Core: Codestyle cleanup

This commit is contained in:
click
2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
@@ -199,12 +199,12 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, IN_PROGRESS);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
@@ -215,7 +215,7 @@ public:
me->SummonCreature(SEER_OLUM, OLUM_X, OLUM_Y, OLUM_Z, OLUM_O, TEMPSUMMON_TIMED_DESPAWN, 3600000);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
StartEvent(who);
}
@@ -354,7 +354,7 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
if (pInstance)
{
@@ -367,7 +367,7 @@ public:
}
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -494,7 +494,7 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
if (pInstance)
{
@@ -507,7 +507,7 @@ public:
}
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -621,7 +621,7 @@ public:
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
if (pInstance)
{
@@ -634,7 +634,7 @@ public:
}
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -166,7 +166,7 @@ public:
}
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
@@ -174,7 +174,7 @@ public:
pInstance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, IN_PROGRESS);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
if (CorruptedForm)
{
@@ -207,7 +207,7 @@ public:
Summons.Despawn(summon);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
if (CorruptedForm)
DoScriptText(SAY_CORRUPT_DEATH, me);
@@ -226,12 +226,12 @@ public:
if (TaintedElemental_Timer > 50000)
TaintedElemental_Timer = 50000;
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -249,7 +249,7 @@ public:
pInstance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
if (pInstance)
{
@@ -630,9 +630,9 @@ public:
VashjGUID = pInstance->GetData64(DATA_LADYVASHJ);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit * /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -705,7 +705,7 @@ public:
Despawn_Timer = 30000;
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
@@ -717,7 +717,7 @@ public:
}
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
me->AddThreat(who, 0.1f);
}
@@ -787,12 +787,12 @@ public:
Check_Timer = 1000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
void MoveInLineOfSight(Unit * /*who*/)
void MoveInLineOfSight(Unit* /*who*/)
{
}
@@ -939,9 +939,9 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit * /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI (const uint32 diff)
{
@@ -94,7 +94,7 @@ public:
ShadowBolt_Timer = 10000;
Link_Timer = 1000;
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
Unit* pUnit = Unit::GetUnit((*me), victimGUID);
if (pUnit && pUnit->HasAura(SPELL_INSIDIOUS_WHISPER))
@@ -110,7 +110,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (!victimGUID) return;
}
@@ -367,7 +367,7 @@ public:
}
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
@@ -382,7 +382,7 @@ public:
}
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -396,7 +396,7 @@ public:
pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, DONE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (me->HasAura(AURA_BANISH))
return;
@@ -520,7 +520,7 @@ public:
{
if ((*itr) && (*itr)->isAlive())
{
Creature * demon = me->SummonCreature(INNER_DEMON_ID, (*itr)->GetPositionX()+10, (*itr)->GetPositionY()+10, (*itr)->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
Creature* demon = me->SummonCreature(INNER_DEMON_ID, (*itr)->GetPositionX()+10, (*itr)->GetPositionY()+10, (*itr)->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (demon)
{
demon->AI()->AttackStart((*itr));
@@ -616,7 +616,7 @@ public:
DoScriptText(SAY_FREE, me);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
@@ -624,13 +624,13 @@ public:
DoScriptText(RAND(SAY_DEMON_SLAY1, SAY_DEMON_SLAY2, SAY_DEMON_SLAY3), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
//invisibility (blizzlike, at the end of the fight he doesn't die, he disappears)
DoCast(me, 8149, true);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
StartEvent();
}
@@ -703,7 +703,7 @@ public:
}
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
me->InterruptNonMeleeSpells(false);
if (pInstance)
@@ -792,7 +792,7 @@ public:
DoMeleeAttackIfReady();
}
void JustDied(Unit * /*killer*/) {}
void JustDied(Unit* /*killer*/) {}
};
};
@@ -157,7 +157,7 @@ public:
Summons.DespawnAll();
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
if (pInstance)
pInstance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS);
@@ -425,7 +425,7 @@ public:
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -135,12 +135,12 @@ public:
pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, IN_PROGRESS);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -148,7 +148,7 @@ public:
pInstance->SetData(DATA_MOROGRIMTIDEWALKEREVENT, DONE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
PlayerList = &me->GetMap()->GetPlayers();
Playercount = PlayerList->getSize();
@@ -309,7 +309,7 @@ public:
me->setFaction(14);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit *who)
{
@@ -92,7 +92,7 @@ public:
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
@@ -167,7 +167,7 @@ public:
WaterBoltVolley_Timer = 3000+rand()%3000;
}
void EnterCombat(Unit * /*who*/) { }
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
@@ -101,7 +101,7 @@ public:
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
@@ -223,7 +223,7 @@ public:
//react only if attacked
}
void EnterCombat(Unit * /*who*/) { }
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(const uint32 diff)
{
@@ -77,9 +77,9 @@ public:
}
}
void EnterCombat(Unit * /*who*/) { }
void EnterCombat(Unit* /*who*/) { }
void StartRageGen(Unit * /*caster*/)
void StartRageGen(Unit* /*caster*/)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -90,7 +90,7 @@ public:
pInstance->SetData(TYPE_DISTILLER, IN_PROGRESS);
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (me->GetHealth() <= damage)
if (pInstance)
@@ -135,7 +135,7 @@ public:
pInstance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
@@ -148,7 +148,7 @@ public:
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
//hack :(
if (spell->Id == SPELL_WARLORDS_RAGE_PROC)
@@ -55,7 +55,7 @@ public:
AcidGeyser_Timer = 10000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -128,7 +128,7 @@ public:
DoCast(me, SPELL_SPORE_CLOUD, true);
}
void MoveInLineOfSight(Unit * /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) {}
@@ -73,7 +73,7 @@ public:
Striders.clear();
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void JustSummoned(Creature *summon)
{
@@ -88,7 +88,7 @@ public:
}
}
void JustDied(Unit * /*who*/)
void JustDied(Unit* /*who*/)
{
for (std::list<uint64>::const_iterator i = Striders.begin(); i != Striders.end(); ++i)
if (Creature *strider = Unit::GetCreature(*me, *i))