Core: Codestyle cleanup
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@@ -65,7 +65,7 @@ class go_cat_figurine : public GameObjectScript
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public:
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go_cat_figurine() : GameObjectScript("go_cat_figurine") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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pPlayer->CastSpell(pPlayer, SPELL_SUMMON_GHOST_SABER, true);
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return false;
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@@ -144,7 +144,7 @@ class go_barov_journal : public GameObjectScript
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public:
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go_barov_journal() : GameObjectScript("go_barov_journal") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !pPlayer->HasSpell(26086))
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{
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@@ -163,7 +163,7 @@ class go_field_repair_bot_74A : public GameObjectScript
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public:
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go_field_repair_bot_74A() : GameObjectScript("go_field_repair_bot_74A") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->HasSkill(SKILL_ENGINERING) && pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !pPlayer->HasSpell(22704))
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{
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@@ -210,7 +210,7 @@ class go_orb_of_command : public GameObjectScript
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public:
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go_orb_of_command() : GameObjectScript("go_orb_of_command") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->GetQuestRewardStatus(7761))
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pPlayer->CastSpell(pPlayer, 23460, true);
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@@ -228,7 +228,7 @@ class go_tablet_of_madness : public GameObjectScript
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public:
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go_tablet_of_madness() : GameObjectScript("go_tablet_of_madness") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetSkillValue(SKILL_ALCHEMY) >= 300 && !pPlayer->HasSpell(24266))
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{
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@@ -269,7 +269,7 @@ class go_jump_a_tron : public GameObjectScript
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public:
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go_jump_a_tron() : GameObjectScript("go_jump_a_tron") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE)
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pPlayer->CastSpell(pPlayer, 33382, true);
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@@ -379,7 +379,7 @@ class go_resonite_cask : public GameObjectScript
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public:
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go_resonite_cask() : GameObjectScript("go_resonite_cask") { }
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bool OnGossipHello(Player * /*pPlayer*/, GameObject *pGO)
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bool OnGossipHello(Player* /*pPlayer*/, GameObject *pGO)
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{
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if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
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pGO->SummonCreature(NPC_GOGGEROC, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);
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@@ -470,7 +470,7 @@ class go_southfury_moonstone : public GameObjectScript
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public:
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go_southfury_moonstone() : GameObjectScript("go_southfury_moonstone") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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//implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose
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//pPlayer->CastSpell(pPlayer, SPELL_SUMMON_RIZZLE, false);
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@@ -498,7 +498,7 @@ class go_tele_to_dalaran_crystal : public GameObjectScript
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public:
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go_tele_to_dalaran_crystal() : GameObjectScript("go_tele_to_dalaran_crystal") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG))
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{
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@@ -520,7 +520,7 @@ class go_tele_to_violet_stand : public GameObjectScript
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public:
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go_tele_to_violet_stand() : GameObjectScript("go_tele_to_violet_stand") { }
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bool OnGossipHello(Player *pPlayer, GameObject * /*pGO*/)
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bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || pPlayer->GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE)
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return false;
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@@ -190,7 +190,7 @@ class item_mysterious_egg : public ItemScript
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{
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public:
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item_mysterious_egg() : ItemScript("item_mysterious_egg") { }
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bool OnExpire(Player *pPlayer, ItemTemplate const * /*pItemProto*/)
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bool OnExpire(Player *pPlayer, ItemTemplate const* /*pItemProto*/)
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{
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ItemPosCountVec dest;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg
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@@ -210,7 +210,7 @@ class item_disgusting_jar : public ItemScript
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public:
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item_disgusting_jar() : ItemScript("item_disgusting_jar") {}
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bool OnExpire(Player *pPlayer, ItemTemplate const * /*pItemProto*/)
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bool OnExpire(Player *pPlayer, ItemTemplate const* /*pItemProto*/)
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{
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ItemPosCountVec dest;
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uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar
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@@ -259,7 +259,7 @@ class item_pile_fake_furs : public ItemScript
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public:
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item_pile_fake_furs() : ItemScript("item_pile_fake_furs") { }
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bool OnUse(Player *pPlayer, Item * /*pItem*/, SpellCastTargets const & /*targets*/)
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bool OnUse(Player *pPlayer, Item* /*pItem*/, SpellCastTargets const & /*targets*/)
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{
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GameObject *pGo = NULL;
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for (uint8 i = 0; i < CaribouTrapsNum; ++i)
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@@ -330,7 +330,7 @@ public:
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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}
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void EnterCombat(Unit * /*who*/) {}
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void EnterCombat(Unit* /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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@@ -922,7 +922,7 @@ public:
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me->SetHealth(me->CountPctFromMaxHealth(70));
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}
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void EnterCombat(Unit * /*who*/) {}
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void EnterCombat(Unit* /*who*/) {}
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void SpellHit(Unit* pCaster, const SpellEntry *Spell)
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{
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@@ -1094,7 +1094,7 @@ public:
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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}
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void EnterCombat(Unit * /*who*/)
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void EnterCombat(Unit* /*who*/)
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{
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}
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@@ -1507,7 +1507,7 @@ public:
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npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit * /*who*/) {}
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void EnterCombat(Unit* /*who*/) {}
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void OnPossess(bool apply)
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{
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@@ -1552,9 +1552,9 @@ public:
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ExplosionTimer = 3000;
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}
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void EnterCombat(Unit * /*who*/) {}
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void AttackStart(Unit * /*who*/) {}
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void MoveInLineOfSight(Unit * /*who*/) {}
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void EnterCombat(Unit* /*who*/) {}
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void AttackStart(Unit* /*who*/) {}
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void MoveInLineOfSight(Unit* /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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@@ -1668,7 +1668,7 @@ public:
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uint32 SpellTimer;
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bool IsViper;
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void EnterCombat(Unit * /*who*/) {}
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void EnterCombat(Unit* /*who*/) {}
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void Reset()
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{
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@@ -1689,7 +1689,7 @@ public:
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// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
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if (!me->getVictim() && me->isSummon())
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if (Unit * Owner = me->ToTempSummon()->GetSummoner())
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if (Unit* Owner = me->ToTempSummon()->GetSummoner())
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if (Owner->getAttackerForHelper())
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AttackStart(Owner->getAttackerForHelper());
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}
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@@ -1781,7 +1781,7 @@ public:
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if (Unit* own = me->GetOwner())
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me->GetMotionMaster()->MoveFollow(own, 0, 0);
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}
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void EnterCombat(Unit * /*who*/){}
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void EnterCombat(Unit* /*who*/){}
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void UpdateAI(const uint32 diff)
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{
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if (me->HasAura(20372))
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@@ -1851,7 +1851,7 @@ public:
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void InitializeAI()
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{
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CasterAI::InitializeAI();
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Unit * owner = me->GetOwner();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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// Inherit Master's Threat List (not yet implemented)
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@@ -1899,7 +1899,7 @@ public:
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void InitializeAI()
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{
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CasterAI::InitializeAI();
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Unit * owner = me->GetOwner();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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// Not needed to be despawned now
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@@ -1917,7 +1917,7 @@ public:
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}
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}
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void JustDied(Unit * /*killer*/)
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void JustDied(Unit* /*killer*/)
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{
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// Stop Feeding Gargoyle when it dies
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if (Unit *owner = me->GetOwner())
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@@ -2037,13 +2037,13 @@ public:
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Reset();
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}
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void DamageTaken(Unit * /*done_by*/, uint32 &damage)
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void DamageTaken(Unit* /*done_by*/, uint32 &damage)
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{
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uiResetTimer = 5000;
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damage = 0;
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}
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void EnterCombat(Unit * /*who*/)
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void EnterCombat(Unit* /*who*/)
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{
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if (uiEntry != NPC_ADVANCED_TARGET_DUMMY && uiEntry != NPC_TARGET_DUMMY)
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return;
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@@ -2076,7 +2076,7 @@ public:
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uiDespawnTimer -= uiDiff;
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}
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}
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void MoveInLineOfSight(Unit * /*who*/){return;}
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void MoveInLineOfSight(Unit* /*who*/){return;}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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