Core: Codestyle cleanup
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@@ -162,7 +162,7 @@ class SpellCastTargets
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return *this;
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}
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void read (ByteBuffer & data, Unit * caster);
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void read (ByteBuffer & data, Unit* caster);
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void write (ByteBuffer & data);
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uint32 getTargetMask() const { return m_targetMask; }
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@@ -285,7 +285,7 @@ enum SpellTargets
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class Spell
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{
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friend struct Trinity::SpellNotifierCreatureAndPlayer;
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friend void Unit::SetCurrentCastedSpell(Spell * pSpell);
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friend void Unit::SetCurrentCastedSpell(Spell* pSpell);
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friend class SpellScript;
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public:
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@@ -421,7 +421,7 @@ class Spell
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Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
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~Spell();
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void prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura = NULL);
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void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
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void cancel();
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void update(uint32 difftime);
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void cast(bool skipCheck = false);
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@@ -478,16 +478,16 @@ class Spell
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void SendSpellGo();
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void SendSpellCooldown();
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void SendLogExecute();
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void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit * target, uint32 powerType, uint32 powerTaken, float gainMultiplier);
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void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit * victim, uint32 attCount);
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void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit * victim, uint32 spellId);
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void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit * victim, uint32 itemslot, uint32 damage);
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void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit* target, uint32 powerType, uint32 powerTaken, float gainMultiplier);
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void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit* victim, uint32 attCount);
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void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit* victim, uint32 spellId);
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void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit* victim, uint32 itemslot, uint32 damage);
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void ExecuteLogEffectOpenLock(uint8 effIndex, Object * obj);
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void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry);
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void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry);
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void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject * obj);
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void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject * obj);
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void ExecuteLogEffectResurrect(uint8 effIndex, Unit * target);
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void ExecuteLogEffectResurrect(uint8 effIndex, Unit* target);
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void SendInterrupted(uint8 result);
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void SendChannelUpdate(uint32 time);
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void SendChannelStart(uint32 duration);
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@@ -535,7 +535,7 @@ class Spell
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Unit* GetCaster() const { return m_caster; }
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Unit* GetOriginalCaster() const { return m_originalCaster; }
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SpellEntry const * GetSpellInfo() const { return m_spellInfo; }
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SpellEntry const* GetSpellInfo() const { return m_spellInfo; }
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int32 GetPowerCost() const { return m_powerCost; }
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void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
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@@ -618,7 +618,7 @@ class Spell
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uint32 m_procAttacker; // Attacker trigger flags
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uint32 m_procVictim; // Victim trigger flags
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uint32 m_procEx;
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void prepareDataForTriggerSystem(AuraEffect const * triggeredByAura);
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void prepareDataForTriggerSystem(AuraEffect const* triggeredByAura);
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// *****************************************
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// Spell target subsystem
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@@ -745,14 +745,14 @@ namespace Trinity
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SpellNotifyPushType i_push_type;
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float i_radius;
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SpellTargets i_TargetType;
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const Unit * const i_source;
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const Unit* const i_source;
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uint32 i_entry;
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const Position * const i_pos;
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bool i_requireDeadTarget;
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SpellEntry const * i_spellProto;
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SpellEntry const* i_spellProto;
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SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
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SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, SpellEntry const * spellProto = NULL)
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SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, SpellEntry const* spellProto = NULL)
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: i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
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i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto)
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{
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