Core: Codestyle cleanup
This commit is contained in:
@@ -36,7 +36,7 @@ m_State(OBJECTIVESTATE_NEUTRAL), m_neutralValuePct(0), m_PvP(pvp)
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{
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}
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bool OPvPCapturePoint::HandlePlayerEnter(Player * plr)
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bool OPvPCapturePoint::HandlePlayerEnter(Player* plr)
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{
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if (m_capturePoint)
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{
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@@ -47,7 +47,7 @@ bool OPvPCapturePoint::HandlePlayerEnter(Player * plr)
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return m_activePlayers[plr->GetTeamId()].insert(plr).second;
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}
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void OPvPCapturePoint::HandlePlayerLeave(Player * plr)
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void OPvPCapturePoint::HandlePlayerLeave(Player* plr)
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{
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if (m_capturePoint)
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plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
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@@ -239,12 +239,12 @@ OutdoorPvP::~OutdoorPvP()
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DeleteSpawns();
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}
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void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 /*zone*/)
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void OutdoorPvP::HandlePlayerEnterZone(Player* plr, uint32 /*zone*/)
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{
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m_players[plr->GetTeamId()].insert(plr);
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}
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void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 /*zone*/)
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void OutdoorPvP::HandlePlayerLeaveZone(Player* plr, uint32 /*zone*/)
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{
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// inform the objectives of the leaving
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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@@ -256,7 +256,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 /*zone*/)
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sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %s left an outdoorpvp zone", plr->GetName());
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}
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void OutdoorPvP::HandlePlayerResurrects(Player * /*plr*/, uint32 /*zone*/)
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void OutdoorPvP::HandlePlayerResurrects(Player* /*plr*/, uint32 /*zone*/)
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{
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}
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@@ -430,7 +430,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
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(*itr)->KilledMonsterCredit(id, guid);
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}
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void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
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void OutdoorPvP::HandleKill(Player *killer, Unit* killed)
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{
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if (Group * pGroup = killer->GetGroup())
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{
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@@ -477,7 +477,7 @@ bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
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return m_activePlayers[plr->GetTeamId()].find(plr) != m_activePlayers[plr->GetTeamId()].end();
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}
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bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
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bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go)
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{
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if (itr->second->HandleCustomSpell(plr, spellId, go))
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@@ -486,7 +486,7 @@ bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
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return false;
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}
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bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 /*spellId*/, GameObject * /*go*/)
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bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 /*spellId*/, GameObject* /*go*/)
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{
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if (!plr->IsOutdoorPvPActive())
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return false;
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@@ -502,7 +502,7 @@ bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
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return false;
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}
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bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
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bool OutdoorPvP::HandleGossipOption(Player* plr, uint64 guid, uint32 id)
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{
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if (itr->second->HandleGossipOption(plr, guid, id))
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@@ -520,7 +520,7 @@ bool OutdoorPvP::CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso)
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return false;
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}
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bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
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bool OutdoorPvP::HandleDropFlag(Player* plr, uint32 id)
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{
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if (itr->second->HandleDropFlag(plr, id))
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@@ -529,7 +529,7 @@ bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
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return false;
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}
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bool OPvPCapturePoint::HandleGossipOption(Player * /*plr*/, uint64 /*guid*/, uint32 /*id*/)
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bool OPvPCapturePoint::HandleGossipOption(Player* /*plr*/, uint64 /*guid*/, uint32 /*id*/)
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{
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return false;
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}
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@@ -539,12 +539,12 @@ bool OPvPCapturePoint::CanTalkTo(Player* /*plr*/, Creature* /*c*/, GossipMenuIte
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return false;
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}
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bool OPvPCapturePoint::HandleDropFlag(Player * /*plr*/, uint32 /*id*/)
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bool OPvPCapturePoint::HandleDropFlag(Player* /*plr*/, uint32 /*id*/)
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{
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return false;
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}
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int32 OPvPCapturePoint::HandleOpenGo(Player * /*plr*/, uint64 guid)
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int32 OPvPCapturePoint::HandleOpenGo(Player* /*plr*/, uint64 guid)
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{
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std::map<uint64, uint32>::iterator itr = m_ObjectTypes.find(guid);
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if (itr != m_ObjectTypes.end())
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@@ -554,7 +554,7 @@ int32 OPvPCapturePoint::HandleOpenGo(Player * /*plr*/, uint64 guid)
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return -1;
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}
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bool OutdoorPvP::HandleAreaTrigger(Player * /*plr*/, uint32 /*trigger*/)
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bool OutdoorPvP::HandleAreaTrigger(Player* /*plr*/, uint32 /*trigger*/)
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{
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return false;
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}
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@@ -104,13 +104,13 @@ class OPvPCapturePoint
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void SendObjectiveComplete(uint32 id, uint64 guid);
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// used when player is activated/inactivated in the area
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virtual bool HandlePlayerEnter(Player * plr);
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virtual void HandlePlayerLeave(Player * plr);
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virtual bool HandlePlayerEnter(Player* plr);
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virtual void HandlePlayerLeave(Player* plr);
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// checks if player is in range of a capture credit marker
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bool IsInsideObjective(Player * plr) const;
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bool IsInsideObjective(Player* plr) const;
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virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
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virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
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virtual int32 HandleOpenGo(Player *plr, uint64 guid);
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@@ -127,7 +127,7 @@ class OPvPCapturePoint
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virtual bool CanTalkTo(Player* plr, Creature* c, GossipMenuItems const& gso);
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virtual bool HandleDropFlag(Player * plr, uint32 spellId);
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virtual bool HandleDropFlag(Player* plr, uint32 spellId);
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virtual void DeleteSpawns();
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@@ -208,10 +208,10 @@ class OutdoorPvP : public ZoneScript
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virtual void FillInitialWorldStates(WorldPacket & /*data*/) {}
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// called when a player triggers an areatrigger
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virtual bool HandleAreaTrigger(Player * plr, uint32 trigger);
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virtual bool HandleAreaTrigger(Player* plr, uint32 trigger);
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// called on custom spell
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virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
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virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go);
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// called on go use
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virtual bool HandleOpenGo(Player *plr, uint64 guid);
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@@ -230,18 +230,18 @@ class OutdoorPvP : public ZoneScript
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virtual bool Update(uint32 diff);
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// handle npc/player kill
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virtual void HandleKill(Player * killer, Unit * killed);
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virtual void HandleKillImpl(Player * /*killer*/, Unit * /*killed*/) {}
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virtual void HandleKill(Player* killer, Unit* killed);
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virtual void HandleKillImpl(Player* /*killer*/, Unit* /*killed*/) {}
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// checks if player is in range of a capture credit marker
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bool IsInsideObjective(Player * plr) const;
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bool IsInsideObjective(Player* plr) const;
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// awards rewards for player kill
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virtual void AwardKillBonus(Player * /*plr*/) {}
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virtual void AwardKillBonus(Player* /*plr*/) {}
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uint32 GetTypeId() {return m_TypeId;}
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virtual bool HandleDropFlag(Player * plr, uint32 spellId);
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virtual bool HandleDropFlag(Player* plr, uint32 spellId);
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virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
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@@ -261,14 +261,14 @@ class OutdoorPvP : public ZoneScript
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bool m_sendUpdate;
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// world state stuff
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virtual void SendRemoveWorldStates(Player * /*plr*/) {}
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virtual void SendRemoveWorldStates(Player* /*plr*/) {}
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void BroadcastPacket(WorldPacket & data) const;
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virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
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virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
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virtual void HandlePlayerEnterZone(Player* plr, uint32 zone);
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virtual void HandlePlayerLeaveZone(Player* plr, uint32 zone);
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virtual void HandlePlayerResurrects(Player * plr, uint32 zone);
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virtual void HandlePlayerResurrects(Player* plr, uint32 zone);
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void AddCapturePoint(OPvPCapturePoint* cp)
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{
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@@ -164,7 +164,7 @@ void OutdoorPvPMgr::Update(uint32 diff)
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}
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}
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bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
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bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject* go)
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{
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for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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@@ -50,22 +50,22 @@ class OutdoorPvPMgr
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void InitOutdoorPvP();
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// called when a player enters an outdoor pvp area
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void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
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void HandlePlayerEnterZone(Player* plr, uint32 areaflag);
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// called when player leaves an outdoor pvp area
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void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
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void HandlePlayerLeaveZone(Player* plr, uint32 areaflag);
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// called when player resurrects
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void HandlePlayerResurrects(Player * plr, uint32 areaflag);
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void HandlePlayerResurrects(Player* plr, uint32 areaflag);
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// return assigned outdoor pvp
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OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
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// handle custom (non-exist in dbc) spell if registered
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bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
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bool HandleCustomSpell(Player* plr, uint32 spellId, GameObject* go);
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// handle custom go if registered
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bool HandleOpenGo(Player * plr, uint64 guid);
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bool HandleOpenGo(Player* plr, uint64 guid);
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ZoneScript * GetZoneScript(uint32 zoneId);
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@@ -73,11 +73,11 @@ class OutdoorPvPMgr
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void Update(uint32 diff);
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void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
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void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
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bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);
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void HandleDropFlag(Player * plr, uint32 spellId);
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void HandleDropFlag(Player* plr, uint32 spellId);
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typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
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typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
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