Core: Codestyle cleanup
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@@ -309,7 +309,7 @@ class Map : public GridRefManager<NGridType>
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static void InitStateMachine();
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static void DeleteStateMachine();
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Map const * GetParent() const { return m_parentMap; }
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Map const* GetParent() const { return m_parentMap; }
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// some calls like isInWater should not use vmaps due to processor power
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// can return INVALID_HEIGHT if under z+2 z coord not found height
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@@ -446,10 +446,10 @@ class Map : public GridRefManager<NGridType>
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void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
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void SendInitSelf(Player * player);
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void SendInitSelf(Player* player);
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void SendInitTransports(Player * player);
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void SendRemoveTransports(Player * player);
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void SendInitTransports(Player* player);
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void SendRemoveTransports(Player* player);
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bool CreatureCellRelocation(Creature *creature, Cell new_cell);
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