Core: Codestyle cleanup

This commit is contained in:
click
2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
@@ -51,7 +51,7 @@ class go_blackfathom_fire : public GameObjectScript
public:
go_blackfathom_fire() : GameObjectScript("go_blackfathom_fire") { }
bool OnGossipHello(Player * /*pPlayer*/, GameObject* pGo)
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
{
InstanceScript *pInstance = pGo->GetInstanceScript();
@@ -96,7 +96,7 @@ public:
pInstance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
@@ -104,7 +104,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 2))
{
@@ -273,15 +273,15 @@ public:
CheckTimer = 5000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
}
@@ -148,7 +148,7 @@ public:
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void DamageTaken(Unit * /*done_by*/, uint32 &damage) { damage = 0; }
void DamageTaken(Unit* /*done_by*/, uint32 &damage) { damage = 0; }
};
};
@@ -188,7 +188,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
void DamageTaken(Unit * /*done_by*/, uint32 &damage) { damage = 0; }
void DamageTaken(Unit* /*done_by*/, uint32 &damage) { damage = 0; }
void UpdateAI(const uint32 diff)
{
@@ -291,7 +291,7 @@ public:
IsChanneling = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
DoScriptText(SAY_AGGRO, me);
@@ -301,7 +301,7 @@ public:
pInstance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
@@ -89,7 +89,7 @@ public:
pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
@@ -97,7 +97,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 2))
{
@@ -239,11 +239,11 @@ public:
CheckTimer = 5000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
}
@@ -257,7 +257,7 @@ public:
AttackStart(who);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
}
@@ -84,7 +84,7 @@ public:
pInstance->SetData(DATA_KAZROGALEVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
@@ -92,7 +92,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 2))
{
@@ -84,7 +84,7 @@ public:
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
@@ -92,7 +92,7 @@ public:
me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
switch (urand(0, 1))
{
@@ -422,7 +422,7 @@ void hyjalAI::EnterEvadeMode()
me->SetLootRecipient(NULL);
}
void hyjalAI::EnterCombat(Unit * /*who*/)
void hyjalAI::EnterCombat(Unit* /*who*/)
{
if (IsDummy)return;
for (uint8 i = 0; i < HYJAL_AI_MAX_SPELLS; ++i)
@@ -177,7 +177,7 @@ struct hyjalAI : public npc_escortAI
void EnterEvadeMode(); // Send creature back to spawn location and evade.
void EnterCombat(Unit * /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack
void EnterCombat(Unit* /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack
void UpdateAI(const uint32 diff); // Called to summon waves, check for boss deaths and to cast our spells.
@@ -377,7 +377,7 @@ void hyjal_trashAI::UpdateAI(const uint32 /*diff*/)
}
}
void hyjal_trashAI::JustDied(Unit * /*victim*/)
void hyjal_trashAI::JustDied(Unit* /*victim*/)
{
if (!pInstance)
return;
@@ -1193,7 +1193,7 @@ public:
}
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
if (pInstance && IsEvent)
pInstance->SetData(DATA_TRASH, 0);//signal trash is dead
@@ -1445,7 +1445,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -139,7 +139,7 @@ public:
pInstance->SetData(DATA_EPOCH_EVENT, DONE);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim == me)
return;
@@ -243,7 +243,7 @@ public:
}
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim == me)
return;
@@ -124,7 +124,7 @@ public:
pInstance->SetData(DATA_MEATHOOK_EVENT, DONE);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim == me)
return;
@@ -151,7 +151,7 @@ public:
pInstance->SetData(DATA_SALRAMM_EVENT, DONE);
}
void KilledUnit(Unit * victim)
void KilledUnit(Unit* victim)
{
if (victim == me)
return;
@@ -398,7 +398,7 @@ public:
DoCast(me, SPELL_ARTHAS_AURA);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, FAIL);
@@ -73,7 +73,7 @@ public:
Frenzy_Timer = 30000+rand()%15000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -93,7 +93,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -104,7 +104,7 @@ public:
}
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
@@ -75,7 +75,7 @@ public:
Attraction_Timer = 25000+rand()%10000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -95,12 +95,12 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -74,17 +74,17 @@ public:
WingBuffet_Timer = 25000+rand()%10000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -131,7 +131,7 @@ public:
}
}
void AttackStart(Unit * /*who*/)
void AttackStart(Unit* /*who*/)
{
//if (pInstance && pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
//return;
@@ -139,7 +139,7 @@ public:
//ScriptedAI::AttackStart(who);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit* /*caster*/, const SpellEntry* spell)
{
@@ -291,7 +291,7 @@ public:
else mWaveId = 1;
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void DoSummonAtRift(uint32 creature_entry)
{
@@ -76,19 +76,19 @@ public:
Consecration_Timer = 8000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
//This is not correct. Should taunt Thrall before engage in combat
DoScriptText(SAY_TAUNT1, me);
DoScriptText(SAY_TAUNT2, me);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -74,17 +74,17 @@ public:
Mda_Timer = 40000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2), me);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
@@ -132,17 +132,17 @@ public:
ExplodingShout_Timer = 25000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
DoScriptText(SAY_DEATH, me);
}
@@ -528,7 +528,7 @@ public:
}
}
void KilledUnit(Unit * /*victim*/)
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_TH_RANDOM_KILL1, SAY_TH_RANDOM_KILL2, SAY_TH_RANDOM_KILL3), me);
}
@@ -54,7 +54,7 @@ public:
CorruptForces_Timer = 30000;
}
void EnterCombat(Unit * /*who*/) { }
void EnterCombat(Unit* /*who*/) { }
void JustDied(Unit* /*Killer*/)
{
@@ -54,7 +54,7 @@ public:
Landslide_Timer = 0;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -57,7 +57,7 @@ public:
Invisible = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -57,7 +57,7 @@ public:
RepulsiveGaze_Timer = 23000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -225,7 +225,7 @@ public:
DoScriptText(SAY_KILL, me);
}
void SpellHit(Unit * /*pCaster*/, const SpellEntry* pSpell)
void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell)
{
if (pSpell->Id == SPELL_BREATH_EAST_TO_WEST ||
pSpell->Id == SPELL_BREATH_WEST_TO_EAST ||
@@ -67,7 +67,7 @@ public:
Hp = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -74,13 +74,13 @@ public:
pInstance->SetData(DATA_AYAMISS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_AYAMISS_EVENT, IN_PROGRESS);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_AYAMISS_EVENT, DONE);
@@ -56,13 +56,13 @@ public:
pInstance->SetData(DATA_BURU_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_BURU_EVENT, IN_PROGRESS);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_BURU_EVENT, DONE);
@@ -75,13 +75,13 @@ public:
pInstance->SetData(DATA_KURINNAXX_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_KURINNAXX_EVENT, IN_PROGRESS);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_KURINNAXX_EVENT, DONE);
@@ -88,7 +88,7 @@ public:
pInstance->SetData(DATA_MOAM_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(EMOTE_AGGRO, me);
@@ -96,7 +96,7 @@ public:
pInstance->SetData(DATA_MOAM_EVENT, IN_PROGRESS);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_MOAM_EVENT, DONE);
@@ -64,13 +64,13 @@ public:
pInstance->SetData(DATA_OSSIRIAN_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_OSSIRIAN_EVENT, IN_PROGRESS);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_OSSIRIAN_EVENT, DONE);
@@ -70,13 +70,13 @@ public:
pInstance->SetData(DATA_RAJAXX_EVENT, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_RAJAXX_EVENT, IN_PROGRESS);
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_RAJAXX_EVENT, DONE);
@@ -73,7 +73,7 @@ public:
Death = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -180,7 +180,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -280,7 +280,7 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -231,7 +231,7 @@ public:
pPortal->SetReactState(REACT_PASSIVE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
if (pInst)
@@ -418,7 +418,7 @@ public:
}
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
if (!pInst)
@@ -548,7 +548,7 @@ public:
pInst->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -884,7 +884,7 @@ public:
pInst->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
//No instance
if (!pInst)
@@ -967,7 +967,7 @@ public:
KillSelfTimer = 35000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -1042,7 +1042,7 @@ public:
EvadeTimer = 5000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -1154,7 +1154,7 @@ public:
EvadeTimer = 5000;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -1267,7 +1267,7 @@ public:
BeamTimer = 500;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
}
@@ -92,7 +92,7 @@ public:
Spawn->AI()->AttackStart(victim);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -72,7 +72,7 @@ public:
Berserk = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -70,7 +70,7 @@ public:
Submerged = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoCast(me->getVictim(), SPELL_BIRTH);
}
@@ -79,7 +79,7 @@ public:
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
@@ -219,7 +219,7 @@ public:
AggroReset = false;
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
}
@@ -111,7 +111,7 @@ public:
DoScriptText(SAY_DEATH, me);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit* /*who*/)
{
if (IsImage || Images75)
return;
@@ -103,7 +103,7 @@ struct boss_twinemperorsAI : public ScriptedAI
return NULL;
}
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
Unit *pOtherBoss = GetOtherBoss();
if (pOtherBoss)
@@ -139,7 +139,7 @@ struct boss_twinemperorsAI : public ScriptedAI
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_KILL : SOUND_VN_KILL);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
DoZoneInCombat();
Creature *pOtherBoss = GetOtherBoss();
@@ -149,7 +149,7 @@ public:
}
}
void AddSentinelsNear(Unit * /*nears*/)
void AddSentinelsNear(Unit* /*nears*/)
{
std::list<Creature*> assistList;
me->GetCreatureListWithEntryInGrid(assistList, 15264, 70.0f);
@@ -233,7 +233,7 @@ public:
me->AddAura(id, me);
}
void EnterCombat(Unit * who)
void EnterCombat(Unit* who)
{
if (gatherOthersWhenAggro)
GetOtherSentinels(who);
@@ -193,7 +193,7 @@ public:
DoScriptText(SAY_ATTACKED, me, who);
}
void JustDied(Unit * /*slayer*/)
void JustDied(Unit* /*slayer*/)
{
if (pInstance)
{
@@ -322,7 +322,7 @@ public:
AttackStartCaster(victim, 10);//keep back & toss bombs/shoot
}
void JustDied(Unit * /*victim*/)
void JustDied(Unit* /*victim*/)
{
/*if (pInstance)
pInstance->SetData(0, DONE);*/
+2 -2
View File
@@ -61,7 +61,7 @@ public:
spellhit = false;
}
void EnterCombat(Unit * /*who*/) { }
void EnterCombat(Unit* /*who*/) { }
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
{
@@ -508,7 +508,7 @@ public:
}
}
void AttackStart(Unit * /*who*/)
void AttackStart(Unit* /*who*/)
{
}
@@ -97,7 +97,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_SLEEP);
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit *who)
{
@@ -314,9 +314,9 @@ public:
}
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit * /*who*/)
void MoveInLineOfSight(Unit* /*who*/)
{
}
@@ -72,7 +72,7 @@ public:
Enraged = false;
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
+2 -2
View File
@@ -424,7 +424,7 @@ class spell_mount_check : public SpellScriptLoader
class spell_mount_check_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mount_check_AuraScript)
bool Validate(SpellEntry const * /*spellEntry*/)
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MOUNTING_CHECK))
return false;
@@ -472,7 +472,7 @@ class spell_voljin_war_drums : public SpellScriptLoader
class spell_voljin_war_drums_SpellScript : public SpellScript
{
PrepareSpellScript(spell_voljin_war_drums_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_MOTIVATE_1))
return false;
+1 -1
View File
@@ -320,7 +320,7 @@ public:
}
}
void JustDied(Unit * /*killer*/)
void JustDied(Unit* /*killer*/)
{
if (!PlayerGUID)
return;
+1 -1
View File
@@ -216,7 +216,7 @@ public:
Shock_Timer = 8000;
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
+3 -3
View File
@@ -265,7 +265,7 @@ public:
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
}
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY)
{
@@ -381,7 +381,7 @@ public:
BigWill = 0;
}
void EnterCombat(Unit * /*who*/) { }
void EnterCombat(Unit* /*who*/) { }
void MoveInLineOfSight(Unit *who)
{
@@ -394,7 +394,7 @@ public:
}
}
void KilledUnit(Unit * /*victim*/) { }
void KilledUnit(Unit* /*victim*/) { }
void UpdateAI(const uint32 diff)
{
@@ -90,7 +90,7 @@ public:
Uppercut_Timer = 10000;
}
void EnterCombat(Unit * /*who*/) {}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{