Core: Codestyle cleanup
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@@ -130,7 +130,7 @@ public:
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me->LoadEquipment(0, true);
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}
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void EnterCombat(Unit * /*who*/)
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void EnterCombat(Unit* /*who*/)
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{
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events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST);
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events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST);
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@@ -694,7 +694,7 @@ public:
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{
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npc_ros_dark_riderAI(Creature *c) : ScriptedAI(c) {}
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void EnterCombat(Unit * /*who*/)
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void EnterCombat(Unit* /*who*/)
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{
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me->ExitVehicle();
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}
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@@ -902,7 +902,7 @@ public:
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}
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}
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void PassengerBoarded(Unit * /*who*/, int8 /*seatId*/, bool apply)
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void PassengerBoarded(Unit* /*who*/, int8 /*seatId*/, bool apply)
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{
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if (!apply)
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if (Creature *miner = Unit::GetCreature(*me, minerGUID))
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@@ -375,7 +375,7 @@ public:
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uiStage_timer = 3000;
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}
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void EnterCombat(Unit * /*who*/)
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_TREE2, me);
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me->Unmount();
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@@ -1680,7 +1680,7 @@ public:
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{
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npc_the_lich_king_tirion_dawnAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
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void Reset() {}
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void AttackStart(Unit * /*who*/) {} // very sample, just don't make them aggreesive
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void AttackStart(Unit* /*who*/) {} // very sample, just don't make them aggreesive
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void UpdateAI(const uint32 /*diff*/) {}
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void JustDied(Unit* /*killer*/) {}
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};
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