*Cleanup of unworthy initiate script.
--HG-- branch : trunk
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-1
@@ -57,7 +57,8 @@ class TRINITY_DLL_SPEC UnitAI
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// Pass parameters between AI
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virtual void DoAction(const int32 param = 0) {}
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virtual void SetGUID(const uint64 &guid, const int32 param = 0) {}
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virtual void SetGUID(const uint64 &guid, int32 id = 0) {}
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virtual uint64 GetGUID(int32 id = 0) { return 0; }
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Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
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void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
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