Core: Codestyle cleanup

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2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
+2 -2
View File
@@ -146,7 +146,7 @@ struct LootItem
explicit LootItem(LootStoreItem const& li);
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool AllowedForPlayer(Player const * player) const;
bool AllowedForPlayer(Player const* player) const;
void AddAllowedLooter(Player const* player);
AllowedLooterSet* GetAllowedLooters() { return &allowedGUIDs; }
@@ -226,7 +226,7 @@ class LootTemplate
// True if template includes at least 1 quest drop entry
bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
// True if template includes at least 1 quest drop for an active quest of the player
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const;
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const* player, uint8 groupId = 0) const;
// Checks integrity of the template
void Verify(LootStore const& store, uint32 Id) const;