@@ -21,9 +21,9 @@
#include "BattleGround.h"
#include "BattleGroundRV.h"
#include "ObjectAccessor.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "GameObject.h"
BattleGroundRV::BattleGroundRV()
@@ -18,11 +18,11 @@
#include "BattleGround.h"
#include "BattleGroundSA.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Player.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
BattleGroundSA::BattleGroundSA()
@@ -22,13 +22,13 @@
#include "BattleGroundWS.h"
#include "Creature.h"
#include "GameObject.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
// these variables aren't used outside of this file, so declare them only here
enum BG_WSG_Rewards
+2 -2
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@@ -27,9 +27,9 @@
#include "Common.h"
#include "Opcodes.h"
#include "Server/Protocol/Opcodes.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
enum ChatNotify
{
+1 -1
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@@ -21,7 +21,7 @@
#ifndef TRINITYCORE_CHAT_H
#define TRINITYCORE_CHAT_H
#include "SharedDefines.h"
#include "Miscellaneous/SharedDefines.h"
class ChatHandler;
class WorldSession;
+8 -8
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@@ -20,22 +20,22 @@
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Packets/WorldPacket.h"
#include "Vehicle.h"
#include "Player.h"
#include "Opcodes.h"
#include "Server/Protocol/Opcodes.h"
#include "Chat.h"
#include "Log.h"
#include "Logging/Log.h"
#include "Unit.h"
#include "GossipDef.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "BattleGroundMgr.h"
#include <fstream>
#include "ObjectMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Grids/Cells/Cell.h"
#include "Grids/Cells/CellImpl.h"
#include "Grids/Notifiers/GridNotifiers.h"
#include "Grids/Notifiers/GridNotifiersImpl.h"
#include "SpellMgr.h"
#include "ScriptMgr.h"
+3 -3
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@@ -22,14 +22,14 @@
#include "Database/DatabaseEnv.h"
#include "World.h"
#include "Player.h"
#include "Opcodes.h"
#include "Server/Protocol/Opcodes.h"
#include "Chat.h"
#include "ObjectAccessor.h"
#include "Language.h"
#include "Miscellaneous/Language.h"
#include "AccountMgr.h"
#include "SystemConfig.h"
#include "revision.h"
#include "Util.h"
#include "Utilities/Util.h"
bool ChatHandler::HandleHelpCommand(const char* args)
{
+2 -2
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@@ -20,8 +20,8 @@
#define TRINITY_DBCSTORES_H
#include "Common.h"
#include "Database/DBCStore.h"
#include "DBCStructure.h"
#include "DataStores/DBCStore.h"
#include "DataStores/DBCStructure.h"
#include <list>
+1 -1
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@@ -19,7 +19,7 @@
#ifndef _LFG_H
#define _LFG_H
#include "Platform/Define.h"
#include "Define.h"
#include "Object.h"
enum LfgRoles
+1 -1
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@@ -23,7 +23,7 @@
#include "Object.h"
#include "Database/DatabaseEnv.h"
#include "GridDefines.h"
#include "Grids/GridDefines.h"
#include "LootMgr.h"
enum CorpseType
@@ -23,7 +23,7 @@
#include "Common.h"
#include "QuestDef.h"
#include "NPCHandler.h"
#include "Server/Protocol/Handlers/NPCHandler.h"
class WorldSession;
@@ -22,7 +22,7 @@
#define TRINITYCORE_GAMEOBJECT_H
#include "Common.h"
#include "SharedDefines.h"
#include "Miscellaneous/SharedDefines.h"
#include "Object.h"
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
+6 -6
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@@ -34,12 +34,12 @@
#include "Server/WorldSession.h"
#include "Pet.h"
#include "MapReference.h"
#include "Util.h" // for Tokens typedef
#include "AchievementMgr.h"
#include "ReputationMgr.h"
#include "BattleGround.h"
#include "DBCEnums.h"
#include "LFG.h"
#include "Utilities/Util.h" // for Tokens typedef
#include "Achievements/AchievementMgr.h"
#include "Reputation/ReputationMgr.h"
#include "BattleGrounds/BattleGround.h"
#include "DataStores/DBCEnums.h"
#include "DungeonFinding/LFG.h"
#include<string>
#include<vector>
+2 -2
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@@ -22,8 +22,8 @@
#define TRINITY_GAMEEVENT_MGR_H
#include "Common.h"
#include "SharedDefines.h"
#include "Platform/Define.h"
#include "Miscellaneous/SharedDefines.h"
#include "Define.h"
#include "Policies/Singleton.h"
#define max_ge_check_delay DAY // 1 day in seconds
+6 -6
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@@ -21,18 +21,18 @@
#ifndef _OBJECTMGR_H
#define _OBJECTMGR_H
#include "Log.h"
#include "Logging/Log.h"
#include "Object.h"
#include "Bag.h"
#include "Entities/Item/Container/Bag.h"
#include "Creature.h"
#include "Player.h"
#include "DynamicObject.h"
#include "Entities/DynamicObject/DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
#include "Entities/Corpse/Corpse.h"
#include "QuestDef.h"
#include "Path.h"
#include "Movement/Waypoints/Path.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Server/Protocol/Handlers/NPCHandler.h"
#include "Database/DatabaseEnv.h"
#include "Mail.h"
#include "Map.h"
+2 -2
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@@ -32,9 +32,9 @@
GridLoader manages the grid (both local and remote).
*/
#include "Platform/Define.h"
#include "Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
#include "Dynamic/TypeContainerVisitor.h"
template
<
@@ -21,13 +21,13 @@
#ifndef TRINITY_GRIDNOTIFIERS_H
#define TRINITY_GRIDNOTIFIERS_H
#include "ObjectGridLoader.h"
#include "UpdateData.h"
#include "Grids/ObjectGridLoader.h"
#include "Updates/UpdateData.h"
#include <iostream>
#include "Corpse.h"
#include "Entities/Corpse/Corpse.h"
#include "Object.h"
#include "DynamicObject.h"
#include "Entities/DynamicObject/DynamicObject.h"
#include "GameObject.h"
#include "Player.h"
#include "Unit.h"
@@ -22,10 +22,10 @@
#define TRINITY_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "Corpse.h"
#include "Packets/WorldPacket.h"
#include "Corpse/Corpse.h"
#include "Player.h"
#include "UpdateData.h"
#include "Updates/UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
+5 -5
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@@ -21,11 +21,11 @@
#ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H
#include "Utilities/TypeList.h"
#include "Platform/Define.h"
#include "GameSystem/GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"
#include "Dynamic/TypeList.h"
#include "Define.h"
#include "Grids/GridLoader.h"
#include "Grids/GridDefines.h"
#include "Grids/Cells/Cell.h"
class ObjectWorldLoader;
@@ -31,7 +31,7 @@
#include "MapManager.h"
#include "MapInstanced.h"
#include "InstanceSaveMgr.h"
#include "Timer.h"
#include "Utilities/Timer.h"
#include "GridNotifiersImpl.h"
#include "Config/ConfigEnv.h"
#include "Transports.h"
+2 -2
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@@ -22,12 +22,12 @@
#ifndef __InstanceSaveMgr_H
#define __InstanceSaveMgr_H
#include "Platform/Define.h"
#include "Define.h"
#include "Policies/Singleton.h"
#include "ace/Thread_Mutex.h"
#include <list>
#include <map>
#include "Utilities/UnorderedMap.h"
#include "Dynamic/UnorderedMap.h"
#include "Database/DatabaseEnv.h"
#include "DBCEnums.h"
#include "ObjectDefines.h"
+1 -1
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@@ -19,7 +19,7 @@
#ifndef _MAPREFERENCE_H
#define _MAPREFERENCE_H
#include "Utilities/LinkedReference/Reference.h"
#include "Dynamic/LinkedReference/Reference.h"
#include "Map.h"
class MapReference : public Reference<Map, Player>
+2 -2
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@@ -21,8 +21,8 @@
#ifndef TRINITY_DESTINATION_HOLDER_H
#define TRINITY_DESTINATION_HOLDER_H
#include "Platform/Define.h"
#include "Timer.h"
#include "Define.h"
#include "Utilities/Timer.h"
class WorldObject;
class Map;
+1 -1
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@@ -21,7 +21,7 @@
#ifndef TRINITY_MOVEMENTGENERATOR_H
#define TRINITY_MOVEMENTGENERATOR_H
#include "Platform/Define.h"
#include "Define.h"
#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"
@@ -29,8 +29,8 @@
#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "WaypointManager.h"
#include "Path.h"
#include "Movement/Waypoints/WaypointManager.h"
#include "Movement/Waypoints/Path.h"
#include "Traveller.h"
#include "Player.h"
@@ -7,6 +7,6 @@
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Database/SQLStorage.h"
#include "Opcodes.h"
#include "SharedDefines.h"
#include "Server/Protocol/Opcodes.h"
#include "Miscellaneous/SharedDefines.h"
#include "ObjectMgr.h"
+4 -4
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@@ -20,10 +20,10 @@
#define __TRINITY_REPUTATION_MGR_H
#include "Common.h"
#include "SharedDefines.h"
#include "Language.h"
#include "DBCStructure.h"
#include "QueryResult.h"
#include "Miscellaneous/SharedDefines.h"
#include "Miscellaneous/Language.h"
#include "DataStores/DBCStructure.h"
#include "Database/QueryResult.h"
#include <map>
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
+2 -2
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@@ -9,9 +9,9 @@
#define SC_SCRIPTMGR_H
#include "Common.h"
#include "Platform/CompilerDefs.h"
#include "CompilerDefs.h"
#include "DBCStructure.h"
#include "Config/ConfigEnv.h"
#include "Configuration/ConfigEnv.h"
class Player;
class Creature;
+2 -2
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@@ -21,8 +21,8 @@
#ifndef __SPELL_H
#define __SPELL_H
#include "GridDefines.h"
#include "SharedDefines.h"
#include "Grids/GridDefines.h"
#include "Miscellaneous/SharedDefines.h"
class Unit;
class Player;
+2 -2
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@@ -24,13 +24,13 @@
// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data
#include "SharedDefines.h"
#include "Miscellaneous/SharedDefines.h"
#include "SpellAuraDefines.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "Database/SQLStorage.h"
#include "Utilities/UnorderedMap.h"
#include "Dynamic/UnorderedMap.h"
#include "Player.h"