Core: Codestyle cleanup
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@@ -146,7 +146,7 @@ struct LootItem
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explicit LootItem(LootStoreItem const& li);
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// Basic checks for player/item compatibility - if false no chance to see the item in the loot
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bool AllowedForPlayer(Player const * player) const;
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bool AllowedForPlayer(Player const* player) const;
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void AddAllowedLooter(Player const* player);
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AllowedLooterSet* GetAllowedLooters() { return &allowedGUIDs; }
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@@ -226,7 +226,7 @@ class LootTemplate
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// True if template includes at least 1 quest drop entry
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bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
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// True if template includes at least 1 quest drop for an active quest of the player
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bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const;
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bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const* player, uint8 groupId = 0) const;
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// Checks integrity of the template
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void Verify(LootStore const& store, uint32 Id) const;
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