Core: Codestyle cleanup
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@@ -173,15 +173,15 @@ enum SpellLinkedType
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SPELL_LINK_REMOVE = 0,
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};
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bool IsSpellRequiringFocusedTarget(SpellEntry const * spellInfo);
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Unit * GetTriggeredSpellCaster(SpellEntry const * spellInfo, Unit * caster, Unit * target);
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SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo);
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AuraState GetSpellAuraState(SpellEntry const * spellInfo);
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bool IsSpellRequiringFocusedTarget(SpellEntry const* spellInfo);
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Unit* GetTriggeredSpellCaster(SpellEntry const* spellInfo, Unit* caster, Unit* target);
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SpellSpecific GetSpellSpecific(SpellEntry const* spellInfo);
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AuraState GetSpellAuraState(SpellEntry const* spellInfo);
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// Different spell properties
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inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
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inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
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uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell * spell = NULL);
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uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell* spell = NULL);
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uint32 GetDispelChance(Unit* auraCaster, Unit* target, uint32 spellId, bool offensive, bool *result);
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inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); }
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inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); }
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@@ -230,7 +230,7 @@ inline float GetSpellMaxRange(uint32 id, bool positive)
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{
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uint64 casterGuid;
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uint32 spellId;
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Unit * caster;
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Unit* caster;
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uint8 stackAmount;
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bool operator < (const DispelEntry & _Right) const
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@@ -293,10 +293,10 @@ bool IsHigherHankOfSpell(uint32 spellId_1, uint32 spellId_2);
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bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
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bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
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bool IsPassiveSpell(uint32 spellId);
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bool IsPassiveSpell(SpellEntry const * spellInfo);
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bool IsPassiveSpell(SpellEntry const* spellInfo);
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bool IsAutocastableSpell(uint32 spellId);
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uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask);
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uint32 CalculatePowerCost(SpellEntry const* spellInfo, Unit const* caster, SpellSchoolMask schoolMask);
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inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
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{
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@@ -334,8 +334,8 @@ inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
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bool IsPositiveSpell(uint32 spellId);
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bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
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bool IsPositiveTarget(uint32 targetA, uint32 targetB);
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bool CanSpellDispelAura(SpellEntry const * dispelSpell, SpellEntry const * aura);
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bool CanSpellPierceImmuneAura(SpellEntry const * pierceSpell, SpellEntry const * aura);
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bool CanSpellDispelAura(SpellEntry const* dispelSpell, SpellEntry const* aura);
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bool CanSpellPierceImmuneAura(SpellEntry const* pierceSpell, SpellEntry const* aura);
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bool IsSingleTargetSpell(SpellEntry const *spellInfo);
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bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
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@@ -1025,7 +1025,7 @@ class SpellMgr
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return NULL;
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}
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bool IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
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bool IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const* procSpell, uint32 procFlags, uint32 procExtra, bool active);
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SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const
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{
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@@ -1261,13 +1261,13 @@ class SpellMgr
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bool IsSkillBonusSpell(uint32 spellId) const;
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bool IsSkillTypeSpell(uint32 spellId, SkillType type) const;
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static int32 CalculateSpellEffectAmount(SpellEntry const * spellEntry, uint8 effIndex, Unit const * caster = NULL, int32 const * basePoints = NULL, Unit const * target = NULL);
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static int32 CalculateSpellEffectBaseAmount(int32 value, SpellEntry const * spellEntry, uint8 effIndex);
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static float CalculateSpellEffectValueMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell = NULL);
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static float CalculateSpellEffectDamageMultiplier(SpellEntry const * spellEntry, uint8 effIndex, Unit * caster, Spell * spell = NULL);
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static int32 CalculateSpellEffectAmount(SpellEntry const* spellEntry, uint8 effIndex, Unit const* caster = NULL, int32 const* basePoints = NULL, Unit const* target = NULL);
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static int32 CalculateSpellEffectBaseAmount(int32 value, SpellEntry const* spellEntry, uint8 effIndex);
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static float CalculateSpellEffectValueMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell = NULL);
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static float CalculateSpellEffectDamageMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell = NULL);
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// Spell correctess for client using
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static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
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static bool IsSpellValid(SpellEntry const* spellInfo, Player* pl = NULL, bool msg = true);
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SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
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{
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